userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

6 Years Ago
Don't use triangular wall conditional model if there's a neighboring wall attached to the invisible side
6 Years Ago
Merge from main
6 Years Ago
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6 Years Ago
Removed ancient code to ignore multiple position ticks that were received in a single frame Fixed server / client time offset corruption when receiving ancient entity ticks (e.g. when having both AI dormant + network caching enabled)
6 Years Ago
EAC SDK update
6 Years Ago
Crafting queue item drop radius tweaks
6 Years Ago
EAC SDK update
6 Years Ago
When reloading / firing crossbow, only show / hide the arrowhead game object instead of the entire rig
6 Years Ago
Cherry picking 26449 & 26495
6 Years Ago
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6 Years Ago
PositionLerp tweak
6 Years Ago
PositionLerp ifdefs
6 Years Ago
Renamed UpdatePositionFromNetwork to SetNetworkPosition Renamed UpdateRotationFromNetwork to SetNetworkRotation Made PositionLerp more generic
6 Years Ago
▄▌██▄ █▅▅█▄█ ▉▉▄█▉▄▍▋▅ ▌▍█▊█ (▉▇▌▅ ▇▄ ▆▄▄▅▌ ▌▌ ▅▉█ ▄▍▊▋▆▇ ▋▆▆▄ ▇▄▄▆▅█▌▄ █▄ ▇▍▄▄▅██▍ ▉▋▅ ▋▅▋▌▍▋▍▅▆ ▊▊▍▇▋ ▆▍ ▋▄█ ▄▌ ▋█▅ ▄▌▊▉ ▋▌ ▋▊▉▌) ! ▉▌▇ ▇▅▊ ▌▌▆█▊▍▊▇▍ ▉▊▍▅▊ ▇▄ ▋.▊▋▄ ▅▇ █▇▌▄█▉ ▅▇▊█ ▌▋▅▍ ▉▍ █▅▆▇ ▊▆▅▌█▌
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Limit crafting queue length to 8 More sane upper limit for how many items to craft in a single crafting queue entry (limited to item stack size, 10 for unstackable items)
6 Years Ago
Subtracted 26423 (EAC SDK update)
6 Years Ago
Optimized sending of packets to players in a radius
6 Years Ago
No longer send entities that aren't in any network group to all connections (this should never happen)
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Include wall sockets in building proximity checks
6 Years Ago
Added dummy floor socket at half height of the full wall (support only)
6 Years Ago
▉▍▅▇▍▌▄ ▉▆▄▅▍▌▍█▊▍ ▋▉█▇▄█▍▌▅▊ ▉▆▍▅▊▊▇██▄█▌ ▆▄ ▉▌█▊▊▍▆ (▉▉▋▄▌▅▇▉▉▆_▉▌▅▉▇▇▍█▆▉ ▉)
6 Years Ago
Merge from main
6 Years Ago
▄█▄▍▆ ▌▄▆▄▅▆▌ ▊▆▇▍▉▋▍ ▅▍█▅▇▇▄██▇ ▍▆▉▊█▌▅▅ ▋▋▊▌▋▊▇▉▆ ▉▊▄▄▌▆▄ ▌▋▊▇▊▉▅█▊ ▍▄▌▊▅▅█▅▌▋ ▍▇▆▆▋▋▌▅█▌ ▇▆▅▍▉▋▋ ▅▌█▆ ▉▅▆▌▉ █▌▄█ ▆▌▅ ▄▆▋▉▉▌▉▋█▋▉ ▆▊▌▌▄█ (█▆▇▇▉█) ! ▅▄▇▆▇ ▍▄▄▊█▄▄▋▌▅ ▆▇▆▋▋▌▊▍ ▅▋▉▌▊▍▍ ▉▋▉▌▉▉▅ ▊▆▌▇▊▍▋▉▋ ▅▆▆▅▌▄▊▋▉▉ ▄▆▉▋▅█ ▄▊▍▇▉ ▌▆▊▅ ▋▄▌▇▅▋▆ ▊▍▇ ▊▇▋▄ ▉▅ ▌▇▄█▌ (▅█▊▌▉▆)
6 Years Ago
Merge from main
6 Years Ago
Merge from projectile_trajectory Network++
6 Years Ago
Projectile trail renderer is invisible for the first 6 meters
6 Years Ago
▍▄▋▌ ▉▅▊▊▆▆▇▉▍▊▇ ▇▍▅ ▍▇▅▇▇, ▆▍▉▊▋▄▅█ ▉▅▄▊ ▋▇▋█▉▋▌█▆ ▉▍ █▄▉ ▅▇▇▍▊▋▉▋▉ ▍▄▉▌▉▄▋▋ █▍ ▄▊▄▆▊▇▉▇▌▄ ▋▍▅▉▆▍▋▄▊
6 Years Ago
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6 Years Ago
▅▇▇▉▅ ▅▅▊▆ ▅▅▌█
6 Years Ago
EAC SDK update
6 Years Ago
Merge from main
6 Years Ago
Network++
6 Years Ago
Merge from main
6 Years Ago
Network++
6 Years Ago
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6 Years Ago
▊▄▍▄▆▊ ▍▆▉▋▆ ▌▍▅▊▅▊█▉▊▇ ▊▄▌▊▆▋ ▄█▍▍ ▊▍ █▅▄▇▅▇ ▋▋▇▅ █▋▅▅▊▅, ▅▌▄▌▌▊▄▄ ▅▇▄ ▍▍▌ (▊▋▊▍ █▍ ▊▌█▅ ▌▍▍▉ ▊▅ █▅▅▌▆ ▄▍ ▋▄▌ ▅▍▅▋▇▌▌ ▉▉▊▄▅▊▊▉▇█ ▌▄▍▊█ █▄▍▍▌)
6 Years Ago
Fixed thrown items sometimes being invisible until they hit something (projectile pooling bug)
6 Years Ago
Use world cache in the editor by default as well when running only the client
6 Years Ago
Fixed rare orphaned client side entities
6 Years Ago
Added additional info to entity console commands Added entity.find_status console command