reporust_rebootcancel

106,373 Commits over 3,806 Days - 1.16cph!

1 Year Ago
subtracking 86336 weapon_racks. Server error startup issues - IndexOutOfRangeException: Index was outside the bounds of the array.
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Cache SQLite prepared statements automatically so they don't need to be reparsed every time they run
1 Year Ago
Merge from main
1 Year Ago
Fixed bug handling samples closer to camera
1 Year Ago
merge from weapon_racks
1 Year Ago
large and small planters deploy volume tweak
1 Year Ago
oilrigs S2P
1 Year Ago
Changed the fire exhaust on oilrig_small to v2.1 to be identical to large oil Tweaked smoke stack emitters positions slightly
1 Year Ago
Added ItemModChildIO component to rack items so they redirect to light entities for power usage display info.
1 Year Ago
filled codelock backfaces
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
More entering network range checks
1 Year Ago
Potential ClientOnPlayerMounted NRE fix
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from unwidening
1 Year Ago
Size, collision, sockets, deploy updates
1 Year Ago
Update placement collider and cell counts to match new art
1 Year Ago
updated large wide weapon rack to fit on a 1x1
1 Year Ago
Fixed light passthrough labels
1 Year Ago
merge from weapon_racks
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
network++
1 Year Ago
merge from parachute
1 Year Ago
Potential tool cupboard UI relayout, remove need to switch to tool category, add extra slot, allow spray can in tools
1 Year Ago
Converted T3 Workbench to all convex colliders.
1 Year Ago
Made some very temp placeholder changes to the unpacked parachute model
1 Year Ago
Reparent the parachute animator to spine2 while the player has a weapon equipped and is in the parachute, prevents the parachute canopy moving as the player aims
1 Year Ago
Converted T2 Workbench to all convex colliders. Metal components now also correctly respond as metal.
1 Year Ago
Converted T1 Workbench to all convex colliders.
1 Year Ago
Converted Table to all convex colliders. The two metal legs also now correctly respond as metal.
1 Year Ago
Converted Sofa to all convex colliders.
1 Year Ago
Apply damage to the player when the parachute is destroyed due to a collision based on the collision force Regular landings with a full health parachute incur no damage, falling at maximum possible speed on a parachute with 1 health will incur 50 damage
1 Year Ago
Converted Shelves to all convex colliders.
1 Year Ago
Fixed extra collider on deployable chair
1 Year Ago
Converted Research Table to all convex colliders. Shooting the magnifying glass also produces glass particles now.
1 Year Ago
Converted locker to all convex colliders.
1 Year Ago
Converted Furnace to all convex colliders.
1 Year Ago
Converted fridge to all convex colliders. Collider now also includes the door area, since the deployed fridge door is always closed.
1 Year Ago
First pass on parachute falling faster and becoming harder to control as it takes damage
1 Year Ago
Converted Chair to all convex colliders. Fixed chair collision not quite matching chair scale.
1 Year Ago
Update the players wear container capacity if loading a save from an earlier version
1 Year Ago
Merge from airpatch_media
1 Year Ago
Merge from save241
1 Year Ago
Merge from main
1 Year Ago
Merge from parachute
1 Year Ago
Merge from main