reporust_rebootcancel

140,551 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Updated perf text to show the skins waiting to unload count
2 Months Ago
We now wait 120s before unloading a workshop skins with 0 references Fixes the missing material on gibs of skinned deployables, it was frequent with unpooled prefabs like vending machines
2 Months Ago
Scan the project for animations we need on the server every build
2 Months Ago
- emulate BiRP implicit stencil write in g-buffer pass - provide global_DeferredIndirectLightingActive flag
2 Months Ago
Foundation corner conditional model checks
2 Months Ago
Foundation corner sockets
2 Months Ago
Added CornerSocket
2 Months Ago
Added ModelConditionTest_FoundationCornerLeft and ModelConditionTest_FoundationCornerRight
2 Months Ago
Support for alpha in cap base colour, gives some more control for lighter skin tones
2 Months Ago
Switch cap base color to be non-HDR in hairdyecollection
2 Months Ago
Don't do gamma correction on capbasecolor in hair dye collection
2 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 2)
2 Months Ago
Initial hair work, set up for average skin set collection so not available by default (part 1)
2 Months Ago
Optimize sleeping bags - switch List<> of all sleeping bags on server to ListHashSet<> so Contains() and Remove() isn't slow - update methods to iterate through list of sleeping bags per player instead of old global list of all sleeping bags on server
2 Months Ago
further SSS
2 Months Ago
Tweaked some prefabs ground watch, fixing issues on boats
2 Months Ago
merge from main
2 Months Ago
merge from io_boats
2 Months Ago
merge from hackweek_more_tests
2 Months Ago
Fixed DeployVolumeEntityBounds showing editable bounds gizmos, its set to entity's bounds at preprocess
2 Months Ago
Fixed 51 prefabs clipping with the vehicle_large layer, mostly IO stuff again
2 Months Ago
merge from fix_roof_debris -> main
2 Months Ago
Also add debris DeployVolume to the top of the normal roof
2 Months Ago
merge from fix_roof_debris -> main
2 Months Ago
Fix roof placement not being blocked by debris by adding a DeployVolume specifically looking for debris
2 Months Ago
merge from main -> fix_roof_debris
2 Months Ago
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2 Months Ago
Clean: leave a note why we're not running water traces and raycs concurrently Tests: none, trivial change
2 Months Ago
- Region bug fixes - Ensure category button starts counting players again
2 Months Ago
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2 Months Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 2/2
2 Months Ago
Fixed 52 prefabs clipping with the vehicle_large layer, mostly IO stuff 1/2
2 Months Ago
Swap in improved IOSwitch Icons
2 Months Ago
merge from fix_copy_paste_duplicate_entity/refactor -> main
2 Months Ago
Go through the SetHeld flow for weapon scientists to allow the lights to be turned on by SetLightsOn
2 Months Ago
2 Months Ago
Re-run codegen
2 Months Ago
More WIP: - Store closest regions to our local machine on start up so we can sort via distances to data centres - Fix has known region code - Ensure browser ping estimates are back on false - Region ranking system
2 Months Ago
Update: remove TestLineOfSightBatched unit test as we never implemented the batched version (I think?) Tests: ran all GamePhysics.UnitTests - now they all green
2 Months Ago
merge from main -> fix_copy_paste_duplicate_entity/refactor
2 Months Ago
Correctly clear Busy state on BBS load (again)
2 Months Ago
Fix some cases where scientists were still seeing you too easily through smoke
2 Months Ago
merge from paste_autocomplete -> main
2 Months Ago
List possible paste file names when using `paste` convar with an incomplete filename - don't actually autocomplete so we don't accidently paste a huge build unintentionally
2 Months Ago
Further progress on the deploy volume tests, fix a bug which finds 20 more cases
2 Months Ago
Fix naval scientist flashlight/lasersight not working
2 Months Ago
merge from main
2 Months Ago
Remove option to have transitions and state not receive a payload, it's less bug prone
2 Months Ago
Increased BoatBuildingStation::GetStationOverlappingPosition grid query radius from 2 to 20, It must be large enough so the grid can always find the station regardless of where inside the build area we query from Fixes IO entities on land connectable to edit mode boat sometimes