reporust_rebootcancel

154,258 Commits over 4,536 Days - 1.42cph!

1 Year Ago
merge from main
1 Year Ago
Fixed medical bay props to reduce LOD distances and assign to world layer. Minor set dressing tweaks in food market barge, and recolouring dirt piles to match barge surface
1 Year Ago
Missing faces fixed on lobster trap LOD1. Fixed some zfighting and missing internal faces on top food market structure.
1 Year Ago
Merge from main
1 Year Ago
Merge from material_reserialization_tool
1 Year Ago
Added a tool for forcing reserialization on materials for a specified shader
1 Year Ago
Mountable version of static beach chair added and replaced proxy versions in floating city. Updated manifest.
1 Year Ago
merge from main
1 Year Ago
merge from cargo_oilrig_path_fix
1 Year Ago
halloween bats and muertos wallpaper icons
1 Year Ago
When picking the initial node index, make sure it wont intersect with oil rigs
1 Year Ago
Updated common foods loot to include corn, honey and potato
1 Year Ago
updated crate_shore spawn rules to prevent spawning in-land
1 Year Ago
Codegen and localization rebuild
1 Year Ago
Merge from naval_update
1 Year Ago
Restore mission rewards rebalance lost in merge
1 Year Ago
Updating large sail rig with LODs
1 Year Ago
fixed incorrect token name in dia de los muertos wallpaper, tweaked bats emissive
1 Year Ago
meta_shift/loot -> main
1 Year Ago
Trainyard - fixed clipping create Powerplant - fixed clipping BP spawn Silo - fixed overlapping keycard s2p
1 Year Ago
Better oil rig avoidance when exiting the map
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
Watertreatment plant Updated Diesel Spawner locations due to ninjas Updated SimpleSwitch location due QA keeps telling me players report they're getting stuck inside the puzzle, although they're not stuck, just unable to locate the switch, the one with bright LEDs in an open room, that one
Rin
1 Year Ago
Finalise deep lake
1 Year Ago
Clicking anywhere outside the popup closes it
1 Year Ago
Improve responsiveness of crosshair popup
Rin
1 Year Ago
Large waterbody progress
1 Year Ago
Improved traversal up floating stairways
1 Year Ago
subtract 131590 editor_force_on_helicopter
1 Year Ago
radtown puzzle bypass fix
1 Year Ago
merge from main
1 Year Ago
Redid manifest update after merge
1 Year Ago
merge from main
1 Year Ago
Workbench tier 2 scrap cost 500 -> 250 Workbench tier 3 scrap cost 1250 -> 500
1 Year Ago
merge from radtown_scene_select
1 Year Ago
Fix radtown not in editor scenes menu
1 Year Ago
merge from editor_force_on_helicopter
1 Year Ago
merge from marker_teleport_underground
1 Year Ago
merge from HighWallCollision
1 Year Ago
Merge from parent
1 Year Ago
merge from bicycle_bunnyhopping
1 Year Ago
Replace circle displace textures with radius, change displacement map to halfs (for now) to avoid precision issues when encoding, fix grass displacement issues with directional system, adjust blendmodes and use color mask to avoid blending height.
Rin
1 Year Ago
Merge from main
1 Year Ago
Split refinement.
1 Year Ago
Split procedure.
1 Year Ago
Splitting this sculpt into two different islands, because big.
1 Year Ago
Splatting
1 Year Ago
Island sculpts/cliffs.