reporust_rebootcancel

106,475 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Started moving "Core/Foliage" to Rust Standard backend
1 Year Ago
Simplier attempt to allow binding of skin_next & skin_prev without a whole new system
1 Year Ago
merge from main
1 Year Ago
merge from steam_nickname_fix
1 Year Ago
merge from genetic_sell_clamp_2
1 Year Ago
Post std-backend "Core/Generic" tweaks + removed unnecessary passes
1 Year Ago
Reduced micro-occlusion range from 3% to 2% + pre-calc
1 Year Ago
Transmission nomenclature
1 Year Ago
merge from main -> keybind_system
1 Year Ago
fixed triangle foundation and floors stairs sockets being offset VS square blocks
1 Year Ago
added DeployableIgnore layer to SC skin stairs landings
1 Year Ago
fixed floor frames/wall frame gibs material glitch - thanks 3dsmax ~]#£$%
1 Year Ago
merge from main
1 Year Ago
Tweaked inside sockets range to help with placement - it seems most values are picked at random, possibly from cloning old prefabs as a base. A value of .150 seem to ease placement on most surfaces
1 Year Ago
merge from vending_debris_fix
1 Year Ago
merge from streamer_mode_skull
1 Year Ago
merge from creation gibs
1 Year Ago
merge from autoset_testrun
1 Year Ago
test run of autoset on 64 weapons
1 Year Ago
Run Apply before Set to recreate any peg setup betfore we save it.
1 Year Ago
Autoset editor script now spawns items maintaining their prefab links and applies the changes to prefabs. Increment loop count so the progress bar actually progresses....
1 Year Ago
creation gibs overrides and some adobe creation gibs polish
1 Year Ago
Added WeaponRackBatchAutoSet script to automatically config all weapons at once
1 Year Ago
added specific destruct gibs for top tier foundation wall
1 Year Ago
merge from autoset
1 Year Ago
Standardized rack setup across all racks.
1 Year Ago
merge from building skins 3
1 Year Ago
final pass on SC textures
1 Year Ago
Fix Z position when applying offset.
1 Year Ago
Merge from hackweek-chat-emoji
1 Year Ago
Pool video players as well as rendertextures, so each unique emoji only has one active video player active at any given time
1 Year Ago
merge from weaponracks
1 Year Ago
merge from main
1 Year Ago
Unsaved
1 Year Ago
Usernames with emoji strings in them will no longer trigger emoji's
1 Year Ago
Ragdoll settings change to match corpse
1 Year Ago
Running DoPrepare on a gesture will add it to the gesture collection list if it is missing Added player.list_cinematic_gestures convar Add option for a gesture to allow the player to duck while mid-gesture (this is disabled on everything by default)
1 Year Ago
Merge from main
1 Year Ago
Parent merge
1 Year Ago
Temporarily remove streamer mode references in problematic files
1 Year Ago
Fixed industriial filter dialog not correctly translating item category names
1 Year Ago
Reject JSON input if it contains an item that isn't found in the search field
1 Year Ago
Progress backup
1 Year Ago
Fixed skull trophies showing "unknown" instead of nothing when no skull is present
1 Year Ago
Animate belt renderer using material property blocks
1 Year Ago
Client compile fix
1 Year Ago
shrunk the barrels apsule colliders slightly as to not block player movement added colliders on top roller added prevent movement volumes to avoid getting stuck in the track space moved barrels that were intersecting quarry
1 Year Ago
position correctly
1 Year Ago
more
1 Year Ago
Prefab backup New light cookies