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106,372 Commits over 3,806 Days - 1.16cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
merge from flyby
1 Year Ago
Fix parachute not playing animations for non-local players (including all players in demos)
1 Year Ago
Updated locker to 42 slots to fit new parachute slot Updated locker behaviour to only allow backpacks in the new slot Updated both deployable and camper versions
1 Year Ago
Minor meta file fix
1 Year Ago
Fixed double-up collider names on workbenches (can cause trouble when finding bones)
1 Year Ago
Computer Station was already all convex colliders, but the entire thing was represented with a single box collider, so I've redone it with the level of detail that other deployables have. Chair and radio now have collision too. Dismount points needed to be moved out a bit to account for the chair.
1 Year Ago
Merge from airpatch_media
1 Year Ago
LBJ forest scene map files
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Fixed TimedExplosive throwing a server error if it's missing an explosion effect (occurred when a flare times out)
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute (fixes, sam site targeting)
1 Year Ago
Client compile fix
1 Year Ago
Parent merge + codegen/manifest update
1 Year Ago
Fixed supply drops missing their parachute prefab, as that prefab is now the player parachute Added the old parachute prefab back in, it's no longer an entity (see parachute_supplydrop.prefab) Supply drops now just turn their parchute on and off with a flag
1 Year Ago
Merge from main
1 Year Ago
SAM sites can now target parachutes
1 Year Ago
Converted Concrete Barricade to all convex colliders.
1 Year Ago
Unpacked parachute no longer collides with vehicles (same layer/rules as dropped items)
1 Year Ago
Converted Sandbags to all convex colliders.
1 Year Ago
Converted Chippy Arcade Machine to all convex colliders.
1 Year Ago
Merge from main
1 Year Ago
Getting hit with grande launches no longer flings parachute up in the air Parachutes will no longer respond to explosion forces
1 Year Ago
Converted Hobo Barrel to all convex colliders.
1 Year Ago
Fixed locker nre when swapping with a parachute equipped (lockers now ignore the parachute slot entirely, we'll probably change this behaviour in the future)
1 Year Ago
Converted Beach Parasol to all convex colliders.
1 Year Ago
Merge from main
1 Year Ago
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1 Year Ago
Converted Beach Chair to all convex colliders.
1 Year Ago
Fixed parachute not being able to be worn with a regular hazmat
1 Year Ago
Converted Spinner to all convex colliders.
1 Year Ago
Converted Secret Lab chair to all convex colliders. Fixed it having a collider double-up.
1 Year Ago
Increased texture resolution on the specular textures as well, from the original 32x32 to 1024x1024. There is detail in the alpha channel
1 Year Ago
Increased Patrol Helicopter texture resolution 16x from 512x512 to 2048x2048. Increased Patrol Heli rockets resolution a lesser amount, from 512 to 1024.
1 Year Ago
1 Year Ago
Small OldTV UV modifications to faciliate white noise effect. TV prefab collider setup & lighting.
1 Year Ago
Change Submesh info from List to Array
1 Year Ago
Fix two separate GeometryBuffers created
1 Year Ago
Keep geometrybuffers in separate class Fixes
1 Year Ago
Merge from main
1 Year Ago
Add `UnityIndirect.cginc` Start getting code to support "multidraw" to reduce drawcalls Store verticies and indicies in GraphicsBuffer and use `Graphics.RenderPrimitiveIndexedIndirect()` Group & batch draw calls that have the same material + shadow mode via `DrawCallKey` struct
1 Year Ago
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1 Year Ago
made w_homingmissilelauncher rig
1 Year Ago
Potential NRE fix
1 Year Ago
merge from mfm_wip
1 Year Ago
merge from main
1 Year Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.