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125,754 Commits over 4,109 Days - 1.28cph!

57 Days Ago
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57 Days Ago
Merge from fuel_latency_fix
57 Days Ago
Merge from modelviewer_build_fix
57 Days Ago
Merge from LiquidWeapon_nre_fix
57 Days Ago
Merge from shark_blood_fix
57 Days Ago
Merge from skeleton_missing_warnings
57 Days Ago
Merge from autoturret_aimoffset_nre
57 Days Ago
Merge from skull_rock_resource_fix
57 Days Ago
Handle AsyncGPUReadback data in a job, remove unused grid class
57 Days Ago
Guide shader ASE experiments.
57 Days Ago
Removed old old test framework
57 Days Ago
merge from main
57 Days Ago
merge from laserdetector_fixes
57 Days Ago
merge from bounds_handles
57 Days Ago
merge from battery_chargeleft_fix
57 Days Ago
merge from keycard_color_fix
57 Days Ago
merge from tc_antigrief_fix
57 Days Ago
merge from catapult_load_fix
57 Days Ago
merge from corpse_warnings_fix
57 Days Ago
merge from horse_warning_fix
57 Days Ago
merge from timerswitch_fix
57 Days Ago
better_isbroken_icon -> main
57 Days Ago
Fix BufferStream error in ServerStopVoicemail
57 Days Ago
Fix chat not interactable when painting or playing blackjack (order was wrong)
57 Days Ago
Fix pooling issue causing NRE when using the computer station after previously using the DM picker on the computer station Added a development only warning to catch possible issues like this
57 Days Ago
Merge: from parallel_validatemove - Extra validation checks exposed via server.EmergencyDisablePlayerJobs (default to true). In case of error, shuts down UsePlayerUpdateJobs and goes back to vanilla flow These are cheap to run and should help us track down any problems in the future. Tests: compilation tests, unit tests and played back server demo
57 Days Ago
Update: Another validity check for UsePlayerUpdateJobs - validates player counts between PlayerCache and activePlayerList Tests: played back server demo
57 Days Ago
Update: promote some UsePlayerUpdateJobs validation logic from DEBUG only to release - Hidden behind EmergencyDisablePlayerJobs switch(on by default) and UsePlayerUpdateJobs(off by default) - ValidatePlayerCache checks whole range instead of just up to player count (in case we got more than expected) Tests: played back server demo
57 Days Ago
Clean: fix formatting
57 Days Ago
Update: turn server.EmergencyDisablePlayerJobs const into a servervar Allows to run some extra validation Tests: editor compiles
57 Days Ago
Test: test case for missing player removal from PlayerCache Tests: ran the new unit test
57 Days Ago
Some improvements and fixes, more fluid
57 Days Ago
Pressing shift to snap wires disables the io ports highlight
57 Days Ago
Pressing ALT disables wire snapping to IO inputs/outputs, for precise placement
57 Days Ago
Updated workshop source model for Large Wooden Box, it now properly reflects the in game model with the new interior mesh that was added to improve transparency, making it easier for skinners to use
57 Days Ago
Fallback to last snap position when losing surface while snapping
58 Days Ago
Added AnimalModifiers. Setup on Bear, Boar, Chicken, Stag and setup their ModifierLimits Incapacitate slow effect now works on these animals.
58 Days Ago
main -> hackweek_drawbridge
58 Days Ago
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58 Days Ago
First pass of wire snapping
58 Days Ago
Merge: from main
58 Days Ago
58 Days Ago
More detailed colliders for small rock formations
58 Days Ago
added shadow proxies to jungle wall, wall.doorway, wall.window, floor, floor.triangle
59 Days Ago
fixed blocker by train car in mil tunnels slope
59 Days Ago
padded the cargo_ship_interior_hull LOD1 border to prevent gaps
59 Days Ago
More clean up, primitive rendering improvements using the vertex buffer instead of a structured buffer, fix issue incorrectly limiting wrapping grid, error when placement counts don't match, integrate with Jungle biome, compare triangle counts when binning meshes to avoid false positives, better toggling between instancing for performance comparisons.
59 Days Ago
fixed snowy checkpoint baked LOD material maps not being linked anymore
59 Days Ago
Fixed a building variant in compound not having its own baked LOD, re-linked material slots Compound S2P
59 Days Ago
merge from main