reporust_rebootcancel

139,420 Commits over 4,383 Days - 1.33cph!

10 Months Ago
Modifiers with a negative source (eg: incapacitate/blind darts) no longer get added to god mode players. Added Modifier.HasNegativeSoruce()
10 Months Ago
Pre-emptive reload when mag not full and target not seen for a while
10 Months Ago
tweaked wall storage deploy volumes to allow for small wood storage
10 Months Ago
add store icons
10 Months Ago
M15 Pistol - Updated item name and description
10 Months Ago
Merge from snake_los
10 Months Ago
merge from fix_roof_stability
10 Months Ago
Remove instancing support from all non-standard shaders
10 Months Ago
Snake LOS improvements
10 Months Ago
Merge from parent
10 Months Ago
merge from purifier_waterloss_fix
10 Months Ago
merge from ui_volume_slider
10 Months Ago
subtract jungle_update/spatial-biome-fog/fogmethod1
10 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1
10 Months Ago
Merge from main
10 Months Ago
Merge from naval update
10 Months Ago
Disable vsync while the game is in background if limit fps in background is enabled
10 Months Ago
Unsaved
10 Months Ago
Merge from scientist_spawners_enabled_fix
10 Months Ago
Fix tunnel dwellers still spawning when scientist_spawners_enabled is set to false
10 Months Ago
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10 Months Ago
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10 Months Ago
Fixed being able to swap items into containers marked NoPlayerInput (old bug, but relevant with the new mission containers)
10 Months Ago
Convert the conversation panel entirely to flex text, rip out a dozen different layout hacks, improved performance from 2ms/frame while text is animating to 0.1ms/frame
10 Months Ago
Immediately send respawn options when finishing the mission so it appears on the map
10 Months Ago
Fixed safe zone spawn mission not working in primitive GameModeSpawnGroup will now accept the tag 'vanilla' which will pass if no game mode is loaded Added RequiredGameModeTags to BaseMission, also accepts 'vanilla'
10 Months Ago
More comments and minor code changes
10 Months Ago
Try and calculate a rotation which is similar to the original placement rotation (but snapped to the wall) So for example: a box rotated perpendicular to the wall should stay perpendicular even once snapped
10 Months Ago
snap_deployables -> main
10 Months Ago
More minor adjustments with placement code
10 Months Ago
Fix items like planters and furnaces from not snapping
10 Months Ago
Don't bother with any padding, the calculations seem to be perfect
10 Months Ago
Can't static the directions array, use a pooled list instead
10 Months Ago
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10 Months Ago
add some per-weather+per-biome fog mults
10 Months Ago
fix override/live edit weather not respecting cloud configs
10 Months Ago
10 Months Ago
Reduce noise made by melee and bow
10 Months Ago
Various consistency tweaks.
10 Months Ago
Meta for the RPC source generator too since it accidentally committed in 124029
10 Months Ago
Remove unnecessary things related to SyncVars source generator
10 Months Ago
Overcast profile RC
10 Months Ago
Clean up reaction time visualization code
10 Months Ago
Fix shooting scientists not making them aware after reaction time rework
10 Months Ago
Fix bow projectiles not making noise (regression)
10 Months Ago
- Fix hearing not working after reaction time rework - Make noise events readonly structs, they didn't really need to be classes and need all the pooling - Only simulate sighting once per noise
10 Months Ago
Fix hearing and being hit boosting scientist accuracy too fast
10 Months Ago
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