reporust_rebootcancel

111,285 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Finished era editor window - tons of fixes to make it actually work - show orange as background when item is unassigned to an era
3 Months Ago
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3 Months Ago
radioactive_changed_removal -> main
3 Months Ago
Remove 'radioactivity changed' editor log
3 Months Ago
Ensured correct connection is put in sphere should the secondary connections be close enough to other players
3 Months Ago
Add new anims to wolf
3 Months Ago
Mods for surface mounted explosions.
3 Months Ago
Adding new v3 anim folder to playerUpdate branch
3 Months Ago
Merge from analytics_add_persistent_work_queue
3 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
3 Months Ago
Cache and pass the Remote Control Entity position into GetSecondaryConnectionsWithin
3 Months Ago
Fix server build error
3 Months Ago
report_copy_steamid -> main
3 Months Ago
Added copy button to F7 report menu. Allows you to copy SteamID of player you are going to report
3 Months Ago
The wolf can now lie down or scratch its ears instead of just standing still
3 Months Ago
Optim: Avoid expensive reserializations when trees de-/spawn - Controlled by TreeManager.UseLazySerialization, enabled by default - Tracked by LazyUpdate scopes - Simplifies some profiling scope names - Added OnTreeDestroyed profiling scope This should save us 0.25ms per cell reserialization on larger worlds. Tests: local multiplayer session, connected, destroyed a tree, reconnected. Confirmed tree impostor wasn't there and profiling scopes showed lazy serialization. Disabled lazy serialization and reconnected - still good and no spikes in profiler on chopping down trees.
3 Months Ago
Battering ram constructable prefab and item setup Fixed missing animator
3 Months Ago
Add missing files
3 Months Ago
Add era convar Restrict items showing up in crafting menu depending on era Work on era editor window to change item era easily (WIP because implemented on laptop) Add tags to a bunch of items & assign era to a bunch of obvious items
3 Months Ago
Play particle effect when repositioning. Hook up placeholder effect.
3 Months Ago
Add persistent object work queue to analytics in the same way as object work queue Also makes persistent object work queue more consistent with object work queue (TimeSpan instead of double, same member names, non generic parent)
3 Months Ago
CCTV Cameras can now hear in game voice feeds - GetConnectionsWithin can now check connections to players secondary groups to see if they are close enough - Extra connections added to ConnectionsInSphereList as normal
3 Months Ago
Merge from gesturepack
3 Months Ago
renamed some player update animation fbx's
3 Months Ago
Fixed gesture system spamming warnings while on tutorial island Took the chance to clean up a bunch of client side logs when setting up the tutorial island renderer
3 Months Ago
Merge from main
3 Months Ago
Reverted catapult's textures meta unwanted changes in 106265
3 Months Ago
Merge from halloween24
3 Months Ago
Remove the WaterVisibilityTrigger from MineDungeon, possibly causing missing water when exiting the halloween dungeons
3 Months Ago
merge from main
3 Months Ago
Optim: Preserialize the tree grid before sending to the player - Added ClientRPC overload that accepts a MemoryStream to support above - Early out of the tree streaming logic if no players are in the streaming queue Local test on 4.5k Proc world showed that it took ~1m to stream entire world for 1 player instead of previous 3.5m Tests: minimal, booted procgen map in CLIENT+SERVER local session, waited until everything streamed in
3 Months Ago
Merge from relationship_manager_dangling_profiler_sample_fix
3 Months Ago
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3 Months Ago
Refactor wolf fsm to be easier to maintain and extend
3 Months Ago
add configurable offsets for coverage and instability noise gen
3 Months Ago
per-sample fogging
3 Months Ago
Fixed halloween candies spawning inside cliffs When spawning we now check the terrain topology and run a simple raycast to reposition them if the topology is CLIFF or CLIFFSIDE
3 Months Ago
playerupdate. renamed the necessary exported player exported anims and clips for consistency and updated player animation contoller with swim new anims
3 Months Ago
main -> voice_chat_cctv
3 Months Ago
Add solar panels to a work queue
3 Months Ago
update to visuals prefab pivot (temporary)
3 Months Ago
updated ram hardware models to reflect latest concept changes
3 Months Ago
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3 Months Ago
Show the current shield health with the health/hunger/vitals Move the player vitals into a FlexLayout, remove a bunch of hardcoded layout code as a result
3 Months Ago
Fix two more dangling profiler samples in relationship manager caused by early outs
3 Months Ago
battering ram update to work in progress visuals
3 Months Ago
Added gibs to catapult. Changed catapult rust decals mat lookup.
3 Months Ago
Merge: from main Tests: none
3 Months Ago
Double clicking on a selection history entry now calls AssetDatabase.OpenAsset