reporust_rebootcancel

106,714 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Increased the tint on the Caboose window glass. Players were confused whether you should be able to shoot through the windows (you cannot) as the glass was fairly difficult to see.
1 Year Ago
Fix caboose slot machine showing in incorrect position at mesh quality zero
1 Year Ago
Fixed softcore respawning inside compound reclaim
1 Year Ago
merge from main
1 Year Ago
Fix blackjack table not removing server collider on client
1 Year Ago
Added warning if card game needs to be destroyed after load
1 Year Ago
Updated menuvideo
1 Year Ago
Updated logo
1 Year Ago
Disable event halloween.cs
1 Year Ago
Merge from halloween2022/nuclear - part Halloween disable
1 Year Ago
Validate storage state when card game entities load. Also fix error in PrePlayerDismount on loading saves.
1 Year Ago
save++ network++
1 Year Ago
fixed hole in the ground near warehouse building
1 Year Ago
removed duplicate skylights on the warehouse roof
1 Year Ago
merge - drawbridge wip
1 Year Ago
Fixed start/end pipe rotation issues
1 Year Ago
Fixed several pipe rendering issues
1 Year Ago
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1 Year Ago
Support pitching the camera up/down on the RC drone
1 Year Ago
Fixed LateCamera trying (and failing) to report frame times while not in play mode
1 Year Ago
Merge from static_group
1 Year Ago
Add graphics.terrainalpharangeextension convar that extends the clip range of terrain cutouts, fixing ground being visible over spaces like Launch Site
1 Year Ago
Replaced warehouse FBX with the prefab in the scene
1 Year Ago
Warehouse -Refined LODs vertex painting -Added collider -Updated prefab -Rebaked LOD4 with more accurate albedo colors
1 Year Ago
Don't allow the chat UI to be open while debug camera is active
1 Year Ago
Prevent opening the chat UI if the player is dead/sleeping, or has a dialog open (should exclude poker UI already) Automatically close the chat UI if those conditions fail
1 Year Ago
Update HLOD distances on large oil rig
1 Year Ago
Merge Caboose -> Main
1 Year Ago
Fixed a case where the HLOD mesh would fail to render
1 Year Ago
Improve how we pay out scrap after a server save/load, so that nothing gets lots (not even in-progress bets). This still isn't ideal since when we need to drop scrap, it falls through the train due to the items-fall-through-vehicles problem. I'll look for a better solution if there's time.
1 Year Ago
Root merge
1 Year Ago
Merge from main
1 Year Ago
Added a Skip all HLOD toggle on SceneToPrefab, will preserve the last HLOD result
1 Year Ago
Backups
1 Year Ago
Merge Main -> Caboose
1 Year Ago
If the caboose is destroyed, try to pay all scrap that's in as bets or in player storage out to the players, based on the amounts they've each put in. If for whatever reason this can't be done, drop it on the ground.
1 Year Ago
Allow changing the RC ID for drones More audio fixes when flying the drone from the computer station
1 Year Ago
Freed up some shader keywords
1 Year Ago
Fix NativeArray.Resize from merge
1 Year Ago
merge from navmesh_stall_fix
1 Year Ago
reapplying 75863
1 Year Ago
Fix FPNativeList after merge
1 Year Ago
Merge from main -> global_networking
1 Year Ago
Changed WaitForSeconds() -> WaitForSecondsRealtime()
1 Year Ago
1 Year Ago
subtracting 75856 navmesh_stall_fix due to causing a navmesh stall during startup
1 Year Ago
Inverted culling volume test to deal with the paper thin caboose wall light bleed WIP.
1 Year Ago
merge from /data