reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
added effects to effects folder (taken from SAR for now)
1 Year Ago
player update. exported/set up mp5 anim set
1 Year Ago
Red & Green Industrial Light source item
1 Year Ago
Fixed Industrial Wall Light referred as Simple Light when looking at IO connection handles
1 Year Ago
Fixed Memory Cell side inputs triggerable by 0 power circuits
1 Year Ago
some biome touch
1 Year Ago
junkpile layering issue
1 Year Ago
Merged main
1 Year Ago
fully greyboxed radhouse large and radtown shed first pass terrain sculpting and splat painting added some trees to measure effect
1 Year Ago
Reinstate changes
1 Year Ago
Overwrite my changes
1 Year Ago
merge from wr_dead_area_fix
1 Year Ago
Merge main
1 Year Ago
merge from io_entity_snapping/fixes/2
1 Year Ago
merge from tc_reskin_shotguntrap
1 Year Ago
merge from military_flamethrower_worldmodel_scale_fix
1 Year Ago
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1 Year Ago
merge from fix_photo_in_backpack
1 Year Ago
merge from fix_industrial_prioritize_empty_slot
1 Year Ago
Increased the number of weapon sound effects warmed up, as they were also contributing to stuttering during gunfights
1 Year Ago
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1 Year Ago
compile fix
1 Year Ago
merge from fix_floor_debris
1 Year Ago
Increase animal ground pos distance check range
1 Year Ago
Enabled snapping on all neon signs Slightly reduced the bounds of the large versions to make sure they can be aligned without any gaps
1 Year Ago
merge from electricity_power_fixes/2
1 Year Ago
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1 Year Ago
merge from ping_estimate_cleanup
1 Year Ago
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1 Year Ago
merge from vis_entities_duplicates
1 Year Ago
merge from cargo_junkpile_fix
1 Year Ago
cherrypicking wr_minigun_reload_fix
1 Year Ago
Fixed Sound Light guide mesh position mismatch
1 Year Ago
Enabled snapping on CCTV cameras
1 Year Ago
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1 Year Ago
player update. bolt rifle anim set edits and holster position edited
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge
1 Year Ago
Latest changes to scene and materials
1 Year Ago
fully greyboxed storage warehouse and storage building large
1 Year Ago
Add debris spawn points to floor prefabs (triangle, square, floor frames)
1 Year Ago
Support spawning multiple debris objects for floors (one on each side)
1 Year Ago
Possibly fixed editor based player inventory loadouts not getting included in builds (now derives from BaseScriptableObject which should get picked up in our asset bundle builds)
1 Year Ago
Switch using GetConnectionsWithin in IndustrialConveyor ReceiveItemTransferDetails RPC to a new GetCloseConnections method that iterates over the subscribers of the local network group instead of all of the players on the server
1 Year Ago
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1 Year Ago
Added root bones to playing cards viewmodel, fixes viewmodel renderer not working Set up EffectParents for UI elements
1 Year Ago
Truck models progress
1 Year Ago
Toolgun viewmodel now uses viewmodel camera, UI is setup as an effect parent
1 Year Ago
Update Cache process on vms_missing_renderer_scripts to automatically consider any materials using the hair shader as a transparent pass