reporust_rebootcancel

124,541 Commits over 4,171 Days - 1.24cph!

2 Months Ago
Fixed the tech tree toolbar moving down every time we enter/exit play mode
2 Months Ago
Remove nextID field from TechTreeData, just evaluate when needed (it's editor only anyway)
2 Months Ago
Merge from tech_editor_improvements (Hardcore specific tech trees + layout fixes for all other tech trees)
2 Months Ago
Compile fix
2 Months Ago
S2P bandit, outpost and large oil rig for hardcore tech trees
2 Months Ago
Added new T0, T2 and T3 hardcore tech trees, identical to vanilla but without guns Added ability for a game mode to gate access to a tech tree
2 Months Ago
T2 primitive and T3 vanilla
2 Months Ago
Update T2 and T1 Primitive
2 Months Ago
Baseline for tech tree editor tool improvements No longer needs to be opened/reopened when going in and out of play mode Implements a snapping system to easily lay out items, grid is slightly skewed in-game for better visual flow Applied new layout on IO and T1 tree
2 Months Ago
merge from main
Rin
2 Months Ago
Minor biome changes
2 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
2 Months Ago
Fix player models not being removed from the instance list when disconnecting from servers
2 Months Ago
Phrases
2 Months Ago
merge from new_menu
2 Months Ago
Store localization
2 Months Ago
Steam inventory and workshop screens localization
2 Months Ago
Scene now has scrollview populating with a button for every viewmodel in the game with an OnPressed event. Adjusted styling
2 Months Ago
Settings: - Localization tidying, added new tooltips and fixed some typos - Renamed Texture Mipmaps -> Texture Quality - Medium graphics preset use full resolution textures instead of half
2 Months Ago
Phrase property drawer fixes, added a revert button and RustText support
Rin
2 Months Ago
Added varied crate spawner grid
Rin
2 Months Ago
Restoring more Craggy Island features
2 Months Ago
merge from new_menu
2 Months Ago
Fixed remaining Application.isPlaying using the wrong namespace
2 Months Ago
Restored FPS slider behaviour, show "unlimited" when set to 0
2 Months Ago
merge from new_menu
2 Months Ago
Fire store init NRE
2 Months Ago
Merge from main
2 Months Ago
merge from main
2 Months Ago
merge from phrase_applybutton
2 Months Ago
Added a button on the phrase property drower to apply edit directly into the json without having to rebuild the whole thing for 5min
2 Months Ago
Settings: - Fixed submesh issue on the tooltips when switching language - Crowdin URL clickable - Updated some tooltips
2 Months Ago
Add -> TryAdd in BuriedItems
2 Months Ago
Fixed SettingsGestureDraggable.OnDropped NRE
2 Months Ago
Reduce texture size and/or enable compression on some textures
2 Months Ago
pilot hazmat storage renamed to black box, added lods and gibs, set correct position for codelock, storage adaptors
2 Months Ago
Premium icon doesnt use global mip map limits
2 Months Ago
New scene2prefab flatten hierarchy logic that actually flattens things
2 Months Ago
Fixed orientation breaking bits of it.
2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
merge from new_menu
2 Months Ago
Added store static grids system, converted all the store static grids Refresh store on checkout Minor fixes
2 Months Ago
Let's actually aim the pistol muzzle flash outwards. Other minor tweaks.
2 Months Ago
Set generic popup ui escape capture as inserts Cart escape fixed too
2 Months Ago
Fixed skin viewer drawing on top of inventory modals Added a timer to delete and crafting warning popups Added an insert setting to UIEscapeCapture
2 Months Ago
Fixed editor perf issue with UI blur material
2 Months Ago
Restored sofa and retro toolcupboard store page assets
2 Months Ago
Store analytics, added sources on all item grids
2 Months Ago
Restored sofa store assets