reporust_rebootcancel

111,130 Commits over 3,928 Days - 1.18cph!

3 Months Ago
Radioactive water: - Apply radiation from spinklers in the same way as wetness (more reliable and easily adjustable) - Improved the abilities of TriggerRadiation (LOS Support, Height Check Support and Collider Radius Support) - Balanced sprinkler damage
3 Months Ago
Merge: from soundmodulator_leak Fixing an assert flood on client by hiding a check behind soundpooling switch - this restores original wonky behavior. Tests: On Craggy, flew around the island with noclip to trigger spawning/despawning of sound entities - didn't see any assertions.
3 Months Ago
Bugfix: when sound pooling is disabled, don't validate if we own the removed modulator Originally, it didn't check but tried to return to the pool - this change restores this aspect. Tests: noclipped on craggy across the entire world to cause entitiy destruction - no asserts
3 Months Ago
Set frontier hatchet to unlock via frontier hazmat
3 Months Ago
Fixed frontier hatchet missing isRedirectOf, spawning in loot pools and being craftable
3 Months Ago
Set up redirect skin for blunderbuss, unlocks via frontier hazmat
3 Months Ago
Parent merge
3 Months Ago
Merge from main
3 Months Ago
Reloading interaction Added kinetic boulder ammo, catapults only accept kinetic ammunition
3 Months Ago
fixed food spawns at radtown dpv crafting/techtree
3 Months Ago
merge from main
3 Months Ago
world_update_2 -> main
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
Backpack contents NRE fix
3 Months Ago
adjusted hcr crafting costs, removed extra unused slot from python/hcr
3 Months Ago
world_update_2 -> main
3 Months Ago
radioactive_water -> world_update_2
3 Months Ago
world_update_2 -> radioactive_water
3 Months Ago
Dont override onItemAddedRemoved delegate
3 Months Ago
merge from main
3 Months Ago
Added secondary colliders to all cliffs to fix the issue where it was possible to place small I/O inside rocks
3 Months Ago
updated radtown name, updated radtown loot
3 Months Ago
Added river rocks Brought back small arctic rocks
3 Months Ago
Started prototyping catapult siege weapon Added basic interactions, placeholder fire animation Only fires rockets atm, still need to add new projectiles
3 Months Ago
merge from main
3 Months Ago
merge from ocean-override-curves
3 Months Ago
merge from world_update_2
3 Months Ago
Reworked the fix for seaweed spawning above ocean / it was conflicting with grass and lowering the density of coastal rocks New fix uses clutter topology to block off seaweeds instead
3 Months Ago
non-linear flow scaling, with further tuning
3 Months Ago
add separate transition curves for different ocean override parameter groups
3 Months Ago
merge from item_pooling
3 Months Ago
merge from world_update_2
3 Months Ago
Merge from underwaterlights (max depth darkness toned down)
3 Months Ago
Tuned max depth darkness down further.
3 Months Ago
caves - need another pass to finish with overhang rock in some scenes
3 Months Ago
further progress
3 Months Ago
Ensure upper bound clamp of the method version of AfterProtection is set to a large enough value so the value doesnt incorrectly clamp to the radiaition amount itself
3 Months Ago
deleted unused concrete_barrier material generated from fbx import and changed barricade_concrete and barricade_concrete_gibs fbx material import to embed then linked existing correct materials
3 Months Ago
Update: Audio RPC codegen Missed in my previous commit - support for audio.enablesoundpooling. Tests: enabled the switch at runtime, produced assertions (expected)
3 Months Ago
Update: RPC Codegen Somehow missed it despite generating previously. Tests: validated that I can dynamically switch it(even if it triggers my asserts - it's intentional)
3 Months Ago
cliff_hills_large_e tighter anchors to fix terrain holes
3 Months Ago
Cliff_tall_d fixed terrain holes
3 Months Ago
Merge from underwaterlights
3 Months Ago
Falloff tweaks. Brighter shallows.
3 Months Ago
merge from main
3 Months Ago
Ensure vendor grabs correct direction for peek
3 Months Ago
Merge: from soundmodulator_leak Workarounds the AudioAmbience NREs by disabling pooling (audio.enablesoundpooling). Tests: on Craggy shot up 20 scientists, rode a horse, cut down trees, placed 100 barricades - no uptick in pooling of sound modulators in telemetry. No old NREs triggered.
3 Months Ago
Merge from underwaterlights
3 Months Ago
Merge: from main Tests: none
3 Months Ago
v2 tuning of underwater.