reporust_rebootcancel

145,015 Commits over 4,444 Days - 1.36cph!

11 Months Ago
Convared the UIEscapeCapture debug logs
11 Months Ago
Fixed DLC tab grid height
11 Months Ago
Bootstrap conflict fixes
11 Months Ago
merge from main
11 Months Ago
add atmosphere fog start/end ramp up distance
11 Months Ago
- Fix muzzle vfx rotation on heavy scientist minigun - Halve damage and double accuracy, makes minigun damage more predictable
11 Months Ago
Electric Table Lamp - Added LODs & gibs, adjusted textures
11 Months Ago
code cleanup
11 Months Ago
More unused assets
11 Months Ago
Removed some ph assets
11 Months Ago
Simple error output More cleanup
11 Months Ago
Fix suppressive fire inadvertently giving all nearby scientists ESP
11 Months Ago
Disabled store jungle background
11 Months Ago
Decor store grid Fixed static content sorting not working
11 Months Ago
wall shelves now only placeable on walls, shocker, I know.
11 Months Ago
Fixed bug causing chat to steal escape presses Reduced menu background filter Changed odd an even styling Added animation on entry hover Fixed session nav option not dissapearing when leaving server Fixed interaction modal x button being on the wrong side
11 Months Ago
Removed spammy warning log
11 Months Ago
Add numberOfPlayerReports to PlayerState Protobuf, from feedback
11 Months Ago
Improve heavy behaviour when shooting unreachable players, don't just go to the foot of the building
11 Months Ago
Fix more oilrig unreachable navmesh islands
11 Months Ago
Fixed cart button warning Fixed store search tab mask
11 Months Ago
Make path vislog more intuitive and consistent, fix heavy scientist sometimes struggling to find angle on player standing on top of building
11 Months Ago
Merge from gpuinstancefix
11 Months Ago
100 gpu instancing or read/write fixes.
11 Months Ago
Linked up all the store assets
11 Months Ago
merge from main
11 Months Ago
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11 Months Ago
Allow scrolling in vddraw window, filter out more verbose vlogs to prevent spikes when recording lots of scientists
11 Months Ago
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11 Months Ago
merge from projectile_jobs
11 Months Ago
RHIB Art Update
11 Months Ago
ensure effect processing always runs for projectiles when none need updates (fixes projectiles hanging around until another is fired)
11 Months Ago
Fixed interaction toast being weirdly layed out in bootstrap
11 Months Ago
Added medieval pack showcase Renamed all page overlay prefabs
11 Months Ago
Server Browser Rebuild() now runs in a Task, this stops frame drops and UI unresponsiveness when updating server lists Favourites now always appear at the very top of your listings no matter what browser you're in Sped up ServerResponded() 20% ~ quicker by using easy outs Sped up finding server mode tag
11 Months Ago
11 Months Ago
meta for images
11 Months Ago
Add automated screenshots instead of only serialized settings, fixed lighting
11 Months Ago
Add store images in all sizes
11 Months Ago
Restored abyss pack showcase Added new system to let us create mock items + tile prefab override
11 Months Ago
exported viewmodel SAR update anims and edited reload to idle blend on its anim controller
11 Months Ago
Eliminate the need to update call indices because they are stable and can be stored with each command
11 Months Ago
Made `count` property report the highest populated index instead of the allocated space.
11 Months Ago
Change proc anim components tick order, should be spine, then tail, then head
11 Months Ago
Do not tick procedural anim components when entity is culled
11 Months Ago
merge from projectile_jobs
11 Months Ago
Added and Setup Naval Improvised Plank Gibs
11 Months Ago
Update: BaseRaidBench - ensure results use 3-part format for key Tests: none, trivial change
11 Months Ago
New: Scenes/Benchmark editor top bar menu Tests: used all in editor - correct scenes opened
11 Months Ago
Added volumetric clouds option in the new settings menu