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156,334 Commits over 4,566 Days - 1.43cph!

12 Months Ago
Male body LODs
12 Months Ago
Fixed deepsea wipe NRE, kill scientists first before killing the rhibs
12 Months Ago
S2P on FC3
12 Months Ago
Added recyclers to food market and supplies barge
12 Months Ago
merge from hmlmg_improvements
12 Months Ago
resized hmlmg ao textures from 4k to 2k and 1k, changed skinnable asset so it allows 2k on main texture on workshop up from 1k
12 Months Ago
merge from naval_update
12 Months Ago
Codegen
12 Months Ago
Merge from naval_update
12 Months Ago
Fishing villages S2P
12 Months Ago
merge from deep_sea
12 Months Ago
merge from main
12 Months Ago
Merge from naval_update, keeping destination floating_city2.prefab
12 Months Ago
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12 Months Ago
subtract 116856, 116886 (unpacked all clothing prefabs to try and get around a bug for the vertical slice, seemed to be a local issue)
12 Months Ago
nuked the broken glass bits left improved the climbability of the nets into the bridge of the ships
12 Months Ago
Merge from parent
1 Year Ago
fixed blockers around FC2 bridge (for good this time)
1 Year Ago
Unsaved terrain prefab id's
1 Year Ago
Finally fixed snow material showing on deep sea island (for real this time, promise)
1 Year Ago
Merge from parent
1 Year Ago
Some missing topo.
1 Year Ago
Fixed beds on boats not triggering periodic refreshes of respawn options on the client
1 Year Ago
Beach tweaks.
1 Year Ago
Move tutorial islands further away from deep sea (only cover half of the map edge)
1 Year Ago
Fix terrainData list removing, clamp activeTerrainIndex to length, and move matrix setup into terrainData constructor
1 Year Ago
Fixed constant NRE's and profiler errors in WaterCamera
1 Year Ago
Merge from island_scenes
1 Year Ago
TerrainMesh now searches from the root of the island, should catch the various rocks using terrain blend shaders Added debug.printterrainconfig TerrainConfig is now a BaseScriptableObject so we can use FileSystem S2P both islands
1 Year Ago
Merge from parent
1 Year Ago
Fixed farm access guard not actually taking scrap, S2P both cities (no scene changes)
1 Year Ago
Merge from floating_cities
1 Year Ago
Invoke gestures with a gesture config, not a string Clamp the gesture list so the scroll doesn't feel bad
1 Year Ago
Merge from main
1 Year Ago
Merge from boomerang_animfix
1 Year Ago
Update icon of boat stairs block
1 Year Ago
Don't spawn tutorial islands in the deep sea
1 Year Ago
Merge from main
1 Year Ago
Fix autocomplete issues with chained commands, fix command history issues with new lines.
1 Year Ago
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1 Year Ago
Merge from steam_timeline
1 Year Ago
merge from qol_dump_improvements -> main
1 Year Ago
Potential fix for DontDestroyInScene having too many objects
1 Year Ago
More improvements - add profiler samples around each area so you can see why the whole dump takes 5+ seconds - add Hierarchy.Total that shows total size of each part of hierarchy + all children (so you can see what hierarchy has 100k+ components)
1 Year Ago
adding small engine gibs / updating prefab
1 Year Ago
Bump up max ray hits on query vis, burst compile invalidating ray hits (this probably won't make much of a difference, more of a setup for future unmanaged validation)
1 Year Ago
Bugfix: fix invis players not replicating positions & rotations Tests: spectated invis player, didn't observe and animation glitches as the comment warned (tried rock, torch, ak)
1 Year Ago
Bugfix: don't destroy local player when spectating player going invisible Fallout from the recent rewrite. Tests: while being spectated, toggled invis a bunch of times - no NREs on the client. invis player doesn't replicate, though, will fix next.
1 Year Ago
Splatting progress