reporust_rebootcancel

134,718 Commits over 4,324 Days - 1.30cph!

11 Months Ago
Disable client predicted catching for now
11 Months Ago
Way more accurate landing point logic
11 Months Ago
Client predict catch logic
11 Months Ago
atmosphere experimentation
11 Months Ago
Prevent crocs from swimming in too shallow water / alternating too fast between swimming and not swimming
11 Months Ago
Adjust croc population to account for the fact they can only spawn in select places Slightly reduce tiger population
11 Months Ago
Fix sleeping bag corpses spawning their own corpse so they could never truely be destroyed
11 Months Ago
Create sleeping bag corpse as a variant of the normal sleeping bag prefab - keeps all respawn prefab setup identical
11 Months Ago
Fix corpse not being spawned from `ent kill` after refactor
11 Months Ago
Fix compile errors
11 Months Ago
Reassign all the corpse references since the field name was changed
11 Months Ago
Refactor / rewrite so that corpses are dropped from `BaseCombatEntity` instead of `StorageEntity` - rename methods like `DropCorpse()` -> `DropDeployableCorpse()` - keep it seperate from normal animal & player corpse code
11 Months Ago
Add a bit of randomness to the starting rotation on client only (doesnt affect the hit box)
11 Months Ago
Add support for sleeping bags corpses to be destroyed after a player spawns on them
11 Months Ago
More realistic boomerang rotation! What boomerang only rotates on one axis anyway?
11 Months Ago
Half boomerang outwards travel distance
11 Months Ago
Merge from snakes
11 Months Ago
Merge from jungle_update
11 Months Ago
Merge from corpse
11 Months Ago
Set viewmodel loaded anim param
11 Months Ago
Added support for fog and snow machines
11 Months Ago
some aggressive optimizations to vectorize better, mostly switching out repeated inline coordinate->index operations with single int2x4 operation - makes a difference with the loop count we're looking at
11 Months Ago
Added snake to hunting trophy (large)
11 Months Ago
Fixed a bug that caused the deferred indirect lighting pass to not run
11 Months Ago
Snake ragdoll setup
11 Months Ago
Merge from snakes
11 Months Ago
Slightly increase snake slow duration
11 Months Ago
Baseball Cap - Added new baked AO texture and also turned it into the gloss channel for the existing spec texture
11 Months Ago
Large Wood Box - Added an interior mesh to the box, with normals pointing inwards, and a new UV shell in a spare space to allow for much improved transparency support on this asset, giving workshop creators a lot more freedom Updated all textures to support the new UV shell, the rest remains unchanged (Not really necessary since it wont be seen on the default skin, but might be useful to creators that don't export the model to find the new UV)
11 Months Ago
fixed material setup on security gate
11 Months Ago
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11 Months Ago
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11 Months Ago
added effects game object in prefab copied similar lights from duo sub and tweaked values
11 Months Ago
cant save thrown boomerang
11 Months Ago
- Retain Boomerang on hit (lodge it like other projectiles) - Scrap bunch of left over hatchet stuff on world model - Setup semi decent LOD values - Standardise both thrown and world model settings
11 Months Ago
Rover Sub LODs, Col, and GIBs materials and textures setup propellers individually to be controlled via code
11 Months Ago
Updated hide pants and hide shirt material dirt layer
11 Months Ago
Added spec/gloss texture to hide pants and hide shirt, plugged existing AO texture in and tweaked material to use it
11 Months Ago
Boomerang wm fix
11 Months Ago
Refreshed LODs with the new lod baking tool, a first pass
11 Months Ago
Update: adding throw away tests to investigate how I cuased a native crash yesterday So far everything points to BasePlayer being removed after we cache all transforms for the burst jobs and before the first RecacheTransform invoke, but I haven't tracked where it's coming from. Tests: ran the hacky unit test
11 Months Ago
Removed the additional flags buffer from the deferred indirect lighting implementation as the data is now packed into the emission target's alpha channel instead. This should hopefully fix the performance issues with the deferred indirect lighting.
11 Months Ago
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11 Months Ago
Animation updates for boomerang viewmodel content
11 Months Ago
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11 Months Ago
Desal tanks texture update
11 Months Ago
Desal tank LODS and prefab update.
11 Months Ago
Fixed bug causing has thrown not to be reset properly (clientside)
11 Months Ago
merge from banners
11 Months Ago
Double max placement distance for wall mounted hanging banner, no need to build annoying scaffolding for placement - https://files.facepunch.com/Alistair/121/03/2025/4p71/Unity_YR5BwCX2Mx.png Pole banner max placement increased Pole banner can now be rotated before placement Pole banner can now be placed on construction