reporust_rebootcancel

141,069 Commits over 4,383 Days - 1.34cph!

9 Months Ago
Update Abyss pack for barrels
9 Months Ago
ghost ship model split, some reorganizing
9 Months Ago
Hack: workaround for the BurstClothManager NRE - clean the run in Update Will fix the burst cloth related prefabs in a separate branch. Tests: ran the benchmark - no more NREs
9 Months Ago
Merge from main
9 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
9 Months Ago
Fix FoliageGrid NRE on disconnect
9 Months Ago
nomad page
9 Months Ago
Setup Folder Structure and Placeholder Improvised Planks Material Added Placeholder Improvised Planks Textures
9 Months Ago
All of the building skin pages
9 Months Ago
Probably fix crash when canceling connecting to a server on "loading world"
9 Months Ago
merge from main
9 Months Ago
lumberjack, wallpaper starter pack pages
9 Months Ago
Add editor tools to save time on workshop screenshot settings
9 Months Ago
Gesture, Graffiti, Ice King and Jungle pages
9 Months Ago
Remove plugin compile defines
9 Months Ago
- Allow scientists to hear other scientists shots, fix situations where scientists are engaged in a gunfight but their friends don't care if the player doesn't shoot back / has a silent weapon - Pull reload sounds directly from the weapon instead of copying them in another array
9 Months Ago
Abyss, Arctic, Frontier, Frontiersman page setup
9 Months Ago
Merge from bounds
9 Months Ago
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10 Months Ago
ItemSelector attribute on page overlay content fields
10 Months Ago
merge from main
10 Months Ago
merge from itempicker_window
10 Months Ago
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10 Months Ago
Added PlayerModel Update avatar for cinematic rigs
10 Months Ago
Fix "move called twice in same frame" warning
10 Months Ago
Fix error when realmed remove tries to remove audio component (do the effects in audiomixer instead of components)
10 Months Ago
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10 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
10 Months Ago
Weapon racks page
10 Months Ago
Fix new scientist getting stuck on large oilrig doors
10 Months Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
10 Months Ago
Additional test save
10 Months Ago
Fixed store grids not taking into account height when calculating used cells
10 Months Ago
Fixed store overlay pages showing still showing text group when the content has no texts
10 Months Ago
Some cleanup and support for recalculating after load
10 Months Ago
Adding COL meshes for floating walkways
10 Months Ago
Legacy Wood External images and store setup
10 Months Ago
Add min/max value descriptions to NBZ cvars.
10 Months Ago
WIP more robust bounds/center related calculations.
10 Months Ago
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10 Months Ago
Add Legacy Wood External gate to new store
10 Months Ago
Make silenced weapons harder to hear for scientists
10 Months Ago
merge from main
10 Months Ago
Increase heavy scientist health to match old one
10 Months Ago
Convared the weekly skins preload, makes it easier to debug
10 Months Ago
main -> compass
10 Months Ago
main -> pilot_hazmat_dlc
10 Months Ago
Removed a bunch of components I don't need on the skin viewer camera