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136,253 Commits over 4,474 Days - 1.27cph!

11 Months Ago
fix dynamic accuracy weapon stat
11 Months Ago
Adjust needle swing settings, now settles faster from big swings
11 Months Ago
Merge from compass
11 Months Ago
Merge from main
11 Months Ago
Added DM picker to the menu chat + a ton of fixes
11 Months Ago
Fix lighting settings for camper icon while testing
11 Months Ago
Create custom inspector to remove "Hide During Render" field from icon renderer inspector - removed since the settings won't be copied to the source prefab
11 Months Ago
Remove last uses of node shortnames
11 Months Ago
Setup new UI layout for tabbed collapsable item and wearable search. Code setup next
11 Months Ago
Added pilothazmat worldmodel models and created the prefab
11 Months Ago
merge from main
11 Months Ago
Add pan + zoom support to server map
11 Months Ago
UPdate: move serverocclusion caching logic a level higher Goal is to get rid of OcclusionPlayerFound/Lost in the query, so this is first baby step Tests: none, trivial change
12 Months Ago
merge from fogmethod1 (sky branch)
12 Months Ago
merge from main
12 Months Ago
adjustments, mainly to rainmild clouds
12 Months Ago
Fixed SkinGlowTester NRE when generating skin icons
12 Months Ago
NRE fix when initializing friends list
12 Months Ago
Can press enter or click the DM notif to open the chat
12 Months Ago
Fixed NRE when opening the friend list from the ingame chat
12 Months Ago
change resolution, update skinnables with zoom factor, add camera teleport to screenshot anchor with keybind
12 Months Ago
merge from main -> io_snapping
12 Months Ago
Iniital IO snapping progress
12 Months Ago
Bit more safety on store hero
12 Months Ago
Menu chat DM target improvements, cleaned up code and added menu chat subclass
12 Months Ago
Fix Hero Store NRE
12 Months Ago
new_menu -> main
12 Months Ago
MegaMesh approach (1+2) WIP
12 Months Ago
Added debug functions to get a list of the largest meshes in VRAM and a counter to keep track of transparent calls in indirect instancing.
12 Months Ago
Pilot hazmat icon (not final)
12 Months Ago
Update: Don't step players that have been kicked by antihack Tests: none, trivial change
12 Months Ago
Replace our custom Parallel.For and Parallel.ForEach with the standard .NET one Also replace BeginInvoke usages with Task.Run so we don't run into that compatibility problem when Unity upgrades .NET in 5 years Mark ParallelEx.Coroutine as obsolete because it has more overhead vs. using Task.Run inline
12 Months Ago
merge from PilotHazmat_LODs
12 Months Ago
Updating Pilot Hazmat LODs
12 Months Ago
Bugfix: avoid scripting API when sending EventRecords from RunAnalyticsJob task - EventRecord.New now can be created on worker threads Tests: hacked code to enable analytics in editor, then ran around on craggy
12 Months Ago
Fix broken connect modal (plastics fault)
12 Months Ago
Revert to try and fix stupid plastic
12 Months Ago
Bugfix: avoid scripting API in EACServer.LogPlayerTick - cache more of player state on main thread Tests: hacked code to run EAC in editor and activated player tasks - no more exceptions
12 Months Ago
Attempt 2
12 Months Ago
Hidden party member button opens the social menu
12 Months Ago
Workshop UI_SettingsTweakSlider nre fix
12 Months Ago
Bring back old default server image to the connection modal. Fix bug causing infinite 'loading' of a servers image if it doesnt have one
12 Months Ago
merge from new_menu
12 Months Ago
UI_SteamInventoryCrafting init NRE fix attempt
12 Months Ago
Added remaining COL mesh to food market barge shell
12 Months Ago
Fixed store price tags being cutoff with some currencies
12 Months Ago
Missed a file
12 Months Ago
Cherry pick back from the duplicate branch, wtf plastic
12 Months Ago
Set all of the shader/animator hashes as readonly so they don't get included in code gen.
12 Months Ago
NPC statements now copied over too