reporust_rebootcancel

153,650 Commits over 4,536 Days - 1.41cph!

11 Months Ago
Knight Armour vest and pants repose.
11 Months Ago
More setup and experimenting.
11 Months Ago
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11 Months Ago
Fixed FindPrefabPathsByLabel returning assets that contained the target label ("BaseVehicle" was returning assets with "BaseVehicleSeat" for example)
11 Months Ago
correcting for height data normalization, denormalize with baked info and renormalize to current world size on application - lets us be consistent with how we interpret height data betweek deepsea and mainland
11 Months Ago
Missed some floating walkway commits
11 Months Ago
Fixed glass mesh layer (transparent > world)
11 Months Ago
Consolidated into new lighting prefab.
11 Months Ago
merge from pivot_or_die
11 Months Ago
Compile fixes
11 Months Ago
When npc aim at the head because the body is occluded, do not check again if the head is visible, shoot anyway
11 Months Ago
Fix scientists trying to shoot through glass on ghostship, the glass windows were setup incorrectly (using the transparent layer instead of world)
11 Months Ago
Centralize logic that checks if a npc bullet will be blocked if they fire
11 Months Ago
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11 Months Ago
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11 Months Ago
Remove disabled gameobject from new UI
11 Months Ago
Another attempt at fixing new scientists unable to shoot the player's head when it's the only thing poking out
11 Months Ago
Merge from ui_improvements
11 Months Ago
M4 shotgun spawns inside hackable crates again L96 chance lowered
11 Months Ago
Reduced autoturret loot chance (increased too much last update)
11 Months Ago
Removed blue keycard from outpost vendor
11 Months Ago
Boat Vendor now sells DPV for scrap
11 Months Ago
DPV now requires metal fragments rather than HQM to craft
11 Months Ago
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11 Months Ago
Fix scientists reacting too slow when fighting a player that hid and getting shot in the back by another player, hook new scientists to Server.pveBulletDamageMultiplier
11 Months Ago
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11 Months Ago
Optim: crate_underwater_* - only sync positions once freed Should save us 0.7ms on 4.5k server Tests: untied basic and advanced crates on Craggy and observed them raise up
11 Months Ago
merge from main
11 Months Ago
Bugfix: disable Drop To Ground on spawnpoints for junkpile_water_* barrel spawns Some were incorrectly placed leading to barrel spawning on the ocean floor. Tests: spawned on craggy, inspected a bunch of junkpile_water_*, none had underwater barrels
11 Months Ago
Post merge regen things
11 Months Ago
Merge from naval_update
11 Months Ago
Optim: junkpile_water_* - enable client interpolation and use InvokeHandler instead of InvokeHandlerFixedTime Fixed time handler fires off 10x more by default, and it would generate 3x more position tick messages than InvokeHandler. Will need validating on naval_update Tests: observed transofrm values of a junkpile in editor while close and at a distance - interpolation didn't throw it anywhere
11 Months Ago
Buildfix: remove stale debug code Tests: editor compiles
11 Months Ago
m92 mesh update - parts of the previous mesh were not properly centered.
11 Months Ago
merge from halloween_2025_disable
11 Months Ago
disabled halloween
11 Months Ago
Birthday Hat - Updated manifest and localization
11 Months Ago
Birthday Hat - Adding models with material and textures. WM setup. Some still placeholder.
11 Months Ago
merge from guide_materials_tweaks
11 Months Ago
tweaked guide material settings further
11 Months Ago
Added prevent movement volumes to the small ramp to stop players falling through
11 Months Ago
Merge from hackweek_boxsorting
11 Months Ago
More sorting fixes Apply a 1s delay to all sorting after a container is marked dirty, if a container is marked dirty again in that window restart the timer. This prevents sorting running every time an item is moved if a player is hover looting a container
11 Months Ago
Sorting should preserve positions of objects that are considered equal by the selected sorting mode (eg. sort by count, can now swap around all the 1x stacks while keeping the >x1 stacks in order) Added a passthrough to the storage adaptor Storage adaptor now requires 1 power (won't require power to use industrial transfers, only for sorting)
11 Months Ago
Merge from main
11 Months Ago
Flatten small displacements Fix displacement origin calculation Increase grass displacement factor Clean up and restructure for performance testing
11 Months Ago
Include all prefabs under Assets/Scenes/Prefabs in the props asset scene for custom maps to use
11 Months Ago
Merge from puzzle_reset_changes
11 Months Ago
Build fix
11 Months Ago
Merge from puzzle_reset_changes (only enabled on water treatment plant for testing)