128,902 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                remove deploy animation loop time
 
                
                
                
                
                
             
         
        
            
            
            
                
                Hide battering ram head item
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Only allow holo and simple sight to be added to mini crossbow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Blowpipe reload update and view model camera pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Lunar new year mask added.
- set up prefabs
- added materials 
- added model
- added textures
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable bradley & cargo ship
 
                
                
                
                
                
             
         
        
            
            
            
                
                Also block the train tunnel entrances that spawn outside of monuments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevented shoot sound from firing twice
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed bone arrow being used instead of fire arrow in viewmodel
- Fixed strings wiggling back and forth
 
                
                
                
                
                
             
         
        
            
            
            
                
                ProceduralMapTesting updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> primitive_gm
 
                
                
                
                
                
             
         
        
            
            
            
                
                Commit reserialized wellipet .meta files
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Ballista missing Metal smooth map fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from build_il2cpp_command_line -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for build server to configure whether it wants to use master vs release IL2CPP builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added frustum culling for environment volume rendering.
Added a better way to get the active environment volumes for rendering.
Added support for the environment volume center and offset when rendering.
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip backpack/shield slot support
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                Prevent scientists moving too close to player when seeking cover
 
                
                
                
                
                
             
         
        
            
            
            
                
                S2P monuments with train tunnel entrances
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▉▇▍▇█: ▅▄▉▋▋▇▉██▆ - ▅▋▍▆▌ ▆▌▉▍▋▆█ ▌█▋▆▌▄▋▄▋ ▉▌▅▇█▋▇▇▆
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- █▆▇█ ▄▅▉▇▆█▇ ▇▍▅▆▉▊▅▊▉ ▋▅▉▅▋▌-▆▅▋▄ ▇▌▇▆ ▅▋▆▌▆▊█▊▅█▅▌▍
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▊▌▋▄▋: ▅▍▇▉▆▆ ▊▌█▍ ▋ ▌▉▅ ▄▌▆▌ ▋▉▅▉▅ ▍▊▇▍-▉▉-▉▋▊▇ - ▅▌▇ ▍▌▅▊▄▅▊▅▆ ▅▋▉▉▉▇▄ (▄▉▊▉ ▌█ ▌▌▇▄ ▇▌▆▅▉█▆▊▍█)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Speed reduction functionality
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added the stencil lighting method for rendering environment volumes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse whitelisted on monument static elevators
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▆▇▊ ▉▇▌▆█▆▊ ▊▋ ▍▊▌▇▉ ▍▊▄▇▉▍▋ ▌▊ ▋▊▋ ▊▊▇█ ▋▌▉▉▄▍ ▍▍▇▉▅▉ ▊▋▊ ▌▇▊█▌▌▋▊▇ ▌▋▋▅▊▋ ▉▍ ▆▇▆▌▆▋█
- ▄▋▅▄▄ ▌▅▆▍▅▋ █▍▅█▊▍ ▅▆▋▆▆▌ ▇▊▍▅ ▆▆█▌▉ ▉▅ █▅▋▋▊ █▊ ▉▋▄▌▇▊ ▋▌ ▋▇▊▄▄▆▌▍▋▇ ▅▋ ▍▍ █▆▆▌▋▋▆▌▅█ ▋▄ ▋█▋ █▇▆▇█ ▉▅ ▅▉▉▍▉▆ ▍█
 
                
                
                
                
                
             
         
        
            
            
            
                
                texture tweaks, set up wallpaper item files with correct icons, tweaks to alpha so holes arent as big
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add trash pile to ferry terminal train entrances since it's a different prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Horse AI collider moved to server only
 
                
                
                
                
                
             
         
        
            
            
            
                
                Re-enabled the minimum speed required to take damage, collision damage is still a bit weird.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add trash pile to block train tunnel monument entrances when train tunnels is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed last missing worldmodels
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for prefabs to be enabled to block the train tunnel entrances when train tunnels is disabled
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated wallpaper textures with less damage and darker tears and rescaled to 2048
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▍▅▌▊▄ ▊ ▍██▉▇▌ ▇▇▄▊▊▆▇▊ ▉▄▊▌█▊▋▍▌ ▇▉▊ ▌▇▍▍▄█ ▉▍▅█ █▉▅▆▍█ █ ▉▄▅▋▍, ▍▌▉▍ ▅█▍▄▉▅▍▊ ▄▍█▄▊▅▋▇█ ▄▊▄▊▆▋▆█▇ ▇▇▍▌▇▅ ▇▄ ▇▅▄▅▍▇▉▉ ▆▍▄▇▌▌
██▉▍ ▆█▇▍ ▊▊▉▅▌▊▋ ▅▉▆ ▊▊▋▊▆▆ ▅▆ ▉▅▍▋ ▆▅▉ █▍▉▆█ ▍▌ ▋███▊▋ ▉▌▋▄█ ▋▊▆▅▋ ▅▆▌▍▍'▅ ▍▍ ▇█▊█▋▆▍▅ ▇▌▍▇▆▌▊▇ ▋▊█▌▇▉█▆▇, ▅▇▄▉▍▍▉██▄ ▆▄▄▅▉▅ ▆█▌▇▋▉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest
Set up new wall divider items
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update skin list, make pack item for wallpapers
 
                
                
                
                
                
             
         
        
            
            
            
                
                Disable following monuments in primitive
- nuclear missile silo
- oil rigs
- excavator
- underwater labs
 
                
                
                
                
                
             
         
        
            
            
            
                
                Create ScriptableWorldConfig so we can override terrain generation for each gamemode
- have to use a new object since gamemodes are spawned after the terrain is generated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed the hardcoded light intensity change
Added a slider to each PropRenderer to control the intensity of both lights
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does
Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Applied standard icon import settings to siege, crossbow and shield icons
Removed an old temp shield icon
 
                
                
                
                
                
             
         
        
            
            
            
                
                Put the arrow head debug spam behind a convar (MiniCrossbow.DebugMode)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Manifest rebuild, fixes some error spam when spawning crossbow
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed all the broken worldmodel links
(Wrote an automated tool to copy them across, impossible to test them all but they seem fine after some spot checks)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken deceleration by 
110601