reporust_rebootcancel

106,704 Commits over 3,836 Days - 1.16cph!

1 Year Ago
render batching finally disables, add trigger parent to airship
1 Year Ago
Pooling support, move data to a scriptable asset
1 Year Ago
Defer disable render batching
1 Year Ago
Add support for animated emoji
1 Year Ago
Convert more prefabs to convex colliders even though they are box looking mesh colliders
1 Year Ago
1 second delay before converting base into airship rather than do it properly
1 Year Ago
Fix NRE is caboose is destroyed during the end-of-round info UI
1 Year Ago
Fixed emoji's not rendering if more than two were in a message
1 Year Ago
Exposed all of the spray can decals as emoji's
1 Year Ago
Fixed emoji deleting player avatar
1 Year Ago
Fix server calling OnAnyFlagsChanged as well in listen server mode, causing errors in editor
1 Year Ago
- Fixed armoured vehicle module windows not opening/closing on the client side when the vehicle is idle. - Fixed vehicle central locking switch not updating visually wen the vehicle is idle.
1 Year Ago
Add scaling support
1 Year Ago
Fixed emoji not working in strings with rich text Emoji can now be used for every item eg :wood: :scrap:
1 Year Ago
1 Year Ago
"dumb" inner shell & related files
1 Year Ago
Give balloon engine some starting hp
1 Year Ago
Switched stone floor frame to 4 box colliders to prevent unity complaining about non-convex colliders moving
1 Year Ago
Create airship entity when a balloon is added to a base
1 Year Ago
Disable render batching for building blocks on airships & rearrange folders
1 Year Ago
Disable throwIfSymbolsAreNotMatching
1 Year Ago
Merge from main -> harmony_qol
1 Year Ago
Update manifest & add building blocked volume to balloon engine
1 Year Ago
Fix balloon engine item
1 Year Ago
Add balloon engine Ability to build floors on the bottom of walls Ability to build walls on the bottom of floors
1 Year Ago
File backup
1 Year Ago
Fixed BiomeTexture error when opening workshop editor
1 Year Ago
Server build fix (File.Copy of libsqlite3 did not overwrite existing file, unsure why this was never an issue on 2019)
1 Year Ago
merge from lumberjack_viewmode
1 Year Ago
Gingerbread man model updates
1 Year Ago
First implentation, still pretty broken Cherry picking some changes from the current version of TMPro I'll need
1 Year Ago
timber mine xmas skin prefabs
1 Year Ago
tweaked gingerbread_floor basecolor to fit alongside gingerbread man colours better
1 Year Ago
Added "enable_player_movement" command to test it, fixed the rpc modifying the gameobject rather than the monobehaviour
1 Year Ago
Merge from main -> player_movement_rpc
1 Year Ago
Merge from main -> global_networking
1 Year Ago
#SERVER fixes & more refactoring
1 Year Ago
Removing entities works, remove old prototype code not needed / working
1 Year Ago
Fix conditional models not working due to the way prefabs were read & prefabId mismatches
1 Year Ago
merge from main
1 Year Ago
Gingerbreadman model/texture updates
1 Year Ago
Gingerbread man texture import settings
1 Year Ago
Gingerbread man proper skinning pass
1 Year Ago
Gingerbread man model/textures/prefab
1 Year Ago
Merge from main -> experimental
1 Year Ago
Fixed reflections on the lowest quality
1 Year Ago
Pairing Rust+ screen
1 Year Ago
re-skin materials gingerbread_floor textures
1 Year Ago
Removed simplified shadow proxies from timber mine tunnels - will use corresponding LOD
1 Year Ago
Reworked timber mine model UVs to line up for the incoming xmas re-skin (candies don't like being chopped between modules)