reporust_rebootcancel

134,364 Commits over 4,293 Days - 1.30cph!

3 Months Ago
Restore consoletoggle arg to open a specific tab
3 Months Ago
Info tab tweaks
3 Months Ago
merge from main
3 Months Ago
Fixed menu tooltip icon not being marked as non static
3 Months Ago
Added a button to toggle hidden items
3 Months Ago
further cleanup
3 Months Ago
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3 Months Ago
Fully removed PointGrid3D and associated jobs
3 Months Ago
Use flex columns for the itemlist, instead of a grid
3 Months Ago
HideVest male/female
3 Months Ago
missing TankTop file
3 Months Ago
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3 Months Ago
merge from main
3 Months Ago
removing more unused prefab setup
3 Months Ago
merge from gui_cleanup
3 Months Ago
removing more dead code
3 Months Ago
got the admin panel working for sculptures again
3 Months Ago
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3 Months Ago
Naval scientist variation art
3 Months Ago
removed a bunch of disabled stuff from the dialogue prefab
3 Months Ago
Possibly fixed MeshCull objects not being affected by occlusion culling
3 Months Ago
routed saving properly
3 Months Ago
Commands tab for useful and common commands
3 Months Ago
Include legacy shelter in spawn_all_deployables command, was excluded previously to prevent an error
3 Months Ago
Tank Top repose male/female
3 Months Ago
Collared Shirt repose male/female
3 Months Ago
removed some leftover signui stuff, float values used for sizing as it now supports that
3 Months Ago
powerplant update
3 Months Ago
merge from powerplant_dropzone
3 Months Ago
airfield, excavator, launch site, military tunnels, nuclear missile silo, powerplant, trainyard and water treatment plant now playable from the scene - few misc errors need cleaning up, terrain components largely out of date across scenes - continue to use monument island for procgen like experience
3 Months Ago
Loadouts tab styling
3 Months Ago
drop zone moved, prevents hackable dropping on lighting
3 Months Ago
merge from fillwater_improvements
3 Months Ago
merge from helicopter_flare_balance_pass
3 Months Ago
merge from harbor_swingbridge_parent_fix
3 Months Ago
merge from m15_3p_emmisive_fix
3 Months Ago
merge from tactical_gloves_skinnable - tac gloves now skinnable
3 Months Ago
merge from rivals
3 Months Ago
Culling.env is no longer admin only Added culling.skinnedRenderers, controls the player/animals culling system Both culling.env and culling.skinnedRenderers require culling.toggle to be active, turning this convar off will turn both related convars off
3 Months Ago
Merge from food_qol
3 Months Ago
Fixed items held in sub inventories (backpcks, fishing rods) not calculating biome temperature correctly
3 Months Ago
Merge from main
3 Months Ago
Don't allow the deep sea terrain config to load if the player is in the tutorial
3 Months Ago
Merge from parent
3 Months Ago
Cherry pick 136869 to expose bake heightmap shortcut, useful outside of hackweeks
3 Months Ago
Fixed missing ghost ship map marker
3 Months Ago
Merge from fog_multithread_fix
3 Months Ago
Move test scene
3 Months Ago
3 Months Ago
Compile fix