reporust_rebootcancel

140,373 Commits over 4,383 Days - 1.33cph!

60 Days Ago
Updated wallpaper inside sockets to include vehicle_large
60 Days Ago
Added wallpaper sockets and wallpaper conditional models to all boat parts Updated wallpaper settings
60 Days Ago
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60 Days Ago
First pass on paintable rotation helper tool, with toggle to turn it off
60 Days Ago
Redirect fixes - paintable reactive target category Misc -> Electrical - twitch rivals desk stack size 5 -> 1 and enable maintainMaxCondition - legacy wall and adobe gate had old ingredients and were recycling slightly wrong - innertube skins had missing ingredients and couldn't be recycled at all - enable allowBurying x4 - disable allowBurying x1 Tests now all green
2 Months Ago
merge from naval_update/io_boats
2 Months Ago
Fixed triangle planter and triangle railroad planter having non convex colliders Remade powered water purifier collider using primitives
2 Months Ago
merge from parent
2 Months Ago
Rework redirect tests, integrate most into TestItemDefinition Add descriptions, tweak assert messages Add a bunch more, testing for various differences of redirect <-> base item Finds 13 to fix
2 Months Ago
Spooky speaker, water catcher, disco floor and strobe light deployable on boats
2 Months Ago
Reapply 143563 as editor test Regenerate testlist
2 Months Ago
merge from main, stomp TestDeployable
2 Months Ago
Leftover uncommitted code
2 Months Ago
Merge from skin_access_improvements
2 Months Ago
Fix compile error
2 Months Ago
Fixed simple light, RF receiver, RF broadcaster and water barrel not parenting to boats (layer issue) Disabled ceiling light on boat, was pushed by accident
2 Months Ago
Manually merge recast logic with new code
2 Months Ago
Merge from skin_access_improvements
2 Months Ago
merge from main
2 Months Ago
Cleanup how skins_access worked, now runs in the base "do we own this DLC" style checks rather than having branches in various different classes Fixes default wallpapers not being available with skins_access -1
2 Months Ago
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2 Months Ago
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2 Months Ago
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2 Months Ago
Try displaying data centre regions instead
2 Months Ago
Meds Box Textures - push attempt nr 2
2 Months Ago
Meds Box - updated colour scheme, icon, gibs, LODs
2 Months Ago
Update rust native dll
2 Months Ago
Fix bad merge
2 Months Ago
Merge from naval_update
2 Months Ago
Merge from naval_missions
2 Months Ago
Revert change to MissionPoint type position generator for now due to error Fix item already added exception in request missions update
2 Months Ago
re-ordered water check to run before terrain anchors in the SpawnHandler, only used by divesites but early exits significantly faster than terrain anchors
2 Months Ago
Matrix display tweaks.
2 Months Ago
divesite spawning improvements - forcing topology to exclude lakes/rivers for reducing wasted processing - significantly reduced number of terrain anchors used in divesites d/e/f
2 Months Ago
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2 Months Ago
Merge from main
2 Months Ago
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2 Months Ago
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2 Months Ago
merge from main
2 Months Ago
Only use the fallback if the sample radius was large
2 Months Ago
Remove unecessary trace in SamplePosition fallback
2 Months Ago
Fix compile error
2 Months Ago
Only call smoke detection code if the target is in the view cone to save on perf, allow seeing through smoke if the target is within touch distance
2 Months Ago
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2 Months Ago
Potential fix for scientists seeing through smoke, will be applied to bushes if it's successful
2 Months Ago
merge from settingsmenu_export_config
2 Months Ago
Compile fix
2 Months Ago
main -> inventory_commands_streamermode
2 Months Ago
Skin pass for tiwtch underwear