reporust_rebootcancel

106,430 Commits over 3,806 Days - 1.17cph!

1 Year Ago
Support length constraints in FP.BurstCloth (for custom min/max instead of hardcoded 0-100%) Refactor calculation order in FP.BurstCloth to help things propagate better Tweak starting bone positions and apply length constraints to diver pickaxe VM
1 Year Ago
Can still interpolate if there's a parent but it's not a moving one
1 Year Ago
Fixed client-side ragdolls falling in slow motion when parented. Unfortunately this fix also makes their movement more jittery (specifically 32Hz) when parented, but it's an improvement.
1 Year Ago
LODs for all 3 wall mounted weapon racks updated deployable prefabs accordingly
1 Year Ago
Ghetto fix for doors reseting to default position when they send a network update when opened
1 Year Ago
added 3rd wall mounted weapon rack reduced texture sizes of all 3 texture sets
1 Year Ago
Merge Tugboat to TugbatXPhysics, for new physics + tugboat testing
1 Year Ago
Cherry pick "Use transform.position when updating train position" as well. Even though this should be worse, it's actually better due to the parenting situation (see original commit message).
1 Year Ago
Cherry pick scrap heli collider updates from RagdollRewrite2. These are a good general upgrade even if server-side ragdolls fall through.
1 Year Ago
Final
1 Year Ago
Cherry picked 83367 and repplied to new backend
1 Year Ago
Instanced rendering now works with animated entities (doors) Grabs new position & rotation via transform.hasChanged (needs better solution long term) Add `InstancedmeshTracker` component that tracks each moving mesh of an entity Support multiple of the same mesh per entity (when deleting & updating) Fix foundations not having all meshes deleted Send raw position of global building entities instead of network position
1 Year Ago
Fixed subtle faceted lighting in player preview
1 Year Ago
Fixed post-merge bug grey box around inventory playermodel
1 Year Ago
Fixed post-merge bug causing overall lightness to increase
1 Year Ago
diver ak - separated mag in world model and lods (for mag drop during reloads) - vm prefab update to use main camera for now - entity update - diver ak mag drop effect setup - reload anim and events - weapon animator controller
1 Year Ago
Iterating
1 Year Ago
Better movement behaviour on the exhaust
1 Year Ago
Fixed instancing on many shaders; tidy up shader code a bit
1 Year Ago
Applied FX & lighting to the main prefab. Iterations.
1 Year Ago
Tug exhaust FX Lighting prefab tweaks
1 Year Ago
exported updated diverstorch admire animation
1 Year Ago
Better warnings when mesh renderers aren't matched up Use `GameManager.client.FindPrefab()` instead of `GameObjectRef.Get()` when disabling render components to avoid editing the real prefab
1 Year Ago
Fixed deferred decals disappearing when camera enters their volume
1 Year Ago
Tugboat lighting&volume prefab. Scene backup
1 Year Ago
ferry terminal S2P
1 Year Ago
road connection improvements and blendmap tweaks for bus stop
1 Year Ago
Merge from diversuit
1 Year Ago
Replaced unreliable ShadeSH* calls with our own AmbientLighting
1 Year Ago
ferry drawbridge - plugged some mesh holes
1 Year Ago
dressing
1 Year Ago
removed the incline ladder from ferry drawbridge
1 Year Ago
turn tests
1 Year Ago
exported divertorch admire animation and applied to diver_torch.anim.controller
1 Year Ago
dressing
1 Year Ago
rope hook model and prefab
1 Year Ago
Pass the players model state as well as flags when evaluating which bone position data to pick Added climbing, ducking and swimming Fixed eye transform missing on new ragdoll, causing death cam to not move with ragdoll Adjusted eye transform slightly so that it doesn't clip through geometry as much (is still clipping a bit, needs some work)
1 Year Ago
Merge from main/shader-improvements/merge/aux2merge/final/final2/final2 (2)/new folder
1 Year Ago
Implemented a fixed offset to the sleeper pose to fix the incorrect rotation. Why do sleepers need this but no other poses do?
1 Year Ago
Removed unused and broken dependencies from RustStandardShaderGUI
1 Year Ago
merge from static props
1 Year Ago
PlayerBonePositionDataEditor inspector - put the button at the top.
1 Year Ago
ferry terminal S2P
1 Year Ago
placed some rope ladders
1 Year Ago
tweaked rope ladder type 1 to blend from a capsule trigger into a box up top so we don't catch players into it when walking overhangs
1 Year Ago
fixed warehouse doors culling too soon
1 Year Ago
merge from main
1 Year Ago
static rope ladders set - models and prefabs
1 Year Ago
Unsaved
1 Year Ago
Anim import preset