reporust_rebootcancel

139,321 Commits over 4,383 Days - 1.32cph!

1 Year Ago
Fix minigun backpack not appearing when a player first equips the minigun (held entity client init happens in a different sequence in separate client/server mode which led to this issue)
1 Year Ago
Air control improvements and refactoring
1 Year Ago
Fixed cargo ship getting stuck while docked if all of it's loot rounds had already spawned by the time it docks (in this case, no further loot will spawn)
1 Year Ago
pilot light on 3p flamer
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
merge from Minigun_2024
2 Years Ago
slightly increased AI flamethrower range
2 Years Ago
Fixed moonpool reflecting the sky
2 Years Ago
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2 Years Ago
Iterated on visual flame + smoke collision and behaviour
2 Years Ago
Re-enabled mouse steer for bikes. Changed mouse steer input modifier to FIRE_THIRD (attack3) instead of DUCK.
2 Years Ago
Lowered delay on yellow fireball flames.
2 Years Ago
2 Years Ago
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2 Years Ago
fixed flamer collision
2 Years Ago
Fixed ground fire error.
2 Years Ago
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2 Years Ago
Removed useless check that could prevent rockets from firing during strafe Should increase performance during rocket runs
2 Years Ago
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2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
Rebaked AO on the crane to make the inside slightly brighter
2 Years Ago
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2 Years Ago
Fixed splitter power distribution issue when not all outputs are used
2 Years Ago
Fixed motion blur broken on flags and other items using Rust/Standard+Wind shader
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
compile fix
2 Years Ago
merge from Military Flamethrower_2024
2 Years Ago
merge from Minigun_2024
2 Years Ago
ai usage balance
2 Years Ago
npcs can now drop loot specific to their loadout added spas and m249 npcs back to heavy loadout in addition to minigun/flamer
2 Years Ago
Harbor 1 and Harbor 2 scene2prefab
2 Years Ago
Disabled shadow casting and lowered light range a little bit on Fireball, to stop it tanking FPS. Stopgap fix until whole effect is replaced.
2 Years Ago
Fixed minigun muzzle flash not emitting light
2 Years Ago
Slightly tweaked the prevent movement volume in habor_crane_base to make moveemnt smoother Tweaked the collider on crane_tower_hydraulic_cylinder_bottom to prevent player from getting stuck
2 Years Ago
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2 Years Ago
Check in helicopter revision
2 Years Ago
Remove extra logs
2 Years Ago
Prevent patrol from forcing a target inside a no go zone
2 Years Ago
player update. m4 shotgun anims exported and setup on its holdtype override controller
2 Years Ago
Updated deploy sound
2 Years Ago
viewmodel fix for errors when wearing clothes
2 Years Ago
Fixed unnecessary text updates when showing passthroughj
2 Years Ago
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2 Years Ago
Will now strafe targets in nearby danger zones as it finds them should they be the most dangerous Refactored targetting code Randomised can strafe and can use napalm timeout thresholds Clear old targets when fleeing from no go zone to ensure we dont come back in
2 Years Ago
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2 Years Ago
merge from main
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
plastic commit spam
2 Years Ago
Cached server browser HttpClient exceptions no longer prevent download reattempts