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106,433 Commits over 3,806 Days - 1.17cph!

1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
More fixes
1 Year Ago
Fixed post-merge shader errors
1 Year Ago
Added new oiljack model
1 Year Ago
merge from research_bench_nre
1 Year Ago
merge from main
1 Year Ago
merge from analytics_held_items
1 Year Ago
Merge from water5_final
1 Year Ago
merge from ferry_terminal
1 Year Ago
Merge from main
1 Year Ago
Removed unused high res media textures
1 Year Ago
Parent merge
1 Year Ago
Hold pose anim discards
1 Year Ago
Add `InstancedRenderComponent` to manually configure renderers used for instanced rendering Keep automatic conversion for building blocks
1 Year Ago
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1 Year Ago
A corpse init order that works for both client and server-side ragdolls, but this is very weird and needs investigating further
1 Year Ago
WakeDisturbance iteration
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Merge from ferry_terminal
1 Year Ago
Rhib polish pass. Fixed water disturbance mask being all whack and massive.
1 Year Ago
Rigidbody setup fixes
1 Year Ago
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1 Year Ago
More boat conversions & FX simplifications.
1 Year Ago
Minor edit, don't need to use euler here
1 Year Ago
Pose data updates
1 Year Ago
Don't call SetupRigidBody if the corpse is the rigidbody
1 Year Ago
PlayerBonePositionData now supports loading bone position data from any specific point in any animation. Updated current data.
1 Year Ago
Send simple network updates when flags, building grade or conditional models (modelstate) changes
1 Year Ago
Add `global building block` field to baseEntity to manually mark entities for cut down global networking Set high walls & barricades as global
1 Year Ago
initial vm diver ak setup
1 Year Ago
Merge from water5_final
1 Year Ago
Another attempt
1 Year Ago
Merge from water5_final
1 Year Ago
Unfucking ifdef mess (by making it even messier)
1 Year Ago
cherrypicking 83244
1 Year Ago
cherrypicking 83244
1 Year Ago
Merge from water5_final
1 Year Ago
Compile fixes when neither CLIENT nor SERVER is set
1 Year Ago
moved front of trailer up a bit so it doesn't clip lorry cab
1 Year Ago
Merge from water5_final
1 Year Ago
Ferry terminal S2P
1 Year Ago
Set volume of train tunnel entrance in terminal to No Sun Added some shadow proxies to level to block sun bleeding in interior
1 Year Ago
Reduce spas12 AI effective range
1 Year Ago
Ferry terminal S2P
1 Year Ago
Salvo of bugfixes for ferry terminal
1 Year Ago
Fix UI NRE when inserting a redirect skinned inner tube into a research bench
1 Year Ago
50% chance to switch weapon based on target range, when in cover.
1 Year Ago
Merge from ferry_terminal