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106,708 Commits over 3,836 Days - 1.16cph!

1 Year Ago
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1 Year Ago
removed the penis
1 Year Ago
Merge from main
1 Year Ago
Nevermind we don't need to calculate conditional models clientside
1 Year Ago
Fixed dealer still playing his hand if all players busted
1 Year Ago
Let players participate in card game chat whenever they're at the table, not just when they're in the game. This aligns the ability to SEND card game chat with the ability to RECEIVE card game chat - these were previously misaligned.
1 Year Ago
Merge pr #40 for community UI
1 Year Ago
Handle entity links in seperate manager with an octree rather than physics lookups
1 Year Ago
Merge pr #43 for community UI
1 Year Ago
Fix cards chat messages not showing up for the other player(s) at the blackjack machine
1 Year Ago
Space out slot machine payout widgets so they fit the display spce better
1 Year Ago
Move LoadEntities() call in CustomNetworkHandler
1 Year Ago
Fixed voice chat and text chat not being available in the card game UI
1 Year Ago
Custom renderer works with Matrix4x4 rather than position only
1 Year Ago
Revert 76289 re dealer hitting on two aces. Behaviour was actually correct before.
1 Year Ago
Fix bets not swapping over when the split hand and main hand swap over. Bug was only noticeable when doubling on one hand and not the other, then winning on one and not the other
1 Year Ago
Fixed dealer hitting on two aces (dealer should always count all aces as 11 when deciding whether to hit - this was broken for two aces in another fix I did yesterday)
1 Year Ago
Don't show hit option if the player has 21 already (but has other options like Insurance, so the round hasn't automatically ended)
1 Year Ago
Fixed insurance not paying out correctly (I thought it paid 2:1 like you pay $10 insurance and get $20, but it's 2:1 like you get your original $10 back + $20 = $30)
1 Year Ago
Ref values
1 Year Ago
Added debug.showAimHelper to help diagnose misaligned viewmodel ADS Can modify line width with debug.viewmodelAimHelpWidth
1 Year Ago
Flame mesh texture prototype
1 Year Ago
Increased blackjack table LOD distances a bit
1 Year Ago
Fixed not being able to toggle camera info while a shot is playing
1 Year Ago
Added a quick display to the conveyor screen to show items being moved
1 Year Ago
Apply more fixes lost to git & now works from server
1 Year Ago
Improved card player UI widget action popup behaviour
1 Year Ago
Pre inner flame cone checkpoint
1 Year Ago
Fixed caboose having no death screen icon
1 Year Ago
Prevent interacting with caboose light switches from behind
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Scene + prefab backups
1 Year Ago
Fixed bug with the player widget UI if the top hand had less cards than the bottom hand. The bottom hand would show some of its cards in the top row.
1 Year Ago
A slightly more intelligent fix for TriggerPlayerForce
1 Year Ago
Fixed TriggerPlayerForce not working correctly on rotated objects
1 Year Ago
Fixed caboose Vehicle World wheel collider alignment, fixed missing Vehicle Detailed layer wheel colliders, fixed slightly incorrect bogie height
1 Year Ago
Fixed not being able to crawl under caboose
1 Year Ago
Kinetic params
1 Year Ago
Bathroom stalls meshes and prefabs
1 Year Ago
Rust+ page initial setup and components
1 Year Ago
Reworked mesh bones
1 Year Ago
Using statement should be in #UNITY_EDITOR
1 Year Ago
Consolidated render target creation / management
1 Year Ago
Button Prefabs - Primary, Secondary, Alert and Tabs
1 Year Ago
.meta files
1 Year Ago
Compile fix after merge
1 Year Ago
Merge from main -> experimental
1 Year Ago
ReflectionProbeEx fix
1 Year Ago
Some scale hackery to work around the old shader's innate object spaceyness.