reporust_rebootcancel

106,017 Commits over 3,806 Days - 1.16cph!

11 Months Ago
Added a button to box, capsule, and sphere colliders - plus a context menu option - that automatically fits the collider to the size of any child renderers.
11 Months Ago
Disabled collision between Ragdoll and Prevent Movement layer due to use of Prevent Movement colliders in some vehicles (was enabled in 78391)
11 Months Ago
Basic blockout in game code editor added. Not useable yet.
11 Months Ago
m4 shotgun - Added duplicated anim files - Adjusted anims to place ammo in main body instead of stock - Added animator, populated with edited anims - Set vm prefab to use new animator
11 Months Ago
Merge from experimental
11 Months Ago
merge from main
11 Months Ago
merge from hackweek_cliff_rework
11 Months Ago
merge from /building_skins_3/building_skins_4
11 Months Ago
frontier and gingerbread can now be used in standalone, temp unlock ID1
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
merge from DroppedItemFix
11 Months Ago
Deleted telephone.worldmodel. It was unused, and broken.
11 Months Ago
Replaced all world models that used mesh colliders with primitives, except for chair and rocking chair. This is already in the current art guidelines - most of these are very old, or for some reason, Christmas themed. Helps a lot with any remaining dropped item collision issues.
11 Months Ago
Use primitive colliders for all the rocket world models
11 Months Ago
Continue to use ContinuousSpeculative collision alongside the new checks
11 Months Ago
Custom physics solution for dropped items. Fixes items falling through things in certain situations.
11 Months Ago
Removed my fell through terrain check methods in DroppedItem
11 Months Ago
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11 Months Ago
▄▍▍██ ▉▍▄▍'▄ ▊▇▅ ▌▋▆▍▍: ▉█▉▌▋▌▊ ▋▋▄▉▇▍▌▉ ▌▌▉ ▉▌▋▉▆▆▇▇▉█▄ ▅▇▊▋▉ (▄▋▉▅▆▄ ▌▋ ▌▌▉ ▊▅▌▌)
11 Months Ago
monument topology
11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
fixed accidently touched floor.triangle in 89341 causing wonky building behavior on triangle floors
11 Months Ago
basic terrain setup substation layout
11 Months Ago
Hook up localizable messages for all event types so they render properly on the clan UI
11 Months Ago
m4 shotgun - set up viewmodel, entity, item and worldmodel prefabs - removed redundant prefabs - fixed issues on worldmodel
11 Months Ago
Implement a bunch of clan score events - Killing a player from another clan - Killing unarmed players (lose score) - Being killed by a player in another clan (lose score) - Destroying bradley - Destroying a TC owned by another clan - Hacking a crate - Running the excavator - Boarding the cargo ship
11 Months Ago
exported new player jump animations and set up in unity
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Fixed NRE when using Eoka in rocking chair.
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
merge from main
11 Months Ago
merge from main
11 Months Ago
subtracting - 89486 Temporarily force disable DLSS due to error spam
11 Months Ago
Fixed Graphics.copytexture mismatching texture sizes error spam when using Render Scale / DLSS
11 Months Ago
merge from main
11 Months Ago
merge from helicopter_parachute_fix
11 Months Ago
merge from BlackjackDealerFix
11 Months Ago
merge from Fix analytics NRE that occured on startup
11 Months Ago
merge from main
11 Months Ago
merge from HABPush
11 Months Ago
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11 Months Ago
merge from base_decor_dlc
11 Months Ago
merge from main
11 Months Ago
Horse breed lineup poster
11 Months Ago
Unsaved/backups