reporust_rebootcancel

134,377 Commits over 4,293 Days - 1.30cph!

9 Months Ago
crocodile sounds
9 Months Ago
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Rin
9 Months Ago
Adjusted Cocoknight head and torso worldmodel colliders
9 Months Ago
Improved vine positioning on branches
9 Months Ago
Unsaved
9 Months Ago
Fixed incorrect animator parameter name
9 Months Ago
Vine branches now use tree LOD settings rather than mesh LOD settings (so they should cull when a tree gets billboarded) Better landing position when arriving at the vine destination
9 Months Ago
Possible LODComponent.GetDistance NRE fix
9 Months Ago
Cocoknight armor gloves texture update
9 Months Ago
Merge from main
9 Months Ago
Tiger meta files
9 Months Ago
Allow tiny monuments to spawn within Jungle biome
9 Months Ago
merge from jungle_update
9 Months Ago
Fixed stacking shallow shelfs on terrain Fixed stacking shelves on each other Prevent Small box deployment (larger shelfs in future) Prevent rotation before deployment on shelves (useless)
9 Months Ago
merge from jungle_dlc
9 Months Ago
jungle_dlc -> jungle_update
9 Months Ago
LS updates and S2P
9 Months Ago
converted rocket factory, portacabins, warehouse, arctic base modules, launch site grounds
9 Months Ago
reverted a sewer exit env volume override in compound scene
9 Months Ago
excavator scene2prefab
9 Months Ago
converted env volumes of the excavator
9 Months Ago
fixed some zfighting on jungle_ruins_e structure
9 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin (for good this time)
9 Months Ago
fixed some left over conditional corners zfight on triangle foundation block jungle skin
9 Months Ago
fixed a legacy rotation leftover on armored steps block
9 Months Ago
progress on froxel-based fog, supporting spatially varying fog setups across biomes, also includes global atmosphere scattering
9 Months Ago
jungle storage lods and gibs
9 Months Ago
Submitting wood armour 3rd person updated skinning
9 Months Ago
Updating skinning for wood armour gloves
10 Months Ago
tiger sounds
10 Months Ago
merge from underwater-effects
10 Months Ago
disable material/rig/animation import on new river mesh
10 Months Ago
merge from jungle_update
10 Months Ago
configurable caustics chroma separation, shader adjustments
10 Months Ago
jugnle wallpapers materials and icons
10 Months Ago
Fixing skinning for outbreak scientist
10 Months Ago
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10 Months Ago
Viewmodel glove slimmer models for: Lumberjack Hazmat Abyss Hazmat Tactical Gloves
10 Months Ago
Excluded rock and jungle rock from stand type weapon racks
10 Months Ago
Some shader tests
10 Months Ago
converted wooden buildings and dredge used in bandit town monument
10 Months Ago
converted wooden buildings used in stables and fishing village monuments
10 Months Ago
Jungle Rock - tweaked LOD3 to reduce popping
10 Months Ago
converted airfield hangars
10 Months Ago
added beat chest icon to beat chest gesture. Tweaked all other icons so they are more unified across the board - all now have identical mipmap settings, texture resolution etc
10 Months Ago
office building and industrial buildings converted, including prefab variants
10 Months Ago
adjustments to environment volumes brightness - increased overall level through building types volumes
10 Months Ago
Jungle Rock - Fixed weapon rack positions and corrected 3rd person entity rotation
10 Months Ago
caustics modulate sun light color rather than add separately
10 Months Ago
Loop join pass, merge nearby points to generate better trails for backtracking animals