113,536 Commits over 3,959 Days - 1.19cph!
Fixed a couple of flicker cases
Added new LOD visualiser
Now culls LOD levels outside of fade zones
Fixed Coffin storage adaptor socket position
merge from main -> fix_eventrecord_pooling_error
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merge from fix_industrial_tc_deleting_items
merge from tc_onkilled_nullcheck
merge from tc_onkilled_nullcheck
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Fixed potential NRE when TCs are killed
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Support using cached servers for servers in favorites.cfg on the favorite servers tab
Add debug print outs for steering
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improved sks shader settings and textures to improve shading of the sks
exported blunderbus viewmodel wip animations
added 4k textures and materials for blunderbuss
blunderbuss world model and lods
initial prefab setup
Fixed submarine windows ignoring new fog parameter
Fixed issues with rigidbodies. Increased target throttle
Added function to print material property blocks
Also tracks registered shader uniforms (as MPBs don't tell you what's in them)
Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
Imported Small Rubbish Skip Prop
Added Textures and Materials for Small Rubbish Skip
Setup Small Rubbish Skip Prefabs, LODS and Colliders
Fixed vendor recreating itself
Merged main into electricity_power_fixes/2/doorcontroller
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
added pickaxe to ref models and to scene
Fixed door controller not deployable on shelter doors
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
split up smg to material id parts
Further code tidying
Improved wind directional response
merge from fix_eventrecord_pooling_error
merge from harbor_crane_flyhack_fix