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126,678 Commits over 4,109 Days - 1.28cph!

11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Re-enable layout masks
11 Months Ago
Allow SkinViewer to work without an ItemDef if we specified a prefab resource path This allows item-less store items to work (underwears or dances for example)
11 Months Ago
Sunburn swimsuit framing
11 Months Ago
merge from main
11 Months Ago
merge from world_update_2
11 Months Ago
Rowboat.Population avoids "Decor" topology
11 Months Ago
subtracting 103750 getignore_optimisations
11 Months Ago
Sunburn underwear
11 Months Ago
separated client/server compile fix for DPV
11 Months Ago
merge DPV fixes
11 Months Ago
DPV requires fuels storage to be empty before you can pick it up - server sends an additional fuel info update when fuel storage inventory has an item removed/added (stack count change doesn't trigger this)
11 Months Ago
Added RadialBlur to AlwaysIncludedShaders
11 Months Ago
Enabled Mountain toplogy use on lakes unique environments
11 Months Ago
merge from main
11 Months Ago
reduced rotate amount in viewmodel
11 Months Ago
'refillsvital' command can now take multiple player names as arguments (leave blank to target yourself like before) Added 'refillvitalsall' to heal every active players on the server
11 Months Ago
Bugfix: RCon test page now works It's barebones, but enough. Tests: tested in local session, could see commands take effect
11 Months Ago
Use GetCornersNonAlloc to avoid unity copying the npc paths everytime they are accessed
11 Months Ago
merge from gco - WIP
11 Months Ago
DPV uses correct WaterLevel test for getting player WaterFactor
11 Months Ago
Weekly Skins
11 Months Ago
merge from main
11 Months Ago
Cover performance critical code with time warnings
11 Months Ago
Merge from world_update_2
11 Months Ago
Erosion proof of concept
11 Months Ago
merge from getignore_optimisations
11 Months Ago
Skip entity query distance checks in wolf sight to avoid doing them twice
11 Months Ago
merge from store-ui-dlc-pages
11 Months Ago
merge from workshopeditor_improvements
11 Months Ago
Fixed Parallel.For ignoring its start index parameter, which luckily has so far always been 0 (introduced in 2017)
11 Months Ago
Added ParticleSystemPostIK + some temp files
11 Months Ago
Merge TrainDecouplingImprovements -> main
11 Months Ago
Fixed loot wagons overwriting the baseTrain data that had already been set in TrainCar. Fixes visual issue with coupling points not moving to the correct angle
11 Months Ago
Fixed mixing table "X seconds remaining" wrong decimal formatting (introduced in 103559)
11 Months Ago
Mounted length modifier in Frontier Hazmat changed to 1.0 (was 0)
11 Months Ago
walllpaper sounds
11 Months Ago
Frontier hazmat backpiece removed when backpack is equipped
11 Months Ago
Increased edit panel scroll sensivity
11 Months Ago
Added input fields to the skin workshop item editor sliders, so you can type in values directly
11 Months Ago
Quick optimization pass on tree-impact FX. No longer taxes CPU on needless flake collisions etc. Related material tweaks.
11 Months Ago
Localized voice props dlc store page
11 Months Ago
gco sound
11 Months Ago
Localized soundtrack and sunburn dlc store page
11 Months Ago
Localized instruments dlc store tab
11 Months Ago
merge from doorcontroller_pickup_door_fix
11 Months Ago
Picking up a door with a door controller attached now gives you back the door controller
11 Months Ago
Added SimpleBuildingBlockModelVariant to allow frontier high wall to randomise its model when deployed Model variants are synced between all clients and set using flags
11 Months Ago
Have the wolve's meshes rotate to follow their movement on slopes, but only the pitch, and only up to 30 degrees