reporust_rebootcancel

153,541 Commits over 4,536 Days - 1.41cph!

1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from main
1 Year Ago
Nature dressing. Tree tweaks.
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge dynamic_environment_volumes to naval_update
1 Year Ago
Fix spatially aware environment volumes, don't serialize fields that were previously properties.
1 Year Ago
corrected inherited velocity used to throw projectiles, may want to dampen this still
1 Year Ago
Disable HUD overlays while painting (heavy helmet, diving goggles, etc)
1 Year Ago
Fix compile errors
1 Year Ago
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1 Year Ago
PrefabIDs, manifest.
1 Year Ago
drone communicates throw attack cooldown through computer screen label so it doesn't just feel unresponsive
1 Year Ago
Allow full stop in seek state
1 Year Ago
Use parent boat transforms rather than the childs transform, this preserves rotation when working in global space
1 Year Ago
merge from climate -> deep_sea
1 Year Ago
fix HUD Vitals sorting layer overriding prefab value
1 Year Ago
Use 2D Distance instead Compile fix
1 Year Ago
Add animation curve to control how fast the bad weather lerps when the end wipe event starts
1 Year Ago
Refactoring gun displays to use nested prefabs
1 Year Ago
Override WeatherState with DeepSeaWeatherState on the client when you are inside the deepsea
1 Year Ago
properly centered drone action prompt label on computerscreen ui
1 Year Ago
If we are too close the closest obstacle then attempt to back up - stops us getting stuck in weird places
1 Year Ago
tropical palm server files
1 Year Ago
Fixes to get choice of mission rewards working properly If a mission has no choice over rewards (the same list of rewards gets dispensed each time), this should appear and function the same as it did before
1 Year Ago
Re-apply part of merge manually
1 Year Ago
Codegen
1 Year Ago
Setting up server palm trees entities.
1 Year Ago
merge from deep_sea -> deep_sea/climate
1 Year Ago
merge from demoshot_ui_fix
1 Year Ago
Fixed demo shot list UI text issues
1 Year Ago
Avoidance steering is now lerped onto the desired steering with distance to the obstacle as a weight
1 Year Ago
Revert accidentally touched file
1 Year Ago
merge from more_options
1 Year Ago
1 Year Ago
Crosshair codes were getting too long with the new options -> rewrite it to use bit packing - tightly pack all options into 6 bytes before b64 encoding instead of using a string A short "RUST-AlDFQ-yED" can now hold all information of the now 9 crosshair parameters - Set default values to be as close to the looks of the previous crosshair as possible - Cleanup
1 Year Ago
Harbor 1 and 2 loot location shuffle Tier 0 and 1 now have slightly differnt spawns
1 Year Ago
Clearer target logic Auto pursue system Debug visuals and extra states so i can adjust movement target in real time for testing
1 Year Ago
Deep sea wipe end phase: slowly ramp up radiation in the final phase Exposed a 0-1 factor we can use for weather Content entities spawned in the deep sea get the global deep sea network group assigned
1 Year Ago
merge from deep_sea/wipe
1 Year Ago
Viewmodel_Shotgun_Shells -> main
1 Year Ago
Adjusted prevent building volume to allow foundations to be upgraded when a spike trap is deployed on it
1 Year Ago
fix texture declaration, gizmo radius
1 Year Ago
oil rig leg variants
1 Year Ago
Floating city scene progress
1 Year Ago
Bugfix(editor): LoadMapFile - don't NRE when no scene is loaded and Server Occlusio Debug is open Tests: used in editor
1 Year Ago
merge from drone_storage_slot
1 Year Ago
merge from main
1 Year Ago
Taller volcano smoke variant