reporust_rebootcancel

123,375 Commits over 4,171 Days - 1.23cph!

35 Days Ago
Rename 'rust+' button 'pairing' Ensure Rust+ button has a hover effect
35 Days Ago
Ensure streamer mode works for server titles in play
35 Days Ago
Disable srgb on a couple of pilot hazmat ao/metal textures
35 Days Ago
Enable helmet variation randomisation
35 Days Ago
Make header box less transparent
35 Days Ago
Disable the 'background' on the session modal connection window
35 Days Ago
merge project generation improvements: - solutions now build with project generation enabled - separate configuration for Client/Server rebuilds - client/server dependency generation - kinda half working, the solution still doesn't pick this up properly.
35 Days Ago
Pilot Ejector Seat - Added bottom backface and fixed bottom collider
35 Days Ago
M15 Pistol - Added emissive to world model (now in the right branch)
35 Days Ago
Prefabbed up farm barge area of level
35 Days Ago
Clean: Move all of the player server occlusion logic to it's own file - Removed now resolved TODOs Now that it has both task and serial modes of operation, it takes too much space in server partition file. Tests: compiles in CLIENT+SERVER editor
35 Days Ago
Set dressing to bar area of food market
35 Days Ago
subtractive merge from 127834 - shouldnt be on main
35 Days Ago
update project gen
35 Days Ago
M15 Pistol - Added emissive to world model
35 Days Ago
Update: use ConcurrentDictionary for BasePlayer.lastPlayerVisibility Trying the simplest approach first, lets see how it scales on release pop. Tests: 2 player local session with occlusion culling de-/spawning player
35 Days Ago
Improvised walkways progress
35 Days Ago
Merge from parent
35 Days Ago
Reduced AO intensity on market container mat
35 Days Ago
Changed FOOD mesh decal to deferred decal. Added hanging fish asset + LODs, COL. Changed food market gate to static prefab.
35 Days Ago
ResetStaticFields on BuildingManager Codegen
35 Days Ago
corrected solid capsule gizmo render position (still just draws two spheres though)
35 Days Ago
naval_update -> scientist_rhib
35 Days Ago
main -> naval_update
35 Days Ago
Onbly show the tutorial button if the connected server has a tutorial available
35 Days Ago
Try and use higher LODs in 2 cases
35 Days Ago
Enabled R/W on 31 meshes used by particle systems to fix warnings
35 Days Ago
Added a fix the to environment volume rendering when changing the type to include/exclude SpatiallyAware
35 Days Ago
merge from main
35 Days Ago
merge from main
35 Days Ago
Added tags to all building skins store page to show their tier (wood, stone, metal)
35 Days Ago
Ensure logo image resets on joining a new server (doesn't stay the old one) Ensure tips reset on joining a new server if the old one had custom tips
35 Days Ago
Fix build regarding AssetDatabase
35 Days Ago
Fix build error about missing TerrainTools
35 Days Ago
Update: early out from running occlusion checks if no players to process Tests: none, trivial change
35 Days Ago
Bugfix: use cached network time of one player to avoid worker thread calls to script api Tests: none, one more to fix
35 Days Ago
Update changelog
35 Days Ago
Merge from hardcore_refresh
35 Days Ago
Clean: wrap Task.Wait into a named lambda This will make it appear in server snapshots Tests: none, trivial change
35 Days Ago
Update: main thread now participates in occlusion task processing Tests: none, as I need to adapt more code to make it friendly to running on workers
35 Days Ago
Merge from main
35 Days Ago
merge from pilot_hazmat_dlc
35 Days Ago
merge from new_menu2/uishadows_optim
35 Days Ago
merge from fix_terrain_hole_clipping
35 Days Ago
▄▌█▉▉▅▌▊ ▌▄▉▅▌▍▍▉▅▊▌ █▍▋▊▄▊▅.
35 Days Ago
merge from fogmethod1 (sky branch) - atmosphere fog brightness fix and value compensation
35 Days Ago
put foregroundfog shader in bundle
35 Days Ago
merge from brightnessfix
35 Days Ago
merge from main
35 Days Ago
Very minor tweak to underground after the shading formula fix.