reporust_rebootcancel

155,208 Commits over 4,536 Days - 1.43cph!

1 Year Ago
Reimplemented sail wind blocking: sails will only be blown by the wind if there is room behind the sail. Added list of points to check for clear LOS. Debug drawing of LOS points and status. Sail.Blowing now checks Flag_WindBlocked is false. Additional recache of value on sail raised/lowered.
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
1 Year Ago
Cancel running tile building operations if the tile is re-queued
1 Year Ago
set up ak variant entities and masks
1 Year Ago
Update: AnalyticsUploader - implement FPUploaderImpl - add editor-only DryRun switch to log everything instead of actually sending it - IUploader.Upload is now async Tests: none, not hooked up to anything yet, that'll be next experiment
1 Year Ago
Fix notification 'red bubble' not appearing when we have unread notifications on launch
1 Year Ago
merge from mesh-guide-shader-improvements (further fixes)
1 Year Ago
merge from main
1 Year Ago
Global network the floating island entity, now that we split the children
1 Year Ago
Manifest update
1 Year Ago
merge from naval_update
1 Year Ago
Pick axe animation and entity updates
1 Year Ago
Fixed contact menu button sizing issues, moved it to flex
1 Year Ago
Fix flickering block spiral stair guide
1 Year Ago
Fix twitch drop background NRE
1 Year Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
1 Year Ago
fix door wreath/knocker guides not rendering
1 Year Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
1 Year Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
1 Year Ago
properly render multiple guides at once with different states
1 Year Ago
fix_dumb_name -> naval_update
1 Year Ago
Rename 'Mouted' to 'Mounted'
1 Year Ago
Move useable by turret check to the serverside
1 Year Ago
Compile fixes
1 Year Ago
Lower wander strength to stop them running into walls
1 Year Ago
Update 50 Cal Model to include updated bullet belt
1 Year Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
Fix for oil rig notification not working on server restart 🤞
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
merge from charity_plushies_2025
1 Year Ago
Updated plushies desc
1 Year Ago
New avoidance update interval convar Codegen
1 Year Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
1 Year Ago
Codegen compile fix
1 Year Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
1 Year Ago
merge from main
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
Adding blockout rpg world model rig
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update/deep_sea/map_marker
1 Year Ago
Text and icon stays at the center of screen
1 Year Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
1 Year Ago
merge fix_invisible_nametags to main
1 Year Ago
Added armor parts to the mannequin
1 Year Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
All mannequin parts, prefab tweak and added clothes