106,373 Commits over 3,806 Days - 1.16cph!
Add some temporary LODs to the parachute so it renders from a distance
Increase hits required to take down a parachute - now around 15 rifle shots
Increase size of parachute hitbox and fixed some misaligned boxes
Converted campfire to all convex colliders.
Merge Main -> Experimental
Fixed debug.spawnparachutetester not working after slot change
Merge ConvexDeployables -> Main
Fixed BBQ collision always acting like the lid is open (very old bug)
Merge from hab_lighting_fx. Hot Air balloon lighting and FX update.
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Converted BBQ to all convex colliders.
Mearge from parachute/wear_slot
Merge Main -> Experimental
Fixed RMB firing attack heli rockets when not in gunner view
updated textures to fix a small issue
Small fixes.
LightEX checkpoint.
Stand drop position tweak
Updated drop positions for weapon racks
Update global_networked_bases/2021
added lods and updated viewmodel
updated textures and set sizes
setup basic world and viewmodel prefab
Emissive & lighting setup
Enable instanced placeholder on static sam sites
Fix normal sam site missing base platform in placeholder mesh
Fix rotated building blocks not updating visual
15s cooldown when sending rotated building block globally
Update global_networked_bases/2021
Rename `InstancedEntityScheduler` to `VirtualEntityScheduler`
Fixed cargoship light fixtures materials
tweaked the splat mask on ferry terminal to blend correctly
misc tweaks and fixes to the harbor_2 loot spawns
Fixed non-refractive transparency; cleanup
Fixed screen space refraction misses w/ fallback to sky
Merge Main -> Experimental
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Added a convar to disable the landing animations
Added position support for the animated screen shake
Update first person landing animation to match third person anim
Fixed hands staying visible after landing
Snappier landing animation when landing the parachute
Merge Main -> Experimental
More transition rule changes
Reinstate my custom-shader-based fix for the attack heli gunner UI because some gun components clip through even at a minimum distance