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134,410 Commits over 4,444 Days - 1.26cph!

2 Years Ago
Sidecar wheel work
2 Years Ago
Bike driving work and sidecar suspension visuals fix
2 Years Ago
Add color to RendererKey for render batching to support shipping container - pull the color from the MaterialPropertyBlock of the MeshRenderer
2 Years Ago
Sidecar world collider edit
2 Years Ago
Merge main -> Bikes
2 Years Ago
Apply fix #2 in redid commit
2 Years Ago
Redid the commit so that it would stop applying to DeltaSerialize() - tried to combine existing null checks with new default value checks, keeping them seperate is less complexity
2 Years Ago
Fix & update codegen - don't check if field is null twice (bytes & strings already checked if null when optional) - throw error if required class isn't present, skip serializing structs if required but default value - fix regression where it checked if field was default when delta serializing
2 Years Ago
Skip fields with custom default values instead of always serializing them - significant as it affects Vector3
2 Years Ago
Fixes Dirt trail iteration.
2 Years Ago
Updated codegen Protobuf now won't serialize default values as pooling resets everything before deserialization - should have the exact same input & output but better performance
2 Years Ago
Made ProtoBuf.Half3 and ProtoBuf.VectorData IEquatable so it can be compared to default value
2 Years Ago
Mud splat FX.
2 Years Ago
Motorbike wheel FX wip.
2 Years Ago
merge from optimize_asset_warmup_tunnels
2 Years Ago
WIP/placeholder rock paper scissors gesture animations - 3p and viewmodel clips. Includes entry, idle, start and exit placeholder anims.
2 Years Ago
Merge from hood_and_cuffs
2 Years Ago
Merge from main
2 Years Ago
Lock/unlock backpack correctly
2 Years Ago
added ground ramp glue trim to storage warehouse.
2 Years Ago
more work on storage warehouse.
2 Years Ago
Added "Remove Hood" radial menu option
2 Years Ago
Change remove handcuffs icon
2 Years Ago
Added radial menu option to unlock and return cuffs from a player
2 Years Ago
Remove now unused params
2 Years Ago
Merge from main
2 Years Ago
Additional restrained check
2 Years Ago
Fixed text formatting
2 Years Ago
Fixes, move the price multiplier UI element into it's own widget so we can just nest it into various vending UI's Add price multiplier to vending UI when clicking on a store on the map
2 Years Ago
Implemented a dynamic NPC vending price system based on sales in a rolling window -Prices are increased when an item is sold a certain amount of times in an in-game day (PriceIncreasePerSalesInterval and PriceIncreaseAmount control this behaviour, so if they were set to 3 and 0.1, for every 3 purchases of an item in a 24 hour window the price will increase 10%). The rolling window is configured via the IntervalHours convar and defaults to 24 -Prices are decreased if an item isn't sold for a certain amount of hours (PriceDecreaseInterval and PriceDecreaseAmount, so if they were set to 3 and 0.1, every three hours the price of the item will drop by 10%) Currently clamped between a 50% discount and a 300% price increase Currently only applies for purchases that are made using scrap as the currency Updated the in-person vending machine UI with a UI indicator displaying the current discount/surcharge, the dozen other places we show vending machine prices still need updating All time and discount values are currently using the examples provided above, they are just for testing and will be changed
2 Years Ago
Better asphalt wheel fx.
2 Years Ago
Don't allow sprint while in air (sprint is used along with ctrl for lean forward/back control in that situation instead)
2 Years Ago
Gauge setup.
2 Years Ago
Merge from debugcamera_dof_save
2 Years Ago
Rename dof field in camera state to dofState so it doesn't try and load a float into the new struct type This will lose any pre saved dof distance in a camera state
2 Years Ago
Light setup.
2 Years Ago
Finished roadside bike spawn setup
2 Years Ago
Added pedal bike spawns at supermarket and warehouse. One each, 50% chance of bike vs. trike
2 Years Ago
Merge from debugcamera_dof_save
2 Years Ago
Save/load sales history
2 Years Ago
Fix train_tunnel_entrance_a having output prefab somehow unlinked?
2 Years Ago
Fix scene prefabs that don't support remapping having all their components stripped (train tunnels)
2 Years Ago
Initial work on tracking the sales of each sell order in an NPC vending machine over a 24 hour period
2 Years Ago
Set up motorbike spawning at monuments - one each at gas station, sphere tank, water treatment. Randomly select normal or sidecar bike (50% chance of each). SpawnPointSpawnPopulation now supports having multiple options
2 Years Ago
Reapply animator changes
2 Years Ago
Merge from main (many conflicts, stomped local animator changes)
2 Years Ago
Codegen
2 Years Ago
Fix the check "is scene in asset bundles" not working outside of editor - added method to check if any asset is at path in filesystem
2 Years Ago
Test map loop edit
2 Years Ago
Test map loop