reporust_rebootcancel

106,522 Commits over 3,836 Days - 1.16cph!

1 Year Ago
NVG scientist + laptop rig backup. Updated cine prefab menu list
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
MenuUI.ItemStore revert
1 Year Ago
Reverting menu stuff
1 Year Ago
Reverted MenuUI back to screen space overlay style (same as on Main). Too many issues with how I implemented this last hack week, going to redo it a better way.
1 Year Ago
Added option to not build world navmesh to gamesetup/bootstrap. Don't build it for test arena to decrease start time.
1 Year Ago
Added UI buttons for spawning each type of Scientists, picks a random spawn point each click. Added "Kill Scientists" button to kill all spawned AI. Reset button now kills all AI too.
1 Year Ago
Added some spawn points
1 Year Ago
Added some initial move/cover points to get things working
1 Year Ago
Delete a bunch of scene stuff to speed up play/start time
1 Year Ago
Initial basic setup. Scene. Added script for UI controls. Added simple geometry and set it up as a monument/navmesh so it automatically gets navmesh built. Default ai.move to true for arena. Auto teleport player to test arena spawn location when starting the scene. Added a Reset button to UI that for now just puts the player back at the spawn point.
1 Year Ago
Second attempt
1 Year Ago
folder and project setup
1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
merge from TwitchRivals_changes
1 Year Ago
tea icon
1 Year Ago
Added gibs to the quarry deployable. task complete!
1 Year Ago
merge from main
1 Year Ago
merge from TwitchRivals_changes
1 Year Ago
merge from cui_update_rpc
1 Year Ago
lava basic damage volumes changed lava flow map to exr
1 Year Ago
Fixed standard-flow shader + nuked spec version
1 Year Ago
Renamed Super Tea to Super Serum to fit in with Rivals narrative
1 Year Ago
scaled up id tags
1 Year Ago
merge from main
1 Year Ago
Bigger preview window
1 Year Ago
Finally fixed skin viewer key controls not working in the main menu popup version. The commit - by necessity - also enables Movement keybinds in the NeedsKeyboard script in MenuUI.
1 Year Ago
Add test for disabling components & fix codegen since "test" convar name changed
1 Year Ago
Merge jarryd's CUI branch that allows updating CUI without destroying & recreating it Add ability to use 'enabled' field to enable/disable CUI components Additional fixes to make components update Codegen CUI test command
1 Year Ago
Switched viewer to use direct horizontal and vertical rotation. Using the item's axes sometimes worked poorly since some items are at a permanent angle (e.g. pickaxe). Key and mouse drag rotation now shares a method.
1 Year Ago
Updated OnSkinChanged to match use in BuildingBlock.Grades
1 Year Ago
Simplified skin refresh methods
1 Year Ago
Reapplied branch changes to BaseEntity.Skin
1 Year Ago
Merge Main -> Hackweek-SkinViewer. Stomping my changes to BaseEntity.Skin for now, will redo.
1 Year Ago
- Bradley: Don't target players who are in a safe zone - Bradley: If a player is being targeted and enters a safe zone, stop targeting them (may take up to 2 seconds) - Bradley: Fixed ConVar.AI.ignoreplayers bugs. Not clearing existing targets when set to true, and returning early when it shouldn't have
1 Year Ago
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1 Year Ago
merge from experimental
1 Year Ago
merge from main
1 Year Ago
main -> experimental
1 Year Ago
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1 Year Ago
Fixed spot lights in 6point lighting
1 Year Ago
Fully fixed the banding issues on 6P
1 Year Ago
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1 Year Ago
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1 Year Ago
updated the prefab for the quarry deployable
1 Year Ago
Added particle rotation support to 6point lighting (via TC1.x)