userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

6 Years Ago
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6 Years Ago
Fixed lerp client time offset corruption when server timestamp goes out of sync (from low level CPU stalls that can occur on some managed hosts)
6 Years Ago
EAC SDK update
6 Years Ago
Merge from main (final, hopefully)
6 Years Ago
Merge from main
6 Years Ago
Cannot loot other player corpses / sleepers / bags inside safe zones
6 Years Ago
Merge from save162 (another staging server wipe, sorry guys)
6 Years Ago
NRE fix
6 Years Ago
6 Years Ago
Added terrain anchors to compound monument
6 Years Ago
Shader auto updates
6 Years Ago
619 fbx meta file auto updates
6 Years Ago
BuildTarget update
6 Years Ago
PresetManager, whatever that is
6 Years Ago
Packages folder
6 Years Ago
Initial shafting
6 Years Ago
Socket_Base shit is done in DoPrepare instead of OnValidate
6 Years Ago
Include terrain in BaseEntity.IsVisible
6 Years Ago
Cherry picking 26745
6 Years Ago
Merge from save161
6 Years Ago
Merge from main
6 Years Ago
Changed the way the crafting queue limit works (correctly handles half stacks in the queue etc)
6 Years Ago
Underwater vegetation tweaks
6 Years Ago
Underwater vegetation
6 Years Ago
Spawn underwater rock formations
6 Years Ago
Network++ Save++
6 Years Ago
Manifest
6 Years Ago
Scene2Prefab
6 Years Ago
Merge from compound_monument
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Fixed mountable NRE when destroyed from moving into an invalid position
6 Years Ago
Added WaterCheck + WaterCheckGenerator
6 Years Ago
Ignore nested entities (i.e. entities inside monument prefabs) when calling DoPrepare on prefabs
6 Years Ago
Fixed possible monument prefab corruption when rebuilding manifest
6 Years Ago
Added terrain margin meshes at the edge of the terrain mesh Valid world bounds also check against terrain margin dimensions
6 Years Ago
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6 Years Ago
Don't strip child objects when tagged as "persist" Fixed spinner wheel placement NRE (in editor?)
6 Years Ago
Combat log is delayed by 10 seconds (combatlogdelay convar)
6 Years Ago
Merge from building_system_3.2
6 Years Ago
Merge from main
6 Years Ago
Merge from main
6 Years Ago
Removed leftover support sockets from roof
6 Years Ago
Workaround for using half height floors as shelves behind doors / wall frames
6 Years Ago
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6 Years Ago
Fixed client / server time offset being wrong when the client has been running longer than the server (regression from 26545)
6 Years Ago
Merge from main
6 Years Ago
Better wall stacking prevention via new building proximity component (reduced false positives and false negatives)
6 Years Ago
Fixed server side stair collider rotation sometimes being incorrect after rotating
6 Years Ago
Subtracting 26451