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153,752 Commits over 4,536 Days - 1.41cph!

1 Year Ago
Merge from parent
1 Year Ago
Codegen
1 Year Ago
merge from main (needs codegen)
1 Year Ago
Merge from parent
1 Year Ago
moved the bridges between food and farm barges out of barge prefabs as it is likely to be connected differently in other floating cities
1 Year Ago
centered pivot of medical barge
1 Year Ago
merge from cargopath_map_smooth2
1 Year Ago
baked convex colliders for ring1 and ring2 prefabs, improved bumper tire chain collider accuracy
1 Year Ago
Clean codegen
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
moved the static doors out of doors category in the ghostship variant art prefabs
1 Year Ago
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1 Year Ago
Changed console system class and function min length to 1 character (from 2) (modding request)
1 Year Ago
Add HeightOffset to foliage placements, and force refresh in editor now recreates buffers for foliage instancing to allow for realtime placement adjustments
1 Year Ago
Tweaks & inst flips.
1 Year Ago
Polish
1 Year Ago
Ground clutter
1 Year Ago
Merge from main
1 Year Ago
Setup shader params on the terrain mesh.
1 Year Ago
Another fresh attempt at new avoidance logic
1 Year Ago
Add Tropical1 terrain mesh, leave it in the scene as disabled for now.
1 Year Ago
Change displacement map to linear, implement directional displacement, change displacement shader blends to handle encoded directional data, pass in terrain height params as shader globals, and sample displacement vectors attenuated by foliage wind vertex colours
1 Year Ago
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1 Year Ago
- Setup third person attack anims - Add attack_damaging parameter and new state to PlayerAnimation controller - Fixed issue with chainsaw third person deploy sound playing on loop - Fix hit particles playing early
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Codegen
1 Year Ago
merge from naval_update
1 Year Ago
Codegen
1 Year Ago
merge from main
1 Year Ago
merge from cargopath_map_smooth2
1 Year Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
1 Year Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
1 Year Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
1 Year Ago
Set a purchase limit for general tab items so multiple cannot be purchased
1 Year Ago
merge from cargo_oilrig_path_fix
1 Year Ago
merge from modding_can_throw -> main
1 Year Ago
more progress
1 Year Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
1 Year Ago
Cleanup & spawn fixes.
1 Year Ago
Spawns
1 Year Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
1 Year Ago
merge from fix_sam_site_reload -> main
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Fix crosshair not getting initialized correctly with the settings
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Cargoship path no longer goes around oil rigs
1 Year Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo