reporust_rebootcancel

126,636 Commits over 4,109 Days - 1.28cph!

11 Months Ago
Merge: from main Also contains updated codegen binaries to conform with new API Tests: built all modes
11 Months Ago
edited dpv character animations and edited ik position for hand on its deployed prefab
11 Months Ago
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11 Months Ago
Merge from broadphase_testing
11 Months Ago
switching to automatic box pruning
11 Months Ago
Have wolves react to campfires
11 Months Ago
proper limits on hitch joint
11 Months Ago
Clean: use a cast instead of new expr Also dead static removal Tests: none, trivial change
11 Months Ago
Added View Model and World Model for the Wallpaper Item Setup Wallpaper Viewmodel and World Model Material
11 Months Ago
Have EntityQuery.ProcessInSphere<T> cast to the chosen type, fix wrong time warning labels
11 Months Ago
skins update
11 Months Ago
green vintage wallpaper skin files
11 Months Ago
merge from main
11 Months Ago
Merge from jobify_ocean_sim
11 Months Ago
Added event folders to archive directory
11 Months Ago
Added new bandit camp + harbor menu background videos. Replaced some existing videos with higher quality versions. Removed old/outdated videos.
11 Months Ago
Scene improvements, testing a right hand IK controller for easier placement during editing
11 Months Ago
Moved menu video archive folder to editor assets directory
11 Months Ago
Use the diff of the pose instead of saaving the whole pose, ensures any zeroed out poses are accurate to the underlying data Added an ADS version of the rifle poses
11 Months Ago
Simplify blend to just work between two closest points, works a lot better
11 Months Ago
Fixed missing capitalisation on item name
11 Months Ago
Added a new Particle system Ik fix using a new component - ParticleSystemPostIK Instead of manually repositioning each particle in a job like the old system, this just runs Simulate in a LateUpdate after the IK pass so we preserve all the behaviour of the particle system Requires Particle Systems to have Play On Awake turned off, so this won't work for systems that need to be toggled on and off
11 Months Ago
Merge from main
11 Months Ago
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11 Months Ago
Merge VehiclePlayerColliderFix -> main. Fixed out of sync mounted player colliders.
11 Months Ago
Disabled ToggleVisiblityTrigger on canyon volumes (WaterCullingVolume should handle the visuals)
11 Months Ago
Implemented WIP digital clock art Tweaked the deploy volumes so you can't deploy it on itself
11 Months Ago
Fixed fishing not working in the new lakes and oasis's See new LakeWaterBody prefab
11 Months Ago
merge from main
11 Months Ago
Phrases
11 Months Ago
Fixed Construction and TinCanAlarm empty phrases blocking phrase update
11 Months Ago
compile fix
11 Months Ago
merge from buildingerrors_improvements
11 Months Ago
When showing the not enough ressources UI, hide any ongoing error toast and vice versa to avoid overlapping
11 Months Ago
errortoasts_debug is now saved to ClientInfo so we can get it server side when logging construction debug from the server
11 Months Ago
Manifest
11 Months Ago
Merge from elevator_parenting
11 Months Ago
Protobuf
11 Months Ago
Reinstate lootpanel.cooking to the LootPanels scene
11 Months Ago
Merge from main
11 Months Ago
Merge from workcart_decal_fix
11 Months Ago
Merge from planter_fix
11 Months Ago
Manifest + codegen
11 Months Ago
Merge from tutorial_button_resize
11 Months Ago
Merge from main
11 Months Ago
Merge from cui_pr_63
11 Months Ago
Merge from main -> full_server_demo_client_reader
11 Months Ago
Merge from monument_scenes -> main - enable with `monument_scenes` convar (default: false)
11 Months Ago
Improved hotspot node y choices on wood piles
11 Months Ago
Pouch/Satchel rig/burst cloth setup