reporust_rebootcancel

128,886 Commits over 4,232 Days - 1.27cph!

10 Months Ago
merge from primitive_gm -> primitive
10 Months Ago
Ensure on the server that items can't be crafted in the wrong era
10 Months Ago
Make pistol ammo loot only as well
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
merge from fix_amplify_import_times -> main
10 Months Ago
Make chainsaw and jackhammer only available from loot in primitive era
10 Months Ago
Change era restriction so it's a whitelist of sources you can get it from instead of blacklist of where it's blocked - unless unassigned then it means nothing
10 Months Ago
Add support to only block items from certain sources inside an era - example: making jackhammers available in loot but not available from vending machines
10 Months Ago
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10 Months Ago
catapult.reload command can now take arguments: "catapult.reload 1" will automatically load a boulder, 2 a firebomb and 3 a propane bomb
10 Months Ago
fixed lumberjack hoodie skinning issue - rebuilt prefab
10 Months Ago
Backup shelve
10 Months Ago
Added per-ammo firing effects to the ballista Added global hit effect to the battering ram
10 Months Ago
Burst cloth setup on ropes for snake mask
10 Months Ago
Codegen
10 Months Ago
Added per-ammo firing effects to the catapult Added catapult.reload command to instant reload nearby catapults
10 Months Ago
Merge from steamworks_161
10 Months Ago
Increase workbench tax in primitive gamemode T1 0% -> 10% T2 10% -> 20% T3 20% -> 40%
10 Months Ago
Update Facepunch.Steamworks to use Steamworks SDK 1.6.1
10 Months Ago
Balance changes
10 Months Ago
4ShotMiniCrossbow -> primitive
10 Months Ago
Update: DemoServer - implement fixed step playback - Should keep demo stream consumption stable Right now we're streaming too much data(at 30hz with ~200hz editor sim), which trips up a number of violation checks. Going to try tweaking the number to see if it helps with reproducable results. Tests: played the demo twice - the step count was the same, but the result numbers were different.
10 Months Ago
Added different animation curve for reload rotation
10 Months Ago
Merge from main
10 Months Ago
- manifest - smoothed out the barrel rotation code
10 Months Ago
Merge from weaponrack_backpack_slot
10 Months Ago
Set to primitive era
10 Months Ago
Setup weapon rack configs for all shields
10 Months Ago
- Redone arrowhead display system to be closer to regular crossbow - Use hashset to store enabled arrow heads - Move scope attachment point closer to front of barrel to move fov area forward - Increased default fov
10 Months Ago
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10 Months Ago
Fixed BallistaGun NRE
10 Months Ago
Can now place equipped back slot items on weapon racks if you're not actively holding a weapon/item (that will take placement priority instead) Backpack weapon rack configs.
10 Months Ago
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10 Months Ago
Restored old horses behaviour to be like on release
10 Months Ago
remove deploy animation loop time
10 Months Ago
Hide battering ram head item
10 Months Ago
- Only allow holo and simple sight to be added to mini crossbow
10 Months Ago
Blowpipe reload update and view model camera pass
10 Months Ago
Lunar new year mask added. - set up prefabs - added materials - added model - added textures
10 Months Ago
Disable bradley & cargo ship
10 Months Ago
Also block the train tunnel entrances that spawn outside of monuments
10 Months Ago
Prevented shoot sound from firing twice
10 Months Ago
- Fixed bone arrow being used instead of fire arrow in viewmodel - Fixed strings wiggling back and forth
10 Months Ago
ProceduralMapTesting updates
10 Months Ago
merge from main -> primitive
10 Months Ago
merge from main -> primitive_gm
10 Months Ago
Commit reserialized wellipet .meta files
10 Months Ago
- Ballista missing Metal smooth map fix
10 Months Ago
merge from main -> primitive
10 Months Ago
merge from build_il2cpp_command_line -> main