reporust_rebootcancel

123,976 Commits over 4,171 Days - 1.24cph!

3 Months Ago
Update: extract all miss cases from projectile tests into separate case It takes the same path internally, so no point in rerunning the same test case Tests: ran all proj tests - pass
3 Months Ago
Fixed weird extra image padding on the right
3 Months Ago
Fixed issues with th ebutton highlight on navigate Add non graphic element behind server browser scroll bar to allow scrolling with mouse (still too sensitive with entry clicks) Remove cover fill and fade on connection modal
3 Months Ago
Opening an internal URL will also toggle its corresponding navigation button (if it exists) Some more fixes for async main menu loading
3 Months Ago
upped fridge workshop texture size to 2048
3 Months Ago
Hide interaction modal in bootstrap
3 Months Ago
Experiment with async menu loading when going back to main menu on disconnect.
3 Months Ago
Merge from parent
3 Months Ago
merge from manual_anchor
3 Months Ago
Merge from main
3 Months Ago
Crafting modal prefab variant steam inventory scroll fixes
3 Months Ago
Fixed store weekly modal state, blocking store clicks on start
3 Months Ago
Store padding and mask fixes
3 Months Ago
Steam inventory warning modal 1:1 with the mockup
3 Months Ago
Clicking the leave button on the steam inventory warning popup puts you back in the home tab
3 Months Ago
Merge from multi_wallpaper_block_spray_fix
3 Months Ago
Can now accurately free spray on blocks that have multiple wallpaper renderers (neighbouring triangle roof pieces)
3 Months Ago
Changed steam inventory cloth wood and metal icons compression formats to fix some bleeding artifacts
3 Months Ago
Fixed serializable fields compiled out in VisualFoodSettings, HorseSaddle, HorseLeadingRope, RidableHorseAnimation, BaseSiegeWeapon and RidableHorse
3 Months Ago
merge from serializable_fields_cleanup
3 Months Ago
Merge from workshop_render_fixes
3 Months Ago
Switch to maximum graphics settings when taking a workshop icon, switches back to prior settings afterwards Also switch the time of day and sky rotation accordingly Fixed blank workshop icons when on Low settings
3 Months Ago
merge from main
3 Months Ago
Fix props with batching components not appearing in generated icons (armored double door as an example)
3 Months Ago
add ClientAdmin convar to scale back biome fog density (graphics.biomefogdensityscale), also property on SpatialBiomeFog component to scale it down for a scene
3 Months Ago
reformat conditional
3 Months Ago
testing blackness fix
3 Months Ago
Fix being able to press the randomise character button while a deployable is spawned in the workshop scene, resulting in a player being spawned Don't enable the camera by default when loading the workshop scene, no longer need to click once to stop the camera
3 Months Ago
Merge from gunner_multi_fix
3 Months Ago
Possibly fix multiple attack heli gunners causing UI issues when going in and out of gunner view
3 Months Ago
Merge from main
3 Months Ago
Merge from kill_countdown_fix
3 Months Ago
Rewrite party system so it integrates with the existing friends system code - support party from any provider but only provide party members from steam - add extra event that fires off when you leave the party since there is no callback for it normally
3 Months Ago
Optimizations for ESPCanvas refresh, reduces 0.15ms spikes 5 times a second to 0.02ms Early exit BasePlayer.SayingHello to avoid unnecessary calculations
3 Months Ago
merge from abyss_sound_fx fix
3 Months Ago
Remove some duplicated work done updating nameplates so it's only done once per frame Other optimizations to try and get nameplates to not be as slow
3 Months Ago
ensure shaders are included
3 Months Ago
forgotten null check
3 Months Ago
Cow animation update (walk)
3 Months Ago
- When staying in cover, try to hold a likely angle the player could come from - Fix scientist sometimes leaving their zone for a cover super far away (when they use the old cover system as fallback) - More navmesh blockers on oilrig small to prevent scientists wasting their time testing destinations inside geo
3 Months Ago
Fixed issues opening menu
3 Months Ago
Fix a rare bug where F1 killing would start the 60s kill cooldown, but not actually kill the player. (could happen if the command is entered precisely while entering the incapacitated state)
3 Months Ago
Save us 20 ms when leaving a server. Present in the current game. Split menu enabling/disabling across a few frames with a coroutine. Handling those UI elements is heavy. Throw 'disconnected' toast when leaving a server.
3 Months Ago
Missed files
3 Months Ago
deployable anchor update
3 Months Ago
More arctic tuning for when the sun is low.
3 Months Ago
Less fog overflow out of the arctic biome.
3 Months Ago
Fix connecting to same server multiple times in a row not firing off "OnLobbyGameCreated()" callback
3 Months Ago
Store, Inventory fixes for floating footer
3 Months Ago
Remove allocs in flanking state