reporust_rebootcancel

144,693 Commits over 4,444 Days - 1.36cph!

11 Months Ago
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11 Months Ago
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11 Months Ago
ghost ship model separation into final break down, opaque/transparent and decals sorting Prefab hierarchy and groups cleanup - groups are organized to allow stock dressing separation for other ship styles set dressing
11 Months Ago
Weapon racks page
11 Months Ago
Fix new scientist getting stuck on large oilrig doors
11 Months Ago
Set new scientist and heavy scientist health to have similar TTK as old scientists despite not having bullet resistance. It makes balancing damage easier, but the formula I should have used is health/(1-resistance) not health*(1+resistance) so my previous change was wrong.
11 Months Ago
Additional test save
11 Months Ago
Fixed store grids not taking into account height when calculating used cells
11 Months Ago
Fixed store overlay pages showing still showing text group when the content has no texts
11 Months Ago
Some cleanup and support for recalculating after load
11 Months Ago
Adding COL meshes for floating walkways
11 Months Ago
Legacy Wood External images and store setup
11 Months Ago
Add min/max value descriptions to NBZ cvars.
11 Months Ago
WIP more robust bounds/center related calculations.
11 Months Ago
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11 Months Ago
Add Legacy Wood External gate to new store
11 Months Ago
Make silenced weapons harder to hear for scientists
11 Months Ago
merge from main
11 Months Ago
Increase heavy scientist health to match old one
11 Months Ago
Convared the weekly skins preload, makes it easier to debug
11 Months Ago
main -> compass
11 Months Ago
main -> pilot_hazmat_dlc
11 Months Ago
Removed a bunch of components I don't need on the skin viewer camera
11 Months Ago
reapply 125577 reenable_scrappy_damagefx
11 Months Ago
merge from reenable_scrappy_damagefx
11 Months Ago
Compass animation polish
11 Months Ago
merge from hackweek_fps_loggin
11 Months Ago
merge from static_entities_hostile_fix
11 Months Ago
merge from windmill_gib_fix
11 Months Ago
hooked up pilot_hazmat steam id to unlock storage box id
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
Merge from naval update
11 Months Ago
Removed all foliage grid baking systems from the tutorial island, including all baked foliage sets Will be replaced with support for new foliage system in naval update, right now island spawns with foliage/clutter
11 Months Ago
Merge from animation_update_medical_syringe
11 Months Ago
Merge from main
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Fix server not sending fog images to client on connect
11 Months Ago
Possible NRE fix when connecting to a hardcore server and dying quickly
11 Months Ago
Rename convar enum for clearer options down the line
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Added the ability for a game mode to multiply the crafting cost of a set of items Uses the loot tag system, added a new FirearmAmmunition tag Can be defined in sliders on the gamemode prefab, can also override per game mode to pipe in convars Exposed multiplier as a convar for hardcore (server.hardcoreFirearmAmmunitionCraftingMultiplier), defaults to x10 crafting cost (WIP) Applied to : regular/HV/incendiary pistol ammo, regular/HV/invendiary rifle ammo
11 Months Ago
Link up visit website button on server connection modal Show a tooltip previewing the link you'll navigate to Wrap in safe URL so it works in editor
11 Months Ago
Fix issues with server listing prewarm as well as official/favourites not loading on no cache: I had setup a system to mark queries as old/new and to ignore old requests. We split up our request to steam into blocks (so this whole system was pointless), since only the latest block was recognised as correct (most new) - didnt load anything correct
11 Months Ago
NRE fix for store page not updated yet
11 Months Ago
Added item override feature to page overlay content Ceiling and floor wallpaper pack content Fixed some transition bs when opening pages
11 Months Ago
Can no longer loot rifle, smg or semi bodies
11 Months Ago
Merge from main
11 Months Ago
Added pop support to FlexTransition - lets the object animate back to where it started