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139,290 Commits over 4,383 Days - 1.32cph!

10 Months Ago
All misc store pages
10 Months Ago
Fixed the issue with the player skin appearing completely white when using a 1:1 resolution ratio and a 90 degree FOV
10 Months Ago
build fix
10 Months Ago
regenerate codegen
10 Months Ago
fixed normal issue on spotlight glass
10 Months Ago
merge from main
10 Months Ago
merge from main
10 Months Ago
Block the compound respawn mission in softcore
10 Months Ago
Reapply 123918, fix missing loot panels on client (not cherry picked as it was done directly on Aux2)
10 Months Ago
Subtract 123921 (was meant for aux2)
10 Months Ago
Remove a transform find by name every frame when conversations are animating
10 Months Ago
Merge from vine_syncPos
10 Months Ago
ConversationManager cleanup - no longer spawns and destroys a new client side gameobject per conversation ConversationManager is now a static class
10 Months Ago
Fixed the text animation not working on dynamic mission conversation pages
10 Months Ago
Finally working snapping Apply global directions again to ensure consistency Flatten normal so we dont get any weird tilting behaviours
10 Months Ago
Much more reliable snapping behaviour - use normals and offsets in local space instead
10 Months Ago
More accurate snapping, seems to work more of the time Still some strange bugs on certain surfaces and alignments
10 Months Ago
Don't enable outpost spawning by default Switch mission container to generic_small (might fix container issue) Added teleport2mission convar, will teleport player to current marked location of mission on the map S2P villages
10 Months Ago
Show party invites at top of friends menu - expire after 120s - can accept or reject the party invite
10 Months Ago
Documents typo fix
10 Months Ago
Use a socket system instead Defaults to Socket_Free if user isnt using snap This allows more deterministic snap behaviour between client + server when determining placement Use global rather than local directions
10 Months Ago
Adjust how we open loot to try and solve missing loot panel issue
10 Months Ago
Merge from parent
10 Months Ago
Merge from main
10 Months Ago
Container open and close sounds Document move sounds
10 Months Ago
Fix mission container accepting player items
10 Months Ago
Merge compile fix
10 Months Ago
Merge from outpost_spawning
10 Months Ago
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10 Months Ago
Connected to a server as the party leader will cause all other party members not on a server to connect to same one
10 Months Ago
spotlight gibs
10 Months Ago
M15 Pistol - Small texture tweak
10 Months Ago
Prevent scientist from sprinting when dogfighting from upclose, wasting time where they can't shoot
10 Months Ago
Fix compile error
10 Months Ago
Fix scientists sometimes facing away from their target lkp when in cover
10 Months Ago
Prevent scientists from throwing grenades instantly when they lose los
10 Months Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
10 Months Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
10 Months Ago
Better debug vis for scientist accuracy
10 Months Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
10 Months Ago
Applied same to temaining hull block types.
10 Months Ago
Fix compile error
10 Months Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
10 Months Ago
merge from outpost_spawning -> main
10 Months Ago
Adding missing items to dlc packs that need media
10 Months Ago
added lods to hanging bulbs
10 Months Ago
Fix compile errors
10 Months Ago
steam dlc pages and soundtrack page
10 Months Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
10 Months Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.