reporust_rebootcancel

141,368 Commits over 4,383 Days - 1.34cph!

2 Months Ago
Reserve the first two rows in the ui
2 Months Ago
Ensure golf ball home tee is set
2 Months Ago
Missing physics material files
2 Months Ago
Add Golf Leaderboard UI - Add players based on who has joined the game - Sort against strokes - Show who has completed the course
2 Months Ago
Show who has control of the flag under the flag's map marker (including clan) If the flag isn't being carried only show clan name if controled by a clan, otherwise keep showing the last held player
2 Months Ago
Fixed bugs with numbering not changing under certain circumstances
2 Months Ago
Added visible par number, hole number and current players as text on the Tee Clock
3 Months Ago
Added delay node Added tooltips on the node ports, shows the type
3 Months Ago
Node inputs can be inlined with input fields When connected the input field is disabled and the data comes from the incoming data
3 Months Ago
Bugfix: fixing ~24 missing Pool.Free Tests: editor compile test, built C and S standalones
3 Months Ago
Player scoring system. Player scores increase with each hit
3 Months Ago
- Ability to join/leave games on the tee - Tee backtracks dismounts/swings to golf ball and mountable - Deployable changes - Phrases
3 Months Ago
Minor cleanup and comments
3 Months Ago
Buildfix: undefine local GetFromGrid method when in None mode Tests: None builds
3 Months Ago
- Fix lod border cells, and negative cells - Change mesh master to only 3 submeshes - Change instance offsets and arguments for new approach
3 Months Ago
Update: PoolAnalyzer - support ArgList syntax in ObjCreationSyntax - debug bin built from 0fbab248 C+S Editor now boots! Now to check individual modes Tests: unit tests + started editor
3 Months Ago
Added multi selection in the node graph
3 Months Ago
Update: PoolAnalyzer - further reduce false-positives - better escapes for await, try blocks, using statements - debug bin built from a2005dd2 Only 2 false-positives remaining in C+S Tests: unit tests and started unity
3 Months Ago
3 Months Ago
Can now Tee-Off from the Tee
3 Months Ago
Start on Deployable tests. Wrote a bit of a monstrosity to check for whether the groundwatch layers match where the item can be deployed (but it seems to work well) Finds 8 such cases where its misconfigured, no false positives
3 Months Ago
- Players can't kick golfballs - Add drag on the ball so it doesnt roll forever - Add bounciness
3 Months Ago
golf tee dressing
3 Months Ago
- Fixed swap to driver popup not working
3 Months Ago
Create item for golf hole bucket - can now place it
3 Months Ago
Update: PoolAnalyzer - in cases of assignment, scan all block hierarchy up to local var declaration block - debug binary built from cb708ddf Down to 15 confirmed false-positives (5 different types) Tests: unit tests + started unity
3 Months Ago
- Improved hitting workflow again - Will now auto dismount if you've hit the ball then walked after sending it - Fix phrases not poping off
3 Months Ago
ao tweaks
3 Months Ago
deployable golf tee initial setup
3 Months Ago
- Player no longer auto dismounts after golfing. Stays on the mountable until space is pressed, this stops you getting disorientated - Dont draw trajectory if you have shot your ball
3 Months Ago
Show phrase when swapping golf club type
3 Months Ago
Ensure mountable dies when dismounting from a ball
3 Months Ago
Missed file
3 Months Ago
Update: PoolAnalyzer - check finally and using blocks - debug binary built from b28334fc Down to 48 potentially false-positive errors Tests: unit tests + started unity
3 Months Ago
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3 Months Ago
Basic ItemDefinition tests, checks dlc items are not researchable as well as missing sounds Finds 6 missing phys impact sounds Add descriptions, regenerate testlist
3 Months Ago
Update: PoolAnalyzer - more escape cases - recursively process expression statements to detect deeply nested escape cases - add support for field initializer escapes - debug binary built from e61378eb Currently detecting 54 errors (still a bunch of false-positives present) Tests: unit tests + started unity
3 Months Ago
Set power node fixes
3 Months Ago
Data cable icon updated
3 Months Ago
Apartment complex B / small and large greyboxes Added prefabs to the scene
3 Months Ago
Update: PoolAnalyzer - escape analysis if assigned to a variable as part of method arg list - debug binary build from 8b392070 Currently seeing 60 errors in C+S (3 valid, 2 false-positives, rest unknown). Tests: unit tests + launched unity
3 Months Ago
Add TriggerParent
3 Months Ago
Fix buoyancy submerged states being incorrect while batching. Slight perf improvement from no longer calling submerged callbacks for no reason. (thanks BlackLightning)
3 Months Ago
reduced size of cable heads in the viewmodel
3 Months Ago
set up 3p data cable
3 Months Ago
Add Construction component so the sockets actually work and add 2 extra window sockets
3 Months Ago
Support multiple TestParameterSource attributes Can now have more than one parameter source per test, they get combined
3 Months Ago
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3 Months Ago
Biome experiments / backup
3 Months Ago
data cable viewmodel setup, model name changes