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111,291 Commits over 3,928 Days - 1.18cph!

50 Days Ago
Can't operate waterlogged ballista and catapult
50 Days Ago
catapult - spring position fix
50 Days Ago
ballista ammo textured
50 Days Ago
catapult - updated reload anim with chain bug fix
50 Days Ago
More clean up
50 Days Ago
Can't pull and reload a catapult at the same time
50 Days Ago
Fixed catapult push interaction showing when looking at ammo, reload and fire points
50 Days Ago
Make bradley, heli and shark respect the "ai.addIgnorePlayer" and "ai.ignorePlayers" admin command
50 Days Ago
Tweaked battering ram water logged point Fixed "occupied" being shown when not looking at the occupied mount point
50 Days Ago
viewmodel wooden shield viewable arm test anims
50 Days Ago
Fixed siege weapon release interaction showing "Release the boat"
50 Days Ago
- Added big ass vehicle world colliders for better vehicle -> vehicle siege tower collision - Siegetower was using drawbridge 1 as its network model?
50 Days Ago
Battering ram constructable switched to additive mode Added stage 4
50 Days Ago
Added repel and hurt trigger inside the tower in case you manage to glitch in
50 Days Ago
Fixed battering ram front wheels disappearing Fixed the effects rotating with the wheels
50 Days Ago
Fixed doubled up siege tower doors
50 Days Ago
Re-enabled sync position on battering ram door
50 Days Ago
Tweak battering ram prevent building volume
50 Days Ago
Siege tower: - no longer spams sound errors - tried to fix duplicate doors
50 Days Ago
Re-enabled front door colliders on siege tower
50 Days Ago
workcart_box_fix -> main
50 Days Ago
Prevented work cart box model from going invisible due to the LOD
50 Days Ago
Moved box into the other corner (looks better on the above ground carts)
50 Days Ago
Regenerate code
50 Days Ago
Fixing LOD3 and 4 materials for Catapult
50 Days Ago
jungle skin prefabs setup progress - floor frames, wall frames
50 Days Ago
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50 Days Ago
Initial setup: - Created filtering methods for: - Recent x purchases - Best sold item - Best x sold items - Best x revenue generating items - x time period sales - Peak sale hour - Total sales
50 Days Ago
Clean up code
50 Days Ago
Add command to make admin invisible
50 Days Ago
updated viewmodel mini crossbow anims
50 Days Ago
Ensured towing visuals delete properly when the towing joint breaks
50 Days Ago
Extra delay timings
50 Days Ago
merge from siege_weapons
50 Days Ago
Fix catapult animator init mismatch between client/server
50 Days Ago
Set all siege weapon recipes to require 1 ingredient each, so nobody freaks out on reddit when seeing the placeholder values I pulled out of my arse two months ago Balancing will come later
50 Days Ago
Merge from ai_wolf_iteration
50 Days Ago
Catapult projectile throwing LOS checks Prevent projectiles being fired through constructions and such Added a server collider to the catapult arm Tweaked projectiles radius
50 Days Ago
Remove unecessary includes
50 Days Ago
Fix wolves facing the wrong way when moving, and sometimes spinning when they start to move (new issues highlighted by async pathfinding) Fix wolves hovering slightly above ground
50 Days Ago
Decrease await delay when checking for recording finish
50 Days Ago
Catapult animation client/server sync
50 Days Ago
Ice shader update, smoother edge detection, parallax, and some frost on top
50 Days Ago
Enabled instancing on all materials.
50 Days Ago
Manifest
50 Days Ago
Merge from main
50 Days Ago
Safer TrainCar OnChildAdded behaviour Manifest
50 Days Ago
Fix entity cluster spawn logic being biased towards the smallest possible cluster size when respawning entities
50 Days Ago
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50 Days Ago
blend between two atmopsheric haze factors over height