reporust_rebootcancel

144,384 Commits over 4,444 Days - 1.35cph!

11 Months Ago
Update: Move Building to it's own file Makes it accessible for benchmarking Tests: compiles in editor
11 Months Ago
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11 Months Ago
clear benchmark timers after recording results, stops accumulating time between runs
11 Months Ago
Arc ball controls when opening skin viewer full screen Tweaked a lot of items pivots
11 Months Ago
ghost ship set dressing push material tweaks, decal layer tweaks
11 Months Ago
Fish pile generic tileable textures Fish piles prop meshes, colliders and prefabs Some new blood and gore decals for set dressing
11 Months Ago
S2P outpost, bandit camp, fishing villages, stables, large oilrig
11 Months Ago
UI windows will try and repair themselves if left in a broken state
11 Months Ago
dont create particles if outside LOD radius
11 Months Ago
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11 Months Ago
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11 Months Ago
Fixed connect button screwed up button icon size
11 Months Ago
Prefab scroll bar
11 Months Ago
Prefabbed sidebar on play and fixed scrollbar
11 Months Ago
Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
11 Months Ago
Update: DemoBuildingsViewer - export base as a json file Going to see if it's enough to rebuild the base for the benchmark Tests: exported largest base from my demo
11 Months Ago
More changes to premium icon foil shader
11 Months Ago
Foil shader now works across the screen if you want it to
11 Months Ago
Fixed foil shader script frequently the shared material Create a new material instance for each foil instance (required since UI cant use property blocks)
11 Months Ago
Restored menuui2 main prefab
11 Months Ago
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11 Months Ago
Missing _styles folder Prefabed SkinViewer2
11 Months Ago
Move buttons to styles folder, move demos to modal and rename
11 Months Ago
Restructure folders
11 Months Ago
Update legacy wood store steam item
11 Months Ago
Fix search bar, folder structure clean up
11 Months Ago
Merge from trimmed_asset_warmup/scene_warmup
11 Months Ago
Setup new heavy scientist prefab and get them to bet dropped by the chinook
11 Months Ago
Sidebar component, and positioning fix
11 Months Ago
Skin viewer nre fix, some tweaks
11 Months Ago
Add admin "bot.crouch" command to help test with nametag visibility testing.
11 Months Ago
Run the asset warmup optimized for asset scenes on monument prefabs after loading them for procgen too This avoids an extra copy of the prefab and doing extra work at runtime
11 Months Ago
Merge from parent
11 Months Ago
Merge from main
11 Months Ago
merge from main
11 Months Ago
Remove unused fields in chinook code as well as for loops with a hardcoded single iteration, comment public fields to make it clear what the difference is between scientistPrefab and dismountablePrefab
11 Months Ago
merge from no_build_zone_height_visual
11 Months Ago
merge from lock.key.item
11 Months Ago
merge from fix_userbutton_steamid_copying
11 Months Ago
merge from invis_indicator
11 Months Ago
merge from static_entities_hostile_fix
11 Months Ago
merge from mummywraps_shadowlod
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
Suppress warnings in Compass and CompassViewmodel
11 Months Ago
Merge from hardcore_refresh
11 Months Ago
None compile fix (CompassViewmodel)
11 Months Ago
Support alpha clipping the fog of war so we get hover events on things like vending machines that have been revealed by fog
11 Months Ago
Merge from main
11 Months Ago
Protocol++
11 Months Ago
Merge from main