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139,009 Commits over 4,352 Days - 1.33cph!

10 Months Ago
WIP: still some weird y rotation offsets
10 Months Ago
Weekly skins countdown widgets
10 Months Ago
Fix debug camera not tracking the correct object when playing back demos
10 Months Ago
Fixed text wrapping issues for the featured limited skin
10 Months Ago
Fixed store tab navigation not changing button states
10 Months Ago
marge from party_system -> main
10 Months Ago
Pack showcases are hidden if the player own them Added jungle pack showcase
10 Months Ago
Network++
10 Months Ago
Codegen
10 Months Ago
heli_crash_canyon -> main
10 Months Ago
Ensure helicopter cant crash at canyon c
10 Months Ago
main -> naval_update
10 Months Ago
naval_update -> scientist_rhib
10 Months Ago
Terrain deploy volume
10 Months Ago
Setup info box heros. Link info box on the dashboard to store/limited
10 Months Ago
10 Months Ago
Merge from main -> party_system
10 Months Ago
Add patch info hero, updates itself with the latest patch from the manifest
10 Months Ago
Remaining biomes in climate.
10 Months Ago
Fix compiile error
10 Months Ago
Ignore invites for a party you are already in
10 Months Ago
Add temp invite button so you can accept party invites - default timeout 10s - add `fakepartyinvite` command to show invite UI without needing a 2nd client
10 Months Ago
Continuing floating walkway progress, deleted obsolete autogen material
10 Months Ago
General store background crossfade when focused on pack categories
10 Months Ago
Added a debug command to print the weekly skins
10 Months Ago
Limited tab scroll view
10 Months Ago
10 Months Ago
Fix effects triggered by AnimationEvents component not being included in builds
10 Months Ago
Fix some prefab issues from older merges
10 Months Ago
changed name of storage_barrel_a to unused_storage_barrel_a , changed collision and deploy volumes on abyss_barrel_vertical to match storage_barrel_b. Temporarily scaled prefab model to 0.975 until mesh is altered
10 Months Ago
- Reduce grenade overshoot as it was overshooting the oilrig crane - Increase grenade damage - Better debug visualizations for camping - Prevent scientist from throwing grenades when they suspect camping but didn't confirm it
10 Months Ago
Makes the scientist's f1 grenade weaker than the normal f1: longer time before detonation to allow players to react, and lower damage to avoid one-shot even if they don't spot it
10 Months Ago
- Prevent scientists in same area from throwing multiple grenades in quick succession - Better player camping detection
10 Months Ago
merge from macos-water-fixes
10 Months Ago
merge from findactivewaterbodies_optim
10 Months Ago
fix server compile
10 Months Ago
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10 Months Ago
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10 Months Ago
more sun configurableness
10 Months Ago
Fixed flex grid vertical height
10 Months Ago
Store limited tab scrollview
10 Months Ago
Update: BiomeBenchmark - rewrite heightfield gen to generate a lower coastline - Also slowed down the camera speed by half Tests: benchmark in editor
10 Months Ago
Fixed the locked crate shock effect not parenting correctly on cargo ship
10 Months Ago
- Have scientists throw grenades on players camping a single spot for a long time (first pass) - Don't sprint when flanking, we need to keep looking in the target direction not just ahead
10 Months Ago
Minor cleanup
10 Months Ago
sun glow modulation texture, configurable mesh vs glow intensities
10 Months Ago
remade collision for abyss storage barrel horizontal. Re-positioned all collision and sockets so they are idential to froniter barrels. Had to move vertical abyss sockets slightly out for storage adapters. Shifted horizontal mesh over so it is on origin.
10 Months Ago
M15 Pistol - WIP Texture update
10 Months Ago
compile fix
10 Months Ago
Session page can now understand and quit demos