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138,625 Commits over 4,352 Days - 1.33cph!

9 Months Ago
fixed gaps in small oilrig structure top model and collider
9 Months Ago
locker open lod1 shelves fix
9 Months Ago
fixed flickering from env volume in gas station garage
9 Months Ago
portacabin 600x900 env volume tweak to prevent flickering
9 Months Ago
fixed sewer volume clipping in water treatment
9 Months Ago
fixed flickering from env volume in oilrig computer room
9 Months Ago
large oilrig env volumes slightly brighter
9 Months Ago
Fixed delivery drones sometimes not making it to their destination
9 Months Ago
Disabling graphics jobs on Mac builds
10 Months Ago
Compile fix again
10 Months Ago
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10 Months Ago
Store fixes and tweaks, checkout flow
10 Months Ago
Compile fixes
10 Months Ago
merge from climate_volume_blending_fix
10 Months Ago
merge from main
10 Months Ago
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10 Months Ago
10 Months Ago
Reduce odds of re-hiding after peeking
10 Months Ago
Reduce odds of flanking
10 Months Ago
Improve and simplify flanking pathfinding
10 Months Ago
Don't allow partial paths when flanking
10 Months Ago
- Make flanking route filtering more lenient as it was discarding some good ones - Attempt to fix scientist bugging out when hiding
10 Months Ago
Better debug drawing for flanks, flank when possible, increase sightings memory duration
10 Months Ago
Store grid: added ordering rules, auto sizing and FakeSteamItemStub support
10 Months Ago
Don't refresh the path over time when moving to a static point (eg cover, peek)
10 Months Ago
Start setting up flanking state
10 Months Ago
- Make flanking debug display work both in games with DDRAW and in editor with gizmos - Add height param to path debug drawing
10 Months Ago
Makes VDDRAW fallback to gizmos/handles when used in editor instead of DDRAW
10 Months Ago
RustButton uses OnPointerClick
10 Months Ago
Generic popup are fullscreen
10 Months Ago
Settings screen tweaks, aligned the texts
10 Months Ago
RustButton toggle Unpress fixes
10 Months Ago
Steam inventory fixes Added a small purple line to help differentiate Twitch drops from other items
10 Months Ago
Toggle RustButtons are now toggled on pointer up instead of down Fixes button toggling when scrolling
10 Months Ago
Default trimmedAssetWarmup to true
10 Months Ago
Manifest
10 Months Ago
Fixed market price not being deserialized correctly when volume was >1000 (was happening for the high quality crate) Fixed some NRE and loc issues
10 Months Ago
Steam inventory screen fully localized Better crate modal Cleanup
10 Months Ago
Steam inventory crafting and crate opening new UI
10 Months Ago
Merge from trimmed_asset_warmup
10 Months Ago
Steam crafting progress Child proofed the twitch drop deletion with a confirmation popup
10 Months Ago
- Make scientists sometimes opt for repositionning and staying on the offensive instead of staying in cover when they don't need to reload - Add comments to each FSM transitions to help understand the scientist's thoughts
10 Months Ago
Make sure the cover is not compromised by the time we arrive in it, as it can look silly
10 Months Ago
Fix scientist heading toward bullet impact location instead of shot location (if the shot is loud enough eg firearm)
10 Months Ago
Lower scientist eyes slightly to prevent them seeing above above pipe piles and pallet piles (technically a player can do this, but it feels unfair if the scientist does it)
10 Months Ago
Use crouched height to trace for potential covers instead of standing height Widen the trace fan to avoid having part of the body poke outside of the cover
10 Months Ago
Steam inventory progress, crafting stuff
10 Months Ago
Added pages to the phrase search window, it was dropping results
10 Months Ago
Add audio cue when scientists are surprised
10 Months Ago
merge from crosshairmode_droppeditem_fix