reporust_rebootcancel

132,642 Commits over 4,293 Days - 1.29cph!

7 Months Ago
merge from discord_sdk_1.2
7 Months Ago
trawler ship materials and models progress
7 Months Ago
merge from hackweek_fps_logging
7 Months Ago
merge from menu_fps_cap_fix
7 Months Ago
merge from purifier_waterloss_fix
7 Months Ago
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7 Months Ago
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7 Months Ago
Update x marker data for VineSwingingTree02 and 03
7 Months Ago
Merge from vine_data_fix
7 Months Ago
Updated battery search mission to require 3 batteries
7 Months Ago
Compile fixes
7 Months Ago
Merge from main (NPCTalking conflicts)
7 Months Ago
Merge from frontier_external_fixes
7 Months Ago
Added a 50% buffer for the look at check when looking at a gate with a spraycan
7 Months Ago
Merge from main
7 Months Ago
Merge from computerstation_reskin_fix
7 Months Ago
Merge from main
7 Months Ago
Merge from team_invite_changes
7 Months Ago
Fix auto turret auth not working
7 Months Ago
Merge from main
7 Months Ago
Resource dispensers respect max stack size
7 Months Ago
Bring back modding category to server browser Add wipe schedule filters back
7 Months Ago
Don't auto-enter BBS edit mode when loading from a save so any boat left in the work area isn't confusingly converted to editable.
7 Months Ago
Indirect instancing fixes: - Supported shaders are no longer determined at runtime, instead a list is supplied to the component on the main camera prefab. This fixes issues where instanceable objects would end up in the non-instanceable fallback renderer. - Add operations are no longer queued in order to return success/failure states immediately back to the caller. - Remove operations are now queued without relying on managed references, fixing various use-after-destroy issues. - Broadened the use of the InstanceCreationInfo struct to avoid fealing with so many function parameters. - Improved logging when instances can't be added (1) at all or (2) only in the non-instanced fallback renderer. - Fixed exceptions resulting from calling RecalculateUVDistributionMetric() after UploadMeshData()
7 Months Ago
Enabled R/W on a few collision meshes that need it
7 Months Ago
Set isDynamic on all block RendererLODs, fixing visual issue after loading.
7 Months Ago
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7 Months Ago
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7 Months Ago
Featured tab items ordering
7 Months Ago
Mass/health block tweaks
7 Months Ago
BBS duplicate name fix. Sails revert to closed on save load.l
7 Months Ago
Featured tab now spawns stuff
7 Months Ago
Optim: avoid allocating compoarison delegate in GrowableGenes.PickWeightedGeneType Tests: unit test
7 Months Ago
Test: GrowableGenes test to track allocations - only tests GrowableGenes.GenerateRandom, but that was enough of a head-ache Found one opportunity to get rid of garbage alloc, but also found out Array.Sort(T[], int, int, ICompare<T>) always allocates Tests: ran the unit test
7 Months Ago
M15 pistol - Updated WIP textures
7 Months Ago
remove dumb thing
7 Months Ago
General store layout fixes
7 Months Ago
fix signed/unsigned mismatch warning
7 Months Ago
mac fix + line endings
7 Months Ago
Soft mask setup for play menu
7 Months Ago
First pass floating walkway stairs. Continued work on second pass floating walkway kit.
7 Months Ago
merge from main
7 Months Ago
Also fix fps.limitinmenu capping fps when inside the workshop editor
7 Months Ago
Tweaked the store overlay pages blur
7 Months Ago
Bootstrap version of Roboto regular font Polished the bootstrap text sizes
7 Months Ago
New blur to the quit modal
7 Months Ago
added editor debug command to force refresh foliage grids / decor spawning / lod grids / etc. debug.forcerefreshlods