128,752 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                Update: BiomeBenchmark - snap camera to player height above ground
Tests: benchmark in editor
                
                
                
                
             
         
        
            
            
            
                
                Prevent water purifiers trying to convert more water than what fits into the output
Fixes losing salt water when the output is nearly full
                
                
                
                
             
         
        
            
            
            
                
                Removed the ItemDefinition label from the store UI prefab (wtf)
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: BiomeBenchmark - put procedurally created terrain on Terrain layer
This caused foliage/clutter to not spawn as much as it could, leaving islands barren.
Tests: benchmark in editor
                
                
                
                
             
         
        
            
            
            
                
                Feature store tile text wrapping fixes
                
                
                
                
             
         
        
        
            
            
            
                
                M15 Pistol - Fixed viewmodel prefab material, updated WIP textures
                
                
                
                
             
         
        
            
            
            
                
                Added an editor convar to load ALL the game items in the steam inventory menu. Didnt go well
                
                
                
                
             
         
        
            
            
            
                
                Update: BiomeBenchmark - switch to custom topology generation
- Added extra info about under-camera topology to help investigate things further
Still not getting the effect I want
Tests: benchmark in editor
                
                
                
                
             
         
        
        
            
            
            
                
                setup semi auto m15 skin with latest mesh
                
                
                
                
             
         
        
        
        
            
            
            
                
                Update: BiomeBenchmark - debug mode
- Freezes camera on a specified island at specified flight pos
Tests: benchmark in editor
                
                
                
                
             
         
        
            
            
            
                
                Assigned but its value is never used compile fixes
                
                
                
                
             
         
        
            
            
            
                
                Made the store debug commands not editor only for now
                
                
                
                
             
         
        
            
            
            
                
                Bunch of server compile fixes to get ready to merge
                
                
                
                
             
         
        
            
            
            
                
                Store medieval pack section
                
                
                
                
             
         
        
            
            
            
                
                Gesture wheel compile fix
                
                
                
                
             
         
        
            
            
            
                
                Update: BiomeBenchmark - control the size of biome islands isntead of entire map
Makes this easier to control the benchmark
Tests: benchmark in editor
                
                
                
                
             
         
        
            
            
            
                
                Changed item drop sfx on combat knife as well as sunken knife so they no longer sound like a launcher
                
                
                
                
             
         
        
            
            
            
                
                Minor animation changes and scrollbar sizes
                
                
                
                
             
         
        
            
            
            
                
                Fix horse heads on trophys not reflecting the breed (another thing referencing the old horse prefab)
                
                
                
                
             
         
        
            
            
            
                
                Fix not being able to reskin a twitch rivals computer station via spray can
                
                
                
                
             
         
        
            
            
            
                
                Block placement rules wip
                
                
                
                
             
         
        
            
            
            
                
                Fixed weekly skin modal not opening
                
                
                
                
             
         
        
            
            
            
                
                Fixed VoicemailDialog NRE when opened and closed multiple times
                
                
                
                
             
         
        
        
            
            
            
                
                Update: BiomeBenchmark - add clutter spawning
- Runs a copy fo server-side hacked-together logic
I can see various trees spawning on islands, but the rocks block too much of area - going to try to reduce that next.
Tests: benchmark in editor
                
                
                
                
             
         
        
            
            
            
                
                merge from /MiscMissingSounds
                
                
                
                
             
         
        
            
            
            
                
                 merge from add_missing_excavator_sfx
                
                
                
                
             
         
        
            
            
            
                
                 merge from codeanalysis_build_stripping
                
                
                
                
             
         
        
            
            
            
                
                 merge from OpenCloseSoundsForCorpses (deployables)
                
                
                
                
             
         
        
            
            
            
                
                 merge from abyss_storage_fix
                
                
                
                
             
         
        
            
            
            
                
                Restore settings gesture wheel prefab guid
                
                
                
                
             
         
        
            
            
            
                
                Remove RendererBatch from whitebox pieces
                
                
                
                
             
         
        
        
        
            
            
            
                
                merge from mo' env volume changes
                
                
                
                
             
         
        
            
            
            
                
                extended some train tunnel segments env volumes to prevent cut lines with lighting
                
                
                
                
             
         
        
            
            
            
                
                fixed the outdoor env volume on bunker entrances train tunnels causing brighter lighting indoor
                
                
                
                
             
         
        
            
            
            
                
                Filter out assets that don't exist in builds so we don't try to warm them up
                
                
                
                
             
         
        
            
            
            
                
                fixed an incorrect scale on liquid gas tank collider mesh causing larger volume than it should be
improved precision of dockwall corner out collider
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed deployable category in industrial conveyor not translating properly. Now listed as "Items" to match the crafting menu
Fixed photos not appearing in conveyor filters
                
                
                
                
             
         
        
        
            
            
            
                
                Upgrade fbx exporter for exposed export options API
                
                
                
                
             
         
        
            
            
            
                
                Fixed player model getting stuck in fishing pose if fishing sequence is ended prematurely
                
                
                
                
             
         
        
            
            
            
                
                Merge from frontier_external_fixes
                
                
                
                
             
         
        
            
            
            
                
                Enabled needOnlyOneAreaCheckValid on ladder ground watch, fixes all ladders being destroyed on external walls when a single ladder is picked up