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139,343 Commits over 4,383 Days - 1.32cph!

2 Months Ago
Wick prefab consistency fixes
2 Months Ago
UGC filtering panel
2 Months Ago
Adding new horse armour fbx with LODs
2 Months Ago
Change original fuse animation time to 1s to fix animation timescaling.
2 Months Ago
Cannon firing and fuse FX tweaks (needs the 300% fuse burn fix to behave properly) Higher res fuse sparks for 1st person purposes. Cannon fuse hole is actually a black hole.
2 Months Ago
Merge from naval_update (spawn fixes for island cannons for testing)
2 Months Ago
anim update for cannon ball position in hand
2 Months Ago
Fix variable name typo
2 Months Ago
Merge from main
2 Months Ago
- Paintball overalls now have the applied colour saved as part of the item data. This enables being able to dress up mannequins with different coloured overalls. Also fixes corpses overalls colour if swapping out the corpses worn overalls - Mannequins now do the check for clothing occupying under/over clothing slots. This fixes overalls not updating to the correct hood up/down mesh when on mannequins - Paintball overalls item icon now updates to show whatever colour that overalls item last had applied - Removed an unnecessary allocation when saving mannequin protobuf data - Fixed a pool leak in PlayerModel when updating overalls colour
2 Months Ago
added new sounds for the salvaged sword actions
2 Months Ago
First pass on giving real weapon entities to new scientists
2 Months Ago
trumpet anim updates
2 Months Ago
early layout for the marketplace
2 Months Ago
sulfur box lods
2 Months Ago
More fixes to oilrig rhibs being despawned - ready to merge
2 Months Ago
Vending machine and sculpture UGC widgets
2 Months Ago
Fixed pivots in kiosk blockouts
2 Months Ago
exported updated 3p rpg7 reload anim and reload anim events edited
2 Months Ago
rentable shop b prefab
2 Months Ago
Prefabbed the kiosk blockouts
2 Months Ago
added terrain triggers, basic splat and topology painting
2 Months Ago
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2 Months Ago
Added legacyconsoletoggle command to open the old console dev tools
2 Months Ago
Adding burst cloth constraints to LNY armour
2 Months Ago
grip adjustments to shield
2 Months Ago
Made non-monster (mesh-draw) renderers toggleable for performance testing
2 Months Ago
Pattern boomer UGC widget
2 Months Ago
tweaked burnt fuse effect
2 Months Ago
Material tweak to suppress the puddle effect on the deep sea islands.
2 Months Ago
remodelled inside of kiosk C to clean up and make it make more sense
2 Months Ago
UGC audio widget and edit history panel
2 Months Ago
Found the bool to include inactive components
2 Months Ago
Tuba animation updates
2 Months Ago
Dropdowns now export correctly with their name values. Exports as strings for both Excel and ADX Datatables format. TODO: Ensure that inactive setting sections do still get included. Handle Sliders and Toggles (should be easier than dropdowns as no namevalues), will try to do abstract/generic solution to work for all 3 types.
2 Months Ago
Merge from add_printorkilloffnavscientists_command
2 Months Ago
Merge from fix_scientists_cant_enter_oilrig_rooms
2 Months Ago
Merge from fix_scientists_not_wounding
2 Months Ago
Merge from fix_scientist_cant_see_player_despite_touching
2 Months Ago
Merge from fix_ai_play_anim_nre
2 Months Ago
some more doodling on the monument layout
2 Months Ago
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2 Months Ago
sulfur box texture tweaks
2 Months Ago
Adjusting settings for horse armour and adding cloth mat
2 Months Ago
Added new materials and textures for LNY horsearmour. Updated model material references
2 Months Ago
ballistic shield blockout and file setup
2 Months Ago
merge from main
2 Months Ago
missing .mat files? thanks plastic
2 Months Ago
sulfur box texture polish
2 Months Ago
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