113,802 Commits over 3,959 Days - 1.20cph!
Remove all my temporary rowboat seat clip debugging. Hopefully rowboat dismounts are now solved
Cherrypick copying harmony to build directory
Pure reflection approach to load 0Harmony.dll, create Harmony instances & patch methods
Clear list when using GetList in the pool
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Exclude 0Harmony from the build
Cherrypick disable assembly validation again
Cherrypick harmony 2.3 again
Fix copying of dlls to builds
Update HarmonyHook.cs to work in editor (because unity wants absolute path)
Update Rust.Harmony.Loader.dll
Ensured cargo only docks once
Set default dock time to 8 minutes
Set better stopping location on harbor 1
Smooth cargo ship docking rotation
Cargo dock time now uses convar
Debug docking now set as a replicated var
Removed cargo docking from harbor 2
Ensured harbor 1 and 2 now have boat access
Added temp colliders to all harbor_1 grounds prefabs
Add info on a collider name to the IsSeatClipping error
Fixed editor-only list check in Pool.Free
Harbor crane / finished LOD0 geometry
Basic textures and materials using packed mask setup / still very WIP
sks vm prefab & test base rig file wip
In editor only, throw an exception if Pool.GetList is going to return a list that isn't empty.
Ensured approach nodes list is initialised
Added second harbor to test scene
Added docking path to harbor 2
CargoShip now supports multiple harbor paths registered
merge from ping_estimate -> aux2
Fix compile error from random namespaces at top of `PingEstimator.cs`
Merge from main -> harmony2
merge from ping_estimation -> aux2
Add ping results to server & client analytics
Add `ping_region_code_override` convar for servers to manually override their region
.meta files
Compile error
Add "Estimate Ping" button to browser
Add `browser_ping_estimate` client convar
Use region's ping instead of local cached ping when ping estimation is enabled
player update. exported/setting up guitar anim set
Parse region tag out in serverinfo
return IPingRegion instead of a string
fix region code not set inside tags
Raycast distance fix from earlier
Flipped entry path so cargo comes in from the other direction
Added check to ensure container destinations have at least 1 element before passing
Ensure harbor crane isnt null before assinging desination
Added a debug log when leaving
Set "region" tag `r` with the closest region code
Default to `?` region
Update region every 5 min
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merge oilrig_sat_tube -> aux2
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Replaced church prefab in the scene
Prefab setup for the church