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141,905 Commits over 4,413 Days - 1.34cph!

10 Months Ago
Pilot hazmat cleanup
10 Months Ago
Add vislog for lkp
10 Months Ago
Backpack Texture update
10 Months Ago
Set up semi auto pistol entity and override controller
10 Months Ago
merge from pilot_hazmat_dlc
10 Months Ago
new_menu -> main
10 Months Ago
Interaction toast now uses the correct icons no matter where it lives Interaction toast supports passed in icons Interaction toast animations and polish
10 Months Ago
Set up a selection of rifle and shotgun anims, entity and override controllers
10 Months Ago
updated playerModel.cs with new sitting enum
10 Months Ago
- Replaced the Grab Pass in the UnderWater shader with a texture copy during the Before Forward Alpha stage. - Updated the Water and WaterStandardCore shader files to support adding their own under water fog to account for the Grab Pass changes. - Fixed a OnRenderImage warning that wouldn't go away.
10 Months Ago
reverted playermodel.cs
10 Months Ago
PurchasedItem overlay design
10 Months Ago
merge from main
10 Months Ago
revert ak prefab changes from old commit
10 Months Ago
new_menu -> main
10 Months Ago
Compile fixes
10 Months Ago
- added ejectseat sit mountpose enum - added placeholder player sitting pose - updated player animator - set deployable to use pose
10 Months Ago
Remove CombineTrivialDistancesJob
10 Months Ago
Set up waterpistol anims, entity and override controller
10 Months Ago
Also add bought items to the inventory, just to make sure players can see their recent purchase
10 Months Ago
merge from new_menu
10 Months Ago
fix compile error
10 Months Ago
Checked out items are considered owned locally regardless of what steam returns Added editor debug command to fake checkouts
10 Months Ago
Fix conbutton states not getting reset.
10 Months Ago
Tidied up the interaction toast - still needs the icons sorted
10 Months Ago
Add graphic raycaster to the bootstrap scene to fix the button not working
10 Months Ago
Ensure joining with the console fills out the same join details as seen when joining via the button Split of connection logic into a static class that will keep all the UI updated as normal
10 Months Ago
When scientists are very far, their calculations to decide which angle to hold are simplified, leaving more resources to closer scientists
10 Months Ago
Set up m92 and p17 anims, entity and override controller
10 Months Ago
Server now uploads an image of the current map to our backend during startup Sets steam tag `map_image_url` with the URL of the uploaded image Added `server.autoUploadMapImages <true/false>` to enable/disable
10 Months Ago
ghost ship LODs, Colliders, Prefabs
10 Months Ago
Unsubtract max health changes, fix loading saves that were created before max health persisted. Also fix loading old buried item saves.
10 Months Ago
more WIP auth
10 Months Ago
merge from dev
10 Months Ago
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10 Months Ago
When peeking, scientists that didn't see the target for a while will get less budget unless they are in the same zone, this avoids scientists on the oilrig top floors wasting the global scientist budget when peeking is obviously impossible
10 Months Ago
Restored shadow update flow
10 Months Ago
Removed ScrollRectDisable component for now
10 Months Ago
Pilot hazmat cinematic rig update
10 Months Ago
- Make it more likely for a scientist on the same floor to assist or respond to orders, instead of a scientist from another floor - Fix bug where scientists would ask help for a push, one would agree, but a third one that's not even involved would play the voiceline "copy"
10 Months Ago
merge from main
10 Months Ago
Fix NRE when trying to move an instance that previously failed the instancing checks
10 Months Ago
Prepare models and materials for instancing (once again)
10 Months Ago
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10 Months Ago
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10 Months Ago
Rerun s2p on oilrig scenes, as after merge they were spawning old scientists
10 Months Ago
Pilot Ejector Seat - Added WIP model, placeholder textures and materials
10 Months Ago
Added Pilot Hazmat Materials
10 Months Ago
Moved backpack textures to correct folder, added new backpack material
10 Months Ago
Pilot Hazmat textures