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106,429 Commits over 3,806 Days - 1.17cph!

1 Year Ago
Hazmat suit skeleton prefabs + variants + menu lists
1 Year Ago
1 Year Ago
Fixed ragdoll incorrect orientation on death on server. Use eye.bodyRotation for the ragdoll spawn instead of transform.rotation.
1 Year Ago
'No sunlight' and 'underwater lab' environment volume prefabs
1 Year Ago
Setup placement guide meshses
1 Year Ago
Fixed materials
1 Year Ago
merge from main
1 Year Ago
Merge from main
1 Year Ago
Forgot to assign skin when sending global entity to client
1 Year Ago
Use transform.position when updating train position, instead of rigidbody.position or rigidbody.MovePosition. I discovered only transform.position correctly moves parented rigidbodies (like ragdolls) along with the train as if they're in local space. THIS FIXES RAGDOLLS FLYING OFF.
1 Year Ago
Merge Main -> PhysicsLayerRevamp
1 Year Ago
More tug things
1 Year Ago
Merge from save239
1 Year Ago
My collider changes messed with the scrap heli inertia tensor. Manually set it to the old, known-good values.
1 Year Ago
Further cleanup of scrap heli
1 Year Ago
Forgot to save the latest prefab
1 Year Ago
Rebuilt the collision setup for the scrap heli, using all convex colliders. This allows ragdolls and items to collide with all parts of the mesh. Made a few new convex mesh colliders to help build it.
1 Year Ago
Fixed normal renderers not actually being disabled (broke after moving disabling to PreProcess)
1 Year Ago
Progress
1 Year Ago
Added 2 revisions to the gun racks. Large Horizontal and Large Tall - still need to tweak the textures ever so slightly - updated corresponding deployables for testing
1 Year Ago
Add ability to disable instanced rendering for a prefab via InstancedMeshFilter
1 Year Ago
Exterior lighting & exhaust WIP
1 Year Ago
Renamed InstancedRenderComponent to InstancedMeshFilter Material & prefab changes after enabling GPU instancing / using InstancedMeshFilter
1 Year Ago
v_ & w_ diver assault rifle fbx file updates world model now has reduced lod chain, starting from the original LOD2 which is now acting as LOD0
1 Year Ago
Tweaks to make the chain look less floaty Add support for rotation constraints to FP.BurstCloth
1 Year Ago
merge from shader-improvements/merge/aux2merge/ merge hell
1 Year Ago
merge from aux2
1 Year Ago
Throw error instead of auto enabling GPU instancing (incase they don't spawn prefab while in editor and miss it)
1 Year Ago
Multiple materials will work with indirect rendering too Don't global network doors by default Send global network when entity is first spawned Automatically enable GPU instancing on materials when used with instanced rendering
1 Year Ago
diver ak setup
1 Year Ago
Volumes & lighting WIP
1 Year Ago
Tug water interactions
1 Year Ago
merge from main
1 Year Ago
Merge from water5_final
1 Year Ago
merge from weapon_switching
1 Year Ago
Fix instanced rendering to work with multiple materials
1 Year Ago
merge from main -> global_networked_bases
1 Year Ago
Tweaks to weapon switching. Can now be enabled/disabled and also have a chance to be enabled. Updated prefabs to enable it with a 40% chance for now.
1 Year Ago
Added and Setup Vintage Alarm Clock Prefab
1 Year Ago
Steam upload files
1 Year Ago
Fix compile error by changing #IF UNITY_EDITOR to a convar `UploadAnalytics`
1 Year Ago
cherrypicking water5_final merge from Aux2-old
1 Year Ago
merge from save239
1 Year Ago
merge from ferry_terminal
1 Year Ago
merge from experimental
1 Year Ago
Merge from main/shader-improvements/merge
1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
More fixes
1 Year Ago
Fixed post-merge shader errors