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140,911 Commits over 4,383 Days - 1.34cph!

10 Months Ago
Add support for adding byte[] fields to analytics events - serialized as Base64 string
10 Months Ago
- Correct icon and localization of new scientists - Add prototype shotgun scientist with different behaviour
10 Months Ago
Fixed store extra items not working for untagged old items
10 Months Ago
Skin viewer: sleeping bag, SAP, revolver and python
10 Months Ago
Fixed old skins not loading
10 Months Ago
- Make custom behaviour for heavies, to walk and suppress while other scientists flank or push - Makes scientists walk instead of jog
10 Months Ago
Ensure hit entity isnt null first
10 Months Ago
Subtract 125654 breaks the whole game
10 Months Ago
merge from /main/nametag_clipping_fix
10 Months Ago
Add a null check to query vis job runner to prevent crashes on disconnect.
10 Months Ago
Add editor preference setting to generate Client and Server project files. Edit -> Preferences -> Facepunch -> Project Generation
10 Months Ago
merge from main
10 Months Ago
Skin viewer: wellipets hat, rocket launchers, bandana
10 Months Ago
tugboat_rug_fix -> main
10 Months Ago
Prevent deploables placed ontop of rugs on tugboats from parenting to the rug. Ensure they parent to the boat instead
10 Months Ago
Fixed bag opening modal nre
10 Months Ago
Skin viewer: Added and tweaked riot helmet, coffee can helmet, miner hat, facemask, metal chestplate, horse and chicken costume
10 Months Ago
Updated blend material on rugs
10 Months Ago
Update: forgot to save BaseRaidBenchmark scene with the changes Tests: none, trivial change
10 Months Ago
Premium modal styling updates
10 Months Ago
Update: BaseRaidBench - add support for spawning a random base from a list Tests: ran the scene
10 Months Ago
tugboat_rug_fix -> main
10 Months Ago
Fix stability stat sometimes not showing up when looking at building blocks with a hammer
10 Months Ago
Fix rugs breaking on Tugboats when picking up a deployable on top of them
10 Months Ago
10 Months Ago
oil rig foot collision, lods
10 Months Ago
Skin viewer: Added a new setting to rotate the item when entering full screen mode, looks cooler Tweaked most guns Added frog boots and clatter helmet items
10 Months Ago
Update: DemoBuildingsViewer - add ability to export as a merged base Tests: exported 3 bases from staging demo as 1
10 Months Ago
Merge from lightup_hazmat_codelock_pips
10 Months Ago
merge from iconrenderer_improvements_batch -> main
10 Months Ago
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10 Months Ago
10 Months Ago
Fix some remaining doors and non-prefab entities S2P bandit camp, ranch, large barn
10 Months Ago
toolbar_compile_simulator -> main
10 Months Ago
Fixed items with no skins loading indefinetely
10 Months Ago
Strip from build
10 Months Ago
Keep track of all 3 compile target states and parse it that way (only show green if all 3 pass, red if one fails)
10 Months Ago
Update: DemoBuildingsViewer - can load multiple bases in a scene Exports them separately, for now. Tests: loaded top 20 bases from staging demo
10 Months Ago
fish crate model, textures, prefabs more set dressing on ship
10 Months Ago
Added toggles to turn culling stages on and off
10 Months Ago
Tweaked settings dropdown padding Moved FPS counter option in UI category
10 Months Ago
SkinViewer scene added to bundles
10 Months Ago
fix heliFX method compile location server -> shared
10 Months Ago
Fix UIDialogs not working when using asset scenes
10 Months Ago
Added a toolbar button for the compile simulator (shows most recent state)
10 Months Ago
Added Rust Render Pipeline package contents
10 Months Ago
Bugfix: DemoBuildingsViewer - spawn TOD prefab to allow digital clock to work Otherwise it NREed Tests: loaded base 3839 from staging demo
10 Months Ago
Skin viewer loading indicator
10 Months Ago
Changed the Rust Render Pipeline package to a custom rather than git based package as not everyone will have SSH or git credentials set up
10 Months Ago
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