128,934 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Ballista arrow flame dynamic movement
 
                
                
                
                
                
             
         
        
            
            
            
                
                Various ballista ammo related stuff (WIP)
Fixed some AO textures that weren't linear.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Figured out a better way to mask the left hand only for the player animator, removed most usages of ShieldBlockStateBehaviour components as they are no longer needed
This new approach leaves all non left hand data intact so anims like the python revolver deploy spin now works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed shields colliding with things (vehicles mostly)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                More blockouts for ziggurat tasks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding ziggurat task blockouts
 
                
                
                
                
                
             
         
        
            
            
            
                
                Changed stone highwall physic material to rock (was using metal)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Angry bee swarm experiments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Have tiger freeze when they think their prey spotted them, and resume moving once it looks away
If their prey stares at them too long or start aiming at them, they realize their cover is blown and fight or flight
 
                
                
                
                
                
             
         
        
            
            
            
                
                Probable fix for backdoor dragging oddity.
Exhaust while moving improvements.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Decreased minimum ragdoll velocity required to get up
 
                
                
                
                
                
             
         
        
            
            
            
                
                Improved battering ram door joint breaking
Fixed rotation mismatch when spawning the server gib
 
                
                
                
                
                
             
         
        
            
            
            
                
                Battering ram damage effects
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Battering ram can't take collision damage from the head
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult dry fire plays the smoke effect
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse and BaseAnimalRagdoll NRE fix
Untow when towing horse starts ragdolling
Can't tow ragdolling horse
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Siege weapons handbrake
Tweaked wheel colliders of all siege weapons
Increased battering ram weight
Increased horse forces when going up slope and towing
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added clothing items to player update loadout
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Tweaked catapult physics, less wobbly, more reliable on uneven terrain
Tweaked the interaction colliders so you don't push it by accident when trying to reload or fire
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed issues with speed calculation when wearing horse armor
Added 'autopilot' editor convar to make horses move by themselves
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed StateLayerController never cancelling its FadeOutLayer invokes, causing client performance issue with moving horses
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Siege weapon item descriptions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult default pose set to idle, fixes the noticeable change when spawning them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Galloping speed bonus when on road
 
                
                
                
                
                
             
         
        
            
            
            
                
                Firing the catapult will block the push interaction for 2 seconds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Can't feed swimming horses
 
                
                
                
                
                
             
         
        
            
            
            
                
                GetCurrentIngredientProgressAmount NRE fix for client ahead of the server
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Don't attempt to auto equip bags and shields when taking from weapon racks
 
                
                
                
                
                
             
         
        
            
            
            
                
                Shield cannot be raised if the player has less than 1s of time in the progress bar
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hammer is no longer usable with shield (was a bit of a downgrade since you had to unequip the shield to access upgrade options)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hopefully fixed recurring issue where the player would be stuck in blocking state if their shield breaks while it is raised
 
                
                
                
                
                
             
         
        
            
            
            
                
                Recoil when a player sucessfully blocks a hit is now applied to the attacker, not the defender, only applied for melee
Left in the screenshake for local player on blocking a hit as it looks good
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied a new collider to all shields to increase the amount of coverage the legs and head receive, particularly while blocking
 
                
                
                
                
                
             
         
        
            
            
            
                
                Catapult firebomb fire spread/lifetime/damage matches the incendiary rocket
Slower ballista hammerhead bolt
Minor build cost indicator color fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stop leading when horse starts ragdolling
Can't lead a ragdolled horse
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed repair cost UI not showing as red (caused by 111605)