reporust_rebootcancel

113,797 Commits over 3,959 Days - 1.20cph!

11 Months Ago
merge from full_server_demos -> aux2
11 Months Ago
merge simple_upload -> full_server_demos
11 Months Ago
More stabilisation stuff
11 Months Ago
First pass on swing bridge functionality See Moves array on HarborProximitymanager, contains an entry for each entity to move which includes a start point, end point and a curve to control where the entity will rest between those two points based on the normalised path of the cargo ship through it's docking waypoints
11 Months Ago
Force update passthrough UI when switching between an input/output handle
11 Months Ago
Use async loading to load the menu+game+engine UI in parallel
11 Months Ago
Clamp angular velocity y
11 Months Ago
Boilerplate harbor proximity manager to move objects as the cargo ship gets close
11 Months Ago
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11 Months Ago
Fixed auxiliary outputs messing with how we calculate power drain
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Fix container Ids Manifest
11 Months Ago
Compile fixes, player animator update
11 Months Ago
Merge from main (stomped animator changes, will need to be regenerated)
11 Months Ago
Merge from cine_anims
11 Months Ago
Compile fixes
11 Months Ago
talk_06 anim settings fix
11 Months Ago
Merge from main
11 Months Ago
Change blocksize convar from bytes -> MB
11 Months Ago
Add integral
11 Months Ago
Bike roll stabilisation work
11 Months Ago
some missing files from an earlier commit today (after a rename) KARGO decals files added decals to test
11 Months Ago
set metalness value on spraypaintcan.mat to 1 (it was set to 0)
11 Months Ago
codelock placement
11 Months Ago
Fixed memory cell power passthrough being showed on both outputs
11 Months Ago
Fixed the slight delay before the passthrough value UI gets updated when looking at an IO entity handle
11 Months Ago
tweaks to screw placement on texture group 03
11 Months Ago
screen material
11 Months Ago
extra material screen and uploaded crate models
11 Months Ago
lots of tool size and position tweaks, new crates, removed wood supports, rebaked maps
11 Months Ago
merge harmony2_3 -> aux2
11 Months Ago
Fix wrong conditional compilation symbol in EnsureHarmonyLoaded()
11 Months Ago
vm sks attachment and ironsights
11 Months Ago
Simplify the upload logic to upload each demo chunk slowly rather than try to squeeze each one within 5m Set default max concurrent uploads to 20 streams Add convar to print upload progress `print_upload_progress` Add convar to configure upload timeout `upload_timeout` (default 100s)
11 Months Ago
player update. regular/beach/secret labs/rocking chair prefabs and anims edited so sit pose is correct.
11 Months Ago
Fixed timer, fog machine, strobe light and spooky speaker auxiliary inputs draining power
11 Months Ago
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11 Months Ago
Bradley scientist AI design update. AIInformationZone can now place move points on terrain. Disable AI data on spawn.
11 Months Ago
Extra AI data
11 Months Ago
Final tweaks for brutalist church
11 Months Ago
oilrigs S2P
11 Months Ago
set dressing level 3 rooms
11 Months Ago
Fixed industrial crafter not draining any power (now drains 1 when ON and 0 when OFF)
11 Months Ago
Fixed no passthrough components (eg: tesla coil) not draining anything from batteries, a regression from recent changes
11 Months Ago
player update. set up torch, skull torch and divers torch.
11 Months Ago
Exposed the total number of boxes and tweaked their spawn order
11 Months Ago
Merge from main
11 Months Ago
scaled down creeping trees in junkpiles by 25%
11 Months Ago
harbor_2 S2P