reporust_rebootcancel

153,727 Commits over 4,536 Days - 1.41cph!

12 Months Ago
merge from naval_update/deep_sea
12 Months Ago
Codegen
12 Months Ago
merge from naval_update
12 Months Ago
Codegen
12 Months Ago
merge from main
12 Months Ago
merge from cargopath_map_smooth2
12 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged (clean branch, plastic selected all my hidden changes by default 🫠)
12 Months Ago
Smooth the cargo path shown on the map so it doesnt look too jagged
12 Months Ago
Rotatable paintings and signs, during deployment and keybinds in painting menu
12 Months Ago
Set a purchase limit for general tab items so multiple cannot be purchased
12 Months Ago
merge from cargo_oilrig_path_fix
12 Months Ago
merge from modding_can_throw -> main
12 Months Ago
more progress
12 Months Ago
Allow melee weapons to network if they can be thrown - fields `canThrowAsProjectile` and `onlyThrowAsProjectile` Add `setthrowable` command to test that it works 0 = not throwable 1 = throwable 2 = only throwable
12 Months Ago
Cleanup & spawn fixes.
12 Months Ago
Spawns
12 Months Ago
Cargo can't hit oil rig when exiting the map Cherrypicked cargoship.egress command from deep sea branch
12 Months Ago
merge from fix_sam_site_reload -> main
12 Months Ago
merge from hackweek_crosshair_customization
12 Months Ago
Fix crosshair not getting initialized correctly with the settings
12 Months Ago
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12 Months Ago
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12 Months Ago
Cargoship path no longer goes around oil rigs
12 Months Ago
Fix sam sites not reloading after a period of inactivity - fixes SAM sites shooting <6 rockets before pausing to reload when an MLRS strike happens (or air vehicle but that's not as much of an issue) - will automatically reload after 45s of no target (convar `autoreloaddelay`) - rename Reload() -> LoadAmmo() because the reload code wasn't actually loading ammo
12 Months Ago
Update tooltip phrases, rename static 2 to semi-static Fix some options not getting darker on hover
12 Months Ago
Allow spacing to bet set closer to 0 for more customization freedom, like making small crosses Set opacity to 1 instead of 0.8 when dynamic
12 Months Ago
merge from modding_drone_tax -> main
12 Months Ago
fix rain button not displaying particles, added parameter to set initial rotation when loading objects into scene
12 Months Ago
Add `ent dronetax {Amount or Item Name}` to manually change drone tax for testing
12 Months Ago
merge from modding_drone_tax -> main
12 Months Ago
Reapply proto changes Only send delivery fee in network data, don't save to disk
12 Months Ago
Cherrypick CS 113029
12 Months Ago
Make preview crosshair size more similar to the real crosshair, it was very slightly off before
12 Months Ago
Fixed warmup method not waiting before calling PostWarmupPage
12 Months Ago
Fix settings preview crosshair staying visible when switching away from the settings tab, also stop it from updating when it doesn't have to
12 Months Ago
merge from modding_max_hp -> main
12 Months Ago
- fix ent commands sometimes showing "no command found" - modified setmaxhealth command to work with new maxHealthOverride - clamp maxHP after overriding it - fix compile errors
1 Year Ago
Code review: - Use ForceMode.VelocityChange - Scale by bike performance fraction - Max 10 bunnyhop multiplier force - Recalibrated bunnyhop force values during testing - Cleanup of old and new input state checks
1 Year Ago
merge from main -> modding_max_hp
1 Year Ago
Add `maxHealthOverride` to BaseCombatEntity so any entity can have their max HP overridden - setting it to anything >0 will cause MaxHP to be overridden on both server & client - check for maxHealthOverride in every MaxHealth() override - works for all entities (except nodes because they don't show their HP to client) Add `ent maxhp` command to allow setting max HP to a non-default value
1 Year Ago
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1 Year Ago
Halloween Wallpaper - Final textures, WIP Icon placeholder
1 Year Ago
Merge from main
1 Year Ago
Missed commiting .proto file for `fix_turret_interference_order` branch (filtered to .cs files)
1 Year Ago
Boat building station triggers setup. Cleanup.
1 Year Ago
merge from fix_turret_interference_order -> main
1 Year Ago
merge client_io_standalone_lines to naval_update
1 Year Ago
merge from naval_update
1 Year Ago
merge from main