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111,266 Commits over 3,928 Days - 1.18cph!

41 Days Ago
Fix wolf sometimes getting stuck in charge Add log when state finishes but has no end transition
41 Days Ago
Fix wolf standing still when circling into a wall
41 Days Ago
Fix wolf mesh staying below powerline platforms, even though their actual body is on top
41 Days Ago
Make wolves give up even faster if you are mounted
41 Days Ago
Fix compile errors
41 Days Ago
Makes it easier to sneak on wolves when they are eating Clean up sight code Add better sight vislogs so we can debug exactly which cone caused the sighting
41 Days Ago
Fix wolves slowing down as they flee
41 Days Ago
Revert switch to unity's async pathfinding, it causes more bugs than it solves
41 Days Ago
Fix wolf jumping into cars
41 Days Ago
Fix wolves jumping into cars
41 Days Ago
Fix wolves jumping into cars
41 Days Ago
Disabled horse temp ragdoll for now Fixed dismounting
42 Days Ago
Horses can eat food again, this time using a trigger instead of vis.entities Stationary flag and rigidbody sleep logic
42 Days Ago
Merge from main
42 Days Ago
Finalized ammo additives. Slightly tweaked M39 exhaust fumes because they seemed regressed.
42 Days Ago
Merge: from soundmodulator_leak Disabling audio pooling to mitigate SoundModulator NRE in BlendedSoundLoops Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
42 Days Ago
Update: disable client-side sound pooling - Gives us time to track down the missing bad-pooling scenario Tests: on Craggy ran around, rode the zipline, hunted animals. Also left it to stew for a bit - no exceptions
42 Days Ago
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42 Days Ago
merge from main
42 Days Ago
merge from main
42 Days Ago
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42 Days Ago
Update: Adding a wait statement - Using it to help debug issues with procedural world not running world generation. Tests: ran LoadProcTest - it waited
42 Days Ago
Menu improvements. Additional RPC checks. Some refactoring.
42 Days Ago
merge from fix_monument_scenes_osx -> main
42 Days Ago
█▇▄▄▇▇ `▅▅▄▊_▆▋▋█▋▍▆▇_▅▉▆▉▊█▉_▄▉▇▍▉`'▅ ▆▌▅▅▅▅▉▋ `▊▇▍▍▌▍▉▇▍▉` ▊▌▅ ▇▆ `▇▌▋▉▉.▇▋▌▅▉█▍▍▉▆▊▋▊▉▉▅▇▉▌▉()` ▍▋▊▋ ▆▊ `▍▍▊▋▇.█▉▄█▌▉▋█▇▍▊()` ▋▊ ▍▍▆▊▌ ▄▄▆▍ ▄▉▊▅▄ ▌▍▉▄▇▋▌▆▅ ▊▅▊▊ ▉▅█▊▇▍▍ ▌▇█ ▇▅▉▋▅█▉. █▌▋█▌█▌▍▇ ▍▋▋ ▋▉█▅█▉▄ ██▅ ▊▅▆ ▉█ ▅▍▋▄▋. `▋▉▅▇▍▆▊▊▊▋.▄▍▅▄▉▌▌▍` ▅▅▄▄ ▅▇▅ ▊▅▇▄▊▍▉ ▍▄▄ ▅█▅▅▆▌█ ▌▊ ▅▋▍ ▅▄▊▆▍▊▌▋▋█ ▋▅ ▇▄▇▊▍▋ █▄▅▄ ▇█▋▋▍▇▉ ▅█▆ █▊▍▇▇▇▄ ▍▄ ▆▇▋▊ ▍▌ ▅ ▉▋▍▍▊▊▋ ▅▊▅▉▅▊▉▅ ▉▍▉▋▊▄▍▆ ▉▋▉▍▍▋▉▋▌ (▍▋▋▌▅▉▉▋▍▌). ▊▅▌▌▆█▄▋▌ ▄▅▅ ▄▉▉▇▆▅▋ ▌▇ ▅█▊ ▆▌ ▌▇▇█▄ ▄▋ ▆▇▄▊▌▆▉▌▄ ▋▊▊▋▋ ▅ ▆▌▇█▄▅█ ▉▋▆▊▇, ▉▋▇▇▄▅█▌▆ █▊▇▌ ▅▍▇▇▋▍█▅▋▄.
42 Days Ago
fixed lod1 uv1 for emissive broken
42 Days Ago
ballista - rigged base model export
42 Days Ago
colour picker fixes/cleanup - added support for multiple renderers - using MaterialPropertyBlock rather than Material - deleted per-colour materials other than on/off variants
42 Days Ago
Implemented new ballista placeholder anims
42 Days Ago
Fix monument scenes not working on osx because the scene's path was using windows line endings
42 Days Ago
merge from main -> fix_monument_scenes_osx
42 Days Ago
Restored horse stamina Compile fix
42 Days Ago
ballista - added rigged mesh and anims
42 Days Ago
mini crossbow viewmodel animations edited
42 Days Ago
set up emissives and diffrent light colours + materials
42 Days Ago
qol_vendorlist_virtualitemicon -> main
42 Days Ago
added IO artwork and light to ice pedestal, added emissive on UV2, added to gibs, set up IO positions and test emissive materials
42 Days Ago
Phrases rebuild
42 Days Ago
- Improve vendor list icon size - Give a bit more room for dynamic prices
42 Days Ago
weapon mod refresh progress
42 Days Ago
Big code cleanup Ported over condition
42 Days Ago
codegen
42 Days Ago
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42 Days Ago
- Ensured vendor list attachments work - Swapped attachment and ammo code to standard merchandise icon workflow - Fixed bug causing slots to appear on things that dont normally have slots (pooling issue)
42 Days Ago
siege tower gibs fix. collision for new ladders
42 Days Ago
merge from fix_computer_station_invisible_lods -> main
42 Days Ago
Fix SERVER compile errors
42 Days Ago
Fixed incorrect text showing up on vendor list
42 Days Ago
Swapped my terrible vendor listing custom item icons for standard virtual item icon ones