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106,420 Commits over 3,806 Days - 1.17cph!

1 Year Ago
Updated Vintage Alarm Clock Geometry Updated Vintage Alarms Clock Materials and Textures to have better texel density
1 Year Ago
Recache the others just in case
1 Year Ago
Enabled viewmodel renderer on all new entities Adding missing renderer components to all torch renderers Recached rifle renderers
1 Year Ago
Fixed Vintage Wall Clock LODS and Improved on Geometry
1 Year Ago
merge from main
1 Year Ago
Suit prefab
1 Year Ago
Cine prop prefab backups
1 Year Ago
Merge Main ->Tug🛥️
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
Delete orphaned folder
1 Year Ago
Fix torch missing redirect
1 Year Ago
- Fixed ragdoll moving-parent check not checking nested parents - Fixed incorrect reference causing NRE on listen server
1 Year Ago
Remove some logging Suit item setup, moved current suit assets into standard folder Use instruments dlc check for unlock (temp, for testing)
1 Year Ago
Implement switching to instanced rendering only when an entity leaves network range Also support using instanced rendering the whole time but switching from highest -> lowest LOD when entity leaves network range
1 Year Ago
Merge PhysicsLayerRevamp -> Aux2
1 Year Ago
Viewmodel renderer update
1 Year Ago
PFX scene backup (River source FX)
1 Year Ago
Dir delete
1 Year Ago
Merge from diversuit
1 Year Ago
River FX rework WIP
1 Year Ago
Removed directional light from player_preview, replaced with two spot lights. Fix for player preview light affecting the scene. Also removed unused var.
1 Year Ago
resized textures for light fitting
1 Year Ago
Added a flourescent light to be placed on the wall mounted weapon racks lods/textures etc
1 Year Ago
Merge from water5_final
1 Year Ago
Fixed WaterOverlay.Update doing its underwater test 1 unit below the actual camera position, breaking the moonpool water transition
1 Year Ago
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1 Year Ago
water fx atlases
1 Year Ago
Fixed water visibility mask not masking out ocean Fixed moonpool water body type & water visibility mask
1 Year Ago
Fixed deferred decal lighting
1 Year Ago
diver ak - initial viewmodel renderer material setup, moved drip fx to ak folder
1 Year Ago
diver hatchet - item update, sounds set up & screen fx
1 Year Ago
Merge from /main/ferry_terminal
1 Year Ago
Free paintable texture when the paintable object is destroyed instead of letting Unity do it later
1 Year Ago
Fix painted texture disappearing way too close on the female variant of the egg suit
1 Year Ago
diver ak - renamed files and prefabs - organised files to be all in one folder - item name updated - worldmodel prefab setup - got sounds working
1 Year Ago
Fixed reflection probe in edit mode; now stable and follows scene camera or main camera depending on viewport focus
1 Year Ago
NRE fix when no terrain exists
1 Year Ago
Merge from water5_final
1 Year Ago
exported edited divers torch admire anim
1 Year Ago
updated diver assault rifle cinematic material with correct textures
1 Year Ago
Fixed river water level being ignored by almost everything
1 Year Ago
Fixed water mesh not culling inside caves
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
New tugboat deck material
1 Year Ago
Diver cine materials
1 Year Ago
merge from main
1 Year Ago
ferry terminal S2P
1 Year Ago
decals detail pass some terrain gaps fixes
1 Year Ago
ferry terminal S2P