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106,473 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Autosize wip/test
1 Year Ago
updated miningquarry static prefab with capsules colliders on the animated half barrels
1 Year Ago
Placement pivot offset tweak for standing rack
1 Year Ago
Fix weapon rack grid debug drawing to alse use the collision offset not transform
1 Year Ago
Weapon stand tweaks, reduced slot count, resized grid, moved grid up. Fixed GetPosition returning transform offset not collision offset.
1 Year Ago
specific adobe skin construction gibs models
1 Year Ago
specific destroy gibs for armored stair landings
1 Year Ago
fixed some wood tier gibs transform rotation
1 Year Ago
more texture polish to SC skin interior wood
1 Year Ago
exported quarry track animation with updated scale values at 0.01 instead of 0
1 Year Ago
merge from WorldModels
1 Year Ago
merge from main
1 Year Ago
cherrypicking facepunch_pool_2.1
1 Year Ago
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1 Year Ago
cherrypicking facepunch_pool_2.1
1 Year Ago
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1 Year Ago
compile fixes
1 Year Ago
revamped plywood texture for SC skin - brighter, more familiar with metal tier all inside walls get colour
1 Year Ago
merge from main
1 Year Ago
merge from infinite_ammo_convar
1 Year Ago
merge from main
1 Year Ago
merge from hackweek_ai_test_arena (just the arena stuff)
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from horse_idles
1 Year Ago
Fixed case where redirect skins weren't being counted correctly when evaluating maximum move amounts during conveyor movement and would sometimes move amounts greater than the specified maximum
1 Year Ago
Slightly raised vending machine storage adaptor slot so that it can be attached through a window frame when a vending machine is placed with it's back to the frame
1 Year Ago
Fixed the always on top variant
1 Year Ago
Tooltips are now pooled
1 Year Ago
Corpses tended to stay permanently awake if they were lying on another corpse or other rigidbody, which kept the ragdoll awake as well. Added a check that runs every 30s. If velocity is essentially zero, force sleep state. Corpse will still wake and move if it's moved later (e.g. it's on a vehicle flatbed or a floor that collapses).
1 Year Ago
Reworked some internal tooltip stuff to fix some longstanding issues Tooltips should no longer flash into the wrong location for a frame in some cases Tooltips now use properly renderered text (RustText) General cleanup, less GetComponents and removed a SendMessage!
1 Year Ago
Compile fix
1 Year Ago
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1 Year Ago
Merge from main
1 Year Ago
Backups
1 Year Ago
Show the name of the entity connected to the storage adaptor when mousing over a connection connected to a storage adaptor Causes a noticeble framerate hitch the first time an industrial connection is highlighted but that should be editor only
1 Year Ago
Merge from main
1 Year Ago
Adapted Core/Generic shader to Rust Standard backend
1 Year Ago
Merge Main -> RagdollRewrite
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Merge from main
1 Year Ago
Fixed shadows on std core
1 Year Ago
Some work-in-progress skin viewer stuff I had from hack week. Converting it to use a rendertexture instead of a separate camera.
1 Year Ago
Added reflectance micro-occlusion to EvaluateBSDF_Env
1 Year Ago
Preparing std shader backend for core shaders
1 Year Ago
Fixed "Rust/Standard" detail occlusion not obeying mask
1 Year Ago
repair_inventory will repair attachments
1 Year Ago
Lighting progress
1 Year Ago
Context menu will reflect bound keys Refactor replacing "Alpha" part of keycodes into one function