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144,469 Commits over 4,444 Days - 1.35cph!

11 Months Ago
fixed legacy gate missing damage volume
11 Months Ago
Update: BaseRaidBench - record run name in results Next up to setup variable-player runs. Tests: ran the scene
11 Months Ago
Merge from main
11 Months Ago
Fix incorrect mesh being used for harbor_crane_a's arm_hook collider
11 Months Ago
Merge from viewmodel_workshop_fix
11 Months Ago
Fixed guitar rendering twice in workshop skin uploader
11 Months Ago
Merge from main
11 Months Ago
Add Workshop editor to the scene loader Fixed ViewmodelCameraAnimation running incorrectly in this scene (completely disabled now)
11 Months Ago
Adjust shadow fade transition
11 Months Ago
Foliage assets bake
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Add graphics.allowThreadedTextureCreation convar (default true) so we can test with threaded texture creation disabled
11 Months Ago
Merge from lighthouse_ladder_climb_fix
11 Months Ago
Merge from censorship_cubes_alt_look
11 Months Ago
Censorship cubes will now be disabled if the player alt looks and we disable the player body Added a new enum based CurrentCensorState getter in ConVar.Global so we don't need to compare ints to check censor state
11 Months Ago
Remove optimized loading from the experimental options menu
11 Months Ago
Skip UI prefabs and skip scanning for additional references in the props prefabs
11 Months Ago
Split the collider on the ladder halfway up lighthouse with a mesh collider that ignores player movement for accurate gunshots but a box collider for player movement Fixes awkward crouching behaviour when trying to crouch through window at top of ladder Workaround applied only to lighthouse version of the ladder_prop, won't apply to it's uses in other monuments
11 Months Ago
Skin viewer framing tweaks, added discord trophy
11 Months Ago
Merge from fix_paste_stability -> main
11 Months Ago
Fix typo
11 Months Ago
Fix stability not being updated when a base is pasted with copy paste commands
11 Months Ago
Skin viewer: added subtle idle swaying when the model hasnt moved for some time
11 Months Ago
merge from qol_print_queues -> main
11 Months Ago
Add `printqueues` command to print off all ObjectWorkQueues in console - number of items processsed, size and total execution time - must be admin to run command - available on both client & server
11 Months Ago
Pack extra prefabs used in custom maps/modded servers into separate asset scenes
11 Months Ago
Fix spawning world not correctly waiting for additional asset scenes to finish loading
11 Months Ago
Item modal new design Fixes
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
merge from qol_autosave_convars -> main
11 Months Ago
Add convars for `saveframebudget` (was defaulting to 5ms) and `pauseindustrialduringsave` (default true)
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Premium CD opens the premium modal Fixed vanilla gamemode button using the wrong icon
11 Months Ago
Add back the premium modal Hook it into the premium tags as usual
11 Months Ago
Adjusted map fade in animations on in-game map and death screen map to properly hide underlying info
11 Months Ago
Server Browser: Show a no servers found image if there are no servers found Show a button to 'remove filters' if there are a bunch of filters set and no responses from the query Animations Bunch of cleanup
11 Months Ago
Fixed clearAllFogOfWar not working on large maps Enable Burst on DrawPixelsJob
11 Months Ago
Remove most of the LINQ from GetFilteredSortedServers() - improves performance by around 20% Preallocate 1k entries in server info listing - still not enough but better as it doesnt balloon early
11 Months Ago
Fixed map marker sfx still playing even if map markers are disabled by game mode
11 Months Ago
Fixed being able to research items that are marked default craftable but also blocked for crafting in the current game mode (eg. eoka)
11 Months Ago
Fixed being able to research redirect skins of items that have been marked non craftable by the game mode
11 Months Ago
Possibly fixed out of range exception when saving fog images Fix alphaHitTestMinimumThreshold error spam
11 Months Ago
Merge from main
11 Months Ago
Skin viewer framing tweaks for rock, doors, hammer and fridge Added per-item settings
11 Months Ago
Fixed store NREs when Steam is down
11 Months Ago
Merge from main
11 Months Ago
Fixed store nre
11 Months Ago
Start on additional auto-screenshots for workshop submissions
11 Months Ago
WIP remaking the ViewModel editor testing scene with flex UI and more functionality. Currently populating every viewmodel to a dropdown