reporust_rebootcancel

123,375 Commits over 4,171 Days - 1.23cph!

34 Days Ago
merge from pilot_hazmat_dlc
34 Days Ago
Jungle haze intensity tweaks. Lowered a tad. Fixed twilight transition being too abrupt & related color gradient stuff.
34 Days Ago
Fix source generator not running on components Code cleanup
34 Days Ago
First attempt at a decent solution to entity components (in SyncVars) - hoisting: Grab a reference to all entity components Find SyncComponent attributes Extract all SyncVars from the 'component' Hoist them inside the parent with getters/setters that reference the components SyncVars Run through existing logic
35 Days Ago
Added first pass of farm barge container shell no.1
35 Days Ago
Pilot Ejector Seat - Improved gibs
35 Days Ago
Spotlight icon
35 Days Ago
l96 - removed anim events from aimed idle to fix sound issues
35 Days Ago
Fix formatting in RebindSkinnedMeshRenderer
35 Days Ago
work around unity_BaseCommandID not being set
35 Days Ago
m39 - removed anim events from aimed idle to fix sound issues, updated anim clip namings
35 Days Ago
Fix heavy scientist sometimes still turning too fast to face player or noise
35 Days Ago
Reduce heavy's magazine size and increase his reload time to create clearer opportunities for players
35 Days Ago
merge domain reload codegen improvements back to main -- editor only code gen
35 Days Ago
Improve static field codegen for collections, fixes editor errors when skipping domain reload is off.
35 Days Ago
Blend player aim dir and player position when adjusting spotlight orientation Fixed spotlight placed on the ground or ceiling not having 360 yaw range Also aligned the model so its not biased towards a direction
35 Days Ago
Fixed not being able to reselect most recently selected items/wearable after using the clear buttons
35 Days Ago
Added a clear selected item button (shortcutted with `I`) to unequip the player item, worldmodel and viewmodel
35 Days Ago
Make heavy scientist turn slower when surprised, to give a longer window of time to shoot his backpack and make it explode. Without this flanking is quite unrewarding.
35 Days Ago
Slightly less blue cast in the jungle. Compressed jungle haze down a bit closer to the ground overall.
35 Days Ago
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35 Days Ago
Ghost ship crane
35 Days Ago
Added xsens avatar and presets
35 Days Ago
Fixed storm volumetric cloud vs billboard cloud terrain brightness levels again. Slightly improved cloud shape definition.
35 Days Ago
Merge: from main Tests: none
35 Days Ago
Merge: from occlusion_rework - UsePlayerTasks runs occlusion checks using batched burst jobs - UsePlayerTasks - any visibility changes are processed using tasks distributed amongst worker threads - UsePlayerUpdateJobs - more use of CachedState Tests: a bunch of local 2 player sessions on Craggy
35 Days Ago
Update: move serial server occlusion update code to the relevant partial class file - Use ReadOnly interface for lists to avoid read-write access violations Tests: compiles in editor
35 Days Ago
update DLC skin names to store names, conflicting with store
35 Days Ago
Initial clientside boring stuff
35 Days Ago
pilot pack steam icon
35 Days Ago
merge from main
35 Days Ago
Optim: avoid player's world transform querying and use cached pos instead Hoping it'll help reduce the 50% self time of ServerUpdateParallel on 200pop server Tests: none, trivial change
35 Days Ago
black box meshlod culls at 60 instead of 100 to mirror parent wood box
35 Days Ago
merge back domain reload exception fix.
35 Days Ago
created black-box-deploy sound effect and assigned to black box deploy effect. Also fixed engine.jason saying "flight recorder box" when it should say "black box" (again)
35 Days Ago
Fix domain reload exception while a debugger is attached.
35 Days Ago
Optim: OcclusionCache store sorted pairs - Don't store SubGrids in the cache, just their indices - saves a bit of mem Allows to double the effective capacity of the cache Tests: 2 player session in editor with occlusion behind the hill
35 Days Ago
Orientable spotlight setup Polished the client movements, used a damped spring
35 Days Ago
scene2prefab millitary_tunnel_1
35 Days Ago
adjusted volumes near chimney entrance
35 Days Ago
fix invisible 2D cloud layer
35 Days Ago
R/W for 2 more obscure meshes
35 Days Ago
support for EnvironmentVolumes with non-square spatial volume shapes to use Capsule/Sphere colliders
35 Days Ago
- Fix npc looking straight at player instead of using overrideDirection when it's supplied (only an issue on client), required refactor of NPCs networking - Fix compile errors
35 Days Ago
Abyss Storage - Improved adaptors, hopper and storage monitor positions for both variants (mostly horizontal storage), fixed seaweed material on vertical variant
35 Days Ago
media_capture_backgroundvideo -> main
35 Days Ago
Convar to skip the current menu background video
35 Days Ago
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35 Days Ago
Fix pilot helmet lod weirdness (on mounted trophy and normal prefab)
35 Days Ago
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