reporust_rebootcancel

153,866 Commits over 4,536 Days - 1.41cph!

1 Year Ago
merge from rotatable_paintings -> main
1 Year Ago
merge from main
1 Year Ago
Filled all the refs in all takeovers, removed the direct page reference field
1 Year Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
1 Year Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
move colorpicker to separate assembly, refactor some jank third party code
1 Year Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
1 Year Ago
Fix chainsaw hit sounds not playing in first person
1 Year Ago
First pass on dynamic nav obstacles
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
merge from main -> naval_update
1 Year Ago
Merge from boat_building
1 Year Ago
merge from lop_entity_spawn_time -> main
1 Year Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
1 Year Ago
Fix accidental negative collider on sail post
1 Year Ago
halloween floorpaper setup and wip textures
1 Year Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
1 Year Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
1 Year Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
1 Year Ago
merge from main
1 Year Ago
▋▋▍█▉▊▉▉ ▋▄▆▅▇
1 Year Ago
merge from fix_tags_levelurl -> main
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Include level url in server tags
1 Year Ago
Prepare migration of entities currently having a navObstacleComponent
1 Year Ago
Static versions of deployed/world model props, replaced in scene
1 Year Ago
▇ █▇▊█▍█▉ ▉█ ▄▄▄▋▄▋ ▋▆▍▊▌ ▇▍▉▄▅▆▉▇▌▇▄ ██ ▆▍█▉▇▋▍▆▉▇▊
1 Year Ago
▇ ▌▍▆▉▆▉ ▉▆▋▉ ▉▊ ▋▊▉▌▄▌▌▊▌▊▌
1 Year Ago
▌ ▊▆▄▄▇▅▄ ▅▇▋ ▋▍▆▍▍█▇▌██▊ █▉▋▆▊▊ ▉█▆▆▆█ ▆▋▍▉▌▄▊█▌▍▄█
1 Year Ago
Plays the correct third person deploy sound
1 Year Ago
unity tutorial update
1 Year Ago
▋ ██▅▆▌▇▄ ▊▌▌▊▅▅▅█▋▍▋ ▍▍▊ ▌▅▇▊▆▆▇ ▆▋▅▊▇▌▊▊▌
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Added IClientComponent to CullWhenInside so they never spawn on the server
1 Year Ago
Set floating cities as non global broadcast for now so entering the deep sea doesn't take 2 working days We'll have an HLOD anyway
1 Year Ago
floating city 2 layout update, connected most barges and piers together
1 Year Ago
Update: FileSystemBackend.Load<T> - option to skip caching of loaded asset Using this to try to avoid caching of store assets Tests: opened and closed Abyss page a couple times with DB backend
1 Year Ago
Harmonised plywood across scene, added another plywood variant
1 Year Ago
Merge from parent
1 Year Ago
Compile fix
1 Year Ago
merge naval_update to cannon_code
1 Year Ago
fix Adobe Building Skin token
1 Year Ago
Fix mouse aiming with the cannon
1 Year Ago
▌▄▍▍█▋ ▉▉▌▇▋▍▌▇▊ ▄█▊▇▅
1 Year Ago
Give new state in player anim controller an empty clip with a better name, makes it easier to override per override controller
1 Year Ago
decal_birdcraplarge added
1 Year Ago
Reduce placement height of hull pieces so you can exit the water onto them.
1 Year Ago
Clean: reorganize UI_Store.CloseStoreOverlayPage - added a todo to revisit Tests: none, trivial change