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134,103 Commits over 4,444 Days - 1.26cph!

5 Years Ago
rocket_launcher ao texture (didn't have one before)
5 Years Ago
Merge from main
5 Years Ago
Progress on tunnel LODs and colliders Unified LOD distances across all modules Moved pivot points to the centre of the mesh to help with lodding Added occlusion meshes to help with pixel flickering/light leaking
5 Years Ago
Some tidyup, shader fixes for reflection probe.
5 Years Ago
Moving files
5 Years Ago
merge from main
5 Years Ago
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5 Years Ago
merge from SummerCollision
5 Years Ago
Snap repair bench skin picker to left when going from no item to an item
5 Years Ago
Don't change the order of skins when selecting a skin, only when changing item Added client.sortSkinsRecentlyUsed to control sorting functionality, defaults to true
5 Years Ago
Merge from main
5 Years Ago
Switch jacket icon back to the original. It's not quite as nice but it matches the icons for the skins
5 Years Ago
Merge from main
5 Years Ago
Update secondary net group while controlling RC entities (probably fixes disconnecting from RC drone)
5 Years Ago
Probably fix janky looking drone movement
5 Years Ago
Change market terminals to store the remaining time instead of an absolute timestamp
5 Years Ago
Export jackhammer model mesh for workshop
5 Years Ago
refactored scientist AttackTick. Bunch of scientist state and behaviour improvements. Base/NPC navigator improvements. Oilrig AI design update.
5 Years Ago
CleanupSleepers nre checks
5 Years Ago
tunnel corridor pieces textured and vertex painted - awaiting LODs
5 Years Ago
vm medical syringe - Fixed elements of syringe floating in air on anims
5 Years Ago
Fix bandage and syringes not playing third person animations when used on other players
5 Years Ago
Regenerated metal shop front icon to match the current model
5 Years Ago
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5 Years Ago
Update icon script to match the increased alpha. Increased from original 215 to 230
5 Years Ago
Increase icon opacity to better work with the new look. Updated UI.VirtualItemIcon also.
5 Years Ago
A couple more icon prefabs updated
5 Years Ago
Remove the IconMaterial shader from item icons, take things back to natural colours
5 Years Ago
More logical fix for the jacket. Fixed the jacket itself having the material from the red jacket skin instead of its default skin. Jacket and its icon are now both dark grey by default. Red skin (and others) will work as expected.
5 Years Ago
LODs/COL for train_tunnel_stop_b
5 Years Ago
Merge Main -> CardGames
5 Years Ago
Fixed jacket icon being the wrong colour. Icon is now red like the real thing.
5 Years Ago
Fixed that one noob-swallowing terrain trigger near the convoy mine.
5 Years Ago
skin approval
5 Years Ago
bradley NRE fix
5 Years Ago
Remove debug
5 Years Ago
Fix cycled binds not saving correctly Add meta.reset_cycle to make a cycled bind reset its internal counter to the first command
5 Years Ago
Moving files from temp folders
5 Years Ago
Enabled missing red keycard compound in the north
5 Years Ago
fixed Hapis airwolf
5 Years Ago
Fix for Hapius Military Tunnel CullVolume NRE
5 Years Ago
LODs/COL for train tunnel stop module
5 Years Ago
Tunnel corridor and stairwell detail greybox complete
5 Years Ago
Move growable entity budgeted update into an ObjectWorkQueue
5 Years Ago
Use an ObjectWorkQueue to manage flame turret updates
5 Years Ago
Merge from main
5 Years Ago
removed some debug calls
5 Years Ago
Fix team dock index not being set properly, fixes not being able to kick players from team
5 Years Ago
Hapis: Various LOD improvements, especially on key cliffs and landmarks. Too many other fixes to count (Thanks for all the bug reports!)
5 Years Ago
rename Compound to Outpost in help toast Kill players who sleep while wounded