reporust_rebootcancel

134,872 Commits over 4,324 Days - 1.30cph!

10 Months Ago
vine_double_descent_animation -> main
10 Months Ago
Add a tiny bit of exit time to allow the descend true flag to come in, a small amount is enough
10 Months Ago
Jungle Rock - Added missing SFX paths
10 Months Ago
Ensure spectating player is in first person mode before showing the vine viewmodel
10 Months Ago
vine_viewmodel_demo_fix -> main
10 Months Ago
Jungle Rock - Increased icon brightness and saturation
10 Months Ago
Dont bother with coroutines if in a demo - way better experience
10 Months Ago
vine_demo_scrubbing_fix -> main
10 Months Ago
Mixing/cooking table recipe book now shows items you can currently craft at the top of the list.
10 Months Ago
Set position rather than lerping if in demo
10 Months Ago
Don't ever leave render work queue (once added) if we are in a demo
10 Months Ago
merge from main
10 Months Ago
Blowpipe viewmodel animation updated to include latest ADS to idle anim and original reload requirements
10 Months Ago
vine_viewmodel_demo_fix -> main
10 Months Ago
Added hunter vision boost info in the consumable UI info panel Also added the missing horse dung production boost
10 Months Ago
Single Shallow Wall Shelves - Fixed dropped worldmodel spawning fully functional item instead of bag
10 Months Ago
Additional UpgradingEnabled check
10 Months Ago
Cleanup
10 Months Ago
Merge from main
10 Months Ago
Removed logs in BaseMountable::AttemptMount LOS check
10 Months Ago
Fix foliage shader merge issue. Adjust placement count.
10 Months Ago
Merge from main
10 Months Ago
Big code clean up and mark up. GPU readback to job wip.
10 Months Ago
fix missing terrain textures in workshop editor scene
10 Months Ago
Fixed error when getting killed by outbreak scientist
10 Months Ago
Merge from jungle_update
10 Months Ago
Progress
10 Months Ago
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10 Months Ago
Merge from jungle_update
10 Months Ago
Some possible NPCPlayerNavigator.GetAimDirection NRE fixes
10 Months Ago
Fix typo in croc death anim footstep sound notify
10 Months Ago
Possible FoliageDisplacement.ChangeLOD NRE fix
10 Months Ago
Merge from jungle_update (fix tiger sliding, and wolf freezing when near food)
10 Months Ago
Prevented deploy/holster from firing without an instance in demos
10 Months Ago
Fix tiger sliding while sleeping Fix wolf freezing completely when detecting food (regression) Refactor server anim player to not rely on callbacks as they proved fragile and hard to debug
10 Months Ago
Fix OR check implicit grouping screwing us (was evaluating the OR and discregarding the null check) - causing the viewmodel to double deploy
10 Months Ago
Cover the descending case as well
10 Months Ago
Ensure vine viewmodel kills itself when dismounting in demos
10 Months Ago
main -> vine_viewmodel_demo_fix
10 Months Ago
Merge from jungle_update
10 Months Ago
Merge from main
10 Months Ago
Fix GetHeldEntity occasionally throwing an NRE in demos, most prevalent in demos when the player had no weapon out. Errors came from: VitalInfo.Refresh, Crosshair.Update and HomingLauncherCamOverlay.TryGetValidLauncher, all erroring at the same place. Fixed by checking container belt and inventory are valid in GetHeldEntity
10 Months Ago
getheldentity_demo_nre -> main
10 Months Ago
Split the method up so if it still breaks we'll at least know where it's breaking
10 Months Ago
Possible Menu_CanSwing_ShowIf NRE fixes
10 Months Ago
uicompass_demo_nre -> main
10 Months Ago
Merge from jungle_update
10 Months Ago
Fixed exception when opening emoji gallery in menu (note that unlock_all_skins will not work for unlocking emoji while not connected to a server)
10 Months Ago
Fix UI compass occasionally throwing an NRE in demos
10 Months Ago
fog_overlay_nre -> main