reporust_rebootcancel

144,924 Commits over 4,444 Days - 1.36cph!

11 Months Ago
Merge from main
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
If a player has set their bagassignmode to always allowed, always preserve the final slot so that a players bag allotment can't be filled by another player This isn't really an issue in vanilla since we can just clear bags on the map, but if the bags in hardcore are in a location that hasn't been cleared they wouldn't be able to place new bags without dying
11 Months Ago
Dithering on SHDO, now can set keywords on materials through baker editor, improve editor layout
11 Months Ago
Fix compile error from monument scene being deleted
11 Months Ago
Featured skin tile tweaks
11 Months Ago
Cleaned up store featured tab
11 Months Ago
merge from deprecate_old_monument_scenes -> main
11 Months Ago
Fix home store hero reliance on video length - didnt work at the best of times
11 Months Ago
Fixed an ordering issues with store tiles
11 Months Ago
Fixed server browsers virtual scroll heights
11 Months Ago
Steam inventory is now using virtual scroll, that was a pain
11 Months Ago
merge from main -> deprecate_old_monument_scenes
11 Months Ago
more modal changes
11 Months Ago
Don't lock vehicles for a period after purchasing if safe zones are disabled by a game mode
11 Months Ago
Better hero logic behaviour (especially when steam is down)
11 Months Ago
Added canRepairIfCraftingBanned option to game modes, enabled on hardcore Allows weapon repairs without a blueprint if the item being repaired is banned from crafting by the gamemode
11 Months Ago
Force play the whole death screen animation when closing the ESC menu while dead to ensure fog of war is applied properly
11 Months Ago
Fix recyclers in safe zone working at low efficiency in hardcore mode (there are no safe zones in hardcore)
11 Months Ago
Clear local fog of war when disconnecting from a server
11 Months Ago
Merge from main
11 Months Ago
Fixed steam inventory items not resetting themselves before being recycled Added some client prediction so we don't call refresh too often and end up with outdated cached data
11 Months Ago
Skin viewer fixes and tweaks
11 Months Ago
Cherry pick 125750 yolo
11 Months Ago
Improve the cart modal and fix scroll issues
11 Months Ago
Merge from main
11 Months Ago
Fix padding on buttons bug
11 Months Ago
Play and Search input styles
11 Months Ago
remove transitions to match all pages
11 Months Ago
Store subnavigation clean and search bar
11 Months Ago
Try and fix connect modal NRE on connect Fix weird demo buttons
11 Months Ago
Subtracted main and some stray files
11 Months Ago
Connect Modal + Play prefab clean up
11 Months Ago
Header changes, exit dialog styling, cart button
11 Months Ago
Fixed jungle pack wrong release date
11 Months Ago
premium modal styles
11 Months Ago
All general store page have their content setup
11 Months Ago
Compile fix again
11 Months Ago
Restored store DLC page content
11 Months Ago
Bugfix: BaseRaidBench - local player now rotates properly Tests: ran the scene
11 Months Ago
Compile fix
11 Months Ago
improvised walkway progress prefabed food market barge area
11 Months Ago
Fixed general tab featured item sorting issues Restored weekly featured skin tile Added skinviewer2.printsupporteditems
11 Months Ago
merge from jungle_update/spatial-biome-fog/fogmethod1 (clouds/fog/sky branch)
11 Months Ago
Steam inventory debug convar
11 Months Ago
11 Months Ago
Added portrait and square image override for store takeovers
11 Months Ago
WIP work to speed up culling
11 Months Ago
WIP work to speed up culling
11 Months Ago
Add navmesh obstacle to props used on oilrigs, preventing instances of unreachable navmesh on top or inside structures, which prevents pathfinding early outs