reporust_rebootcancel

113,802 Commits over 3,959 Days - 1.20cph!

11 Months Ago
Fixed smart switch handles not working
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed AND, OR, XOR switches green/red lights entity flag toggle
11 Months Ago
player update. exported anim set and setting up divers and fire torches
11 Months Ago
very first pass getting model in game
11 Months Ago
11 Months Ago
Merge from main -> rpc refactor_2
11 Months Ago
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11 Months Ago
Merge from main -> rpc refactor_2
11 Months Ago
Compile fixes
11 Months Ago
Merge from main
11 Months Ago
Merged electricity_power_fixes/ceilinglight to Aux2
11 Months Ago
Merged electricity_power_fixes to Aux2
11 Months Ago
merge from harbor_tweaks_4_cargoship
11 Months Ago
missing file
11 Months Ago
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11 Months Ago
swing bridge updatr
11 Months Ago
merge from harmony2_3 -> aux2
11 Months Ago
Add MonoMod to AppDomain assembly resolver to point to the loaded harmony dll
11 Months Ago
loot balance, slightly more bias towards the cargoship island on Harbor2
11 Months Ago
some peeking and advantage balance across harbor2, also fixed a bypass by one of the walls
11 Months Ago
fixed the last lod of black lorry trailer being white
11 Months Ago
Flagging more IO prefabs as snappable
11 Months Ago
Fixed cargo NRE if theres no harbors in the world
11 Months Ago
player update. finished setup of the 2 guitars and bass instruments
11 Months Ago
Adjusted timer deployment restrictions
11 Months Ago
Fixed button being deployable in weird places
11 Months Ago
Fixed smart switch output handle position
11 Months Ago
fixed a flow issue by allowing a jump back onto the defensive wall (harbor2) s2p
11 Months Ago
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11 Months Ago
▅▄▆▌▆ █▅▉▍▉▌▌▋▉▋▌▋▇█▅▄▅▋ ▋▌█▋▍▉ ▆▆▌▄▍▆▅▄█ ▋█▍▉ ▌▇█ ▆▊▉▋▌▊▇▉▋█▍ ▇▉▄ ▋▊▆▄▊▇ ▍▌▌▇▊ ▋▆▊▍▆ █▆ ▇▆ (▉▋▆▆▋▊▌▇ ▇▉▆▌▉▇▍▋▊ ▉▆▄▉█▌▆ ▅▄▇▋ ▉█▍▋▄▆▉▄ █▄▆▄█▊▉▆▅▋▆ ▌▊▅▉ ▍▍▆▋ ▅▍▄▅▋ ▆▅ ▌▌▉ █▋▆▌ ▍▇▊▆▆▊) ▌▌▉▅▇ ▋█▄▇▍ ▄▋▋▉█ (▄█▌▉▋ = !▇▋▋▊▊▄▄▄▋▌▌ && !▊▋▉▌▇█▍▌▍▋▄█▌▉ && !▊▍▋█▍▍▋▋█▇▅▄▌█▆▋█▇▉▄ ▇▍ ▅▊▅▉█▄▉▍▆) ▆▌▅▍▄ ▇▊▌▌▅▍ ▇▆▋▆▊█ ▉▆▇▋▍▌▅▊▋▄ ▆▇█▋▅█▄▌▆▊█ (▆▇▌ ▉▊▍█ ▊▍▍▌▌▄▉▇▊▉▇▄▍▆▆ ▆▇█ █▇▋▌▅▍▄▍▍▇▌█ ▅▇ ▍▊▄▌▅██ █▆ ▌▌▉█▅ ▋▆▍▅▉) ▅▆▉▋▋▋▍ ▌▍ / ▄▅_█▅▇▄▅▇_▆█▅▍▍▍▅▌ ▄▉█▌▆ ▋▇▋▍▄ ▄▇▍▆ ▄▅▉▉▇▄█ ▊▅█ ▄▇▍▉▍▉▅ ▆▇ ▌▊▅▉ ▄▊▇▋ ▊▆▆ ▍▋▇ ▍█▄▇█▊▅█, ██▍ ▋▌ ▋▌▋▇▍▌ ▍▅▊ ▌▊▉▌▄▆▋▇▍ ▉▇▄ ▄▅▍▆▋▉▆▇ ▆▋ ▉▆▌▉ ▍▍▌▇▅▋▅▇ (▉█▌▉▊▍▋▄█ ██▋▋▋ ▌▅▅ ▆▋▋▇▄▄ ▆▄ █▇▌▉▉▇ ▉ ▌▋▉▉▇ ▆▍▇ ▊▅ ▇ ▅▌▄▌▅ ▄▋▅▍▍ █▍▉ ▇▉▉▅▉▍▉▍)
11 Months Ago
network++
11 Months Ago
subtracting 94255 merge from server_hidden_stashes - client compile issues
11 Months Ago
oilrigs S2P
11 Months Ago
Increased the reach of prevent building volumes in both rigs Fixed missing door in small rig Fixed floor collider in hall preventing going down the tubes Some bounce lighting, basic lighting in small rig Finer environment volumes placement on moonpool prefab
11 Months Ago
merge from optimize_rpc_src_connection_2
11 Months Ago
merge from server_hidden_stashes
11 Months Ago
Disable navmesh obastacle and AI data after all scientists are back on board, so they don't run through the APC on their way to mount it.
11 Months Ago
Merge from main
11 Months Ago
merge from harbor_tweaks_4_cargoship
11 Months Ago
network++
11 Months Ago
Use 'obj is IList' instead of the earlier, longer version
11 Months Ago
Merge from harbor_tweaks_4_cargoship
11 Months Ago
Compile fixes
11 Months Ago
Spawn containers when the ship docks (temp) Containers don't save (temp) Added a second dynamic crane to harbor_1 so it can reach more of the ship Don't spawn containers if there is already a container there (there will probably be more save/load issues but this should stop the worst of it for initial testing)