reporust_rebootcancel

153,970 Commits over 4,536 Days - 1.41cph!

1 Year Ago
hurt_overlay_nvg_fix -> main
1 Year Ago
Dont show the hurt overlay if we have NVG's on. This is because the hurt overlay would brighten up the NVG effect - letting you see more. This would give an advantage to people who have NVG's on.
1 Year Ago
airfield fragment puzzle spawn setup
1 Year Ago
Hack: skip explicitly loading ui/store.bundle at boot Using this to check if we no longer have a bunch of media textures loading in. Memory Profiler shows -87 textures/-1.2GB loaded. Need to implement dynamic bundle loading, and see if it breaks anything else. Tests: memory profiled a standalone client. Couldn't get to Abyss page (but that's expected).
1 Year Ago
merge from main
1 Year Ago
Update: assign UI store overlay page prefabs to ui/store.bundle - Ensure when we generate bundles, we chuck the assigned assets to ui/store.bundle Tests: generated bundles, used bundle mode in editor and was able to navigate to the Abyss store page.
1 Year Ago
airfield puzzle update
1 Year Ago
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1 Year Ago
test_generator_more_snapping_fixes -> main
1 Year Ago
Fix weird collider on test generator Fix weird deploy volumes on test generator
1 Year Ago
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1 Year Ago
ferry terrminal basic puzzle ferry terrminal loot when in T1 now has slightly better loot
1 Year Ago
Set sprite packing mode to enabled again, ffs
1 Year Ago
more_video_optims -> main
1 Year Ago
Save 5MB constantly being taken by the store modal - take the whole video out of memory when you go off the page
1 Year Ago
floating city 2 layout polish, better connection to casino barge
1 Year Ago
updated arctic base puzzle respawn for fragments s2p
1 Year Ago
sphere tank s2p
1 Year Ago
Only load in the shockbyte modal when we need it, not at initialisation
1 Year Ago
Code improvements: - Config asset now inherits from BaseScriptableObject - Better handling for invalid serialized data
1 Year Ago
Update sail prefab with rig
1 Year Ago
Anchor timed action Codegen
1 Year Ago
Merge from naval_update/sails
1 Year Ago
Sphere tank and radtown now have a basic green card puzzle
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
merge from main
1 Year Ago
Fix crosshair being visible in main menu
1 Year Ago
exported large sail animations
1 Year Ago
Sort steering wheel menu priorities
1 Year Ago
Trying another approach to compare with atlases: disable mipmaps on all store ui media
1 Year Ago
Water bucket and jerry can entity, hold type and anim update
1 Year Ago
merge from burst_1_8_25
1 Year Ago
Sails and steering wheel can only be placed on construction
1 Year Ago
Empty more store pageoverlay texture refs
1 Year Ago
Basic fragment always spawn at blue card desk, remove from green manifest
1 Year Ago
More store texture refs moved to sprites
1 Year Ago
added lod setup for cannon
1 Year Ago
manifest
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
greencard desk always spawns a single basic blueprint fragment
1 Year Ago
supply drop always spawns basic fragments
1 Year Ago
Lowerd chance of blueprint fragments in elite crates 20 basic blueprint fragments can now be upgraded to advanced
1 Year Ago
floating city 2 layout polish
1 Year Ago
merge from meta_shift
1 Year Ago
Medical barge, shifted location of security tower a bit for better flow
1 Year Ago
merge from main
1 Year Ago
Merge from foliage_instancing (indirect instancing fix)
1 Year Ago
Merge from main
1 Year Ago
Make foliage instancing compatible with indirect instancing