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154,095 Commits over 4,536 Days - 1.42cph!

1 Year Ago
fixed missing blueprint fragment world model outlines
1 Year Ago
Toggle all the cart button animators when the store is not visible
1 Year Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
1 Year Ago
Advanced BP fragment typo fix
1 Year Ago
meta_shift/loot -> main
1 Year Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
1 Year Ago
Sails and anchors can not be raised or lowered during boat building.
1 Year Ago
created 3p chainsaw idle breathing anim and applied to its override controller
1 Year Ago
4k sail textures
1 Year Ago
Added debug.printanimators to print the status of all the animators in the scene
1 Year Ago
merge from naval_update
1 Year Ago
Use timers for anchor/sail
1 Year Ago
Manifest
1 Year Ago
Merge from parent
1 Year Ago
broom flag for sail
1 Year Ago
Merge from main
1 Year Ago
/meta_shift/loot -> main
1 Year Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
1 Year Ago
meta_shift -> main
1 Year Ago
radtown puzzle wire update s2p
1 Year Ago
updated dome puzzle wires
1 Year Ago
ferry terminal s2p
1 Year Ago
merge from store_atlases
1 Year Ago
Fixed arctic and floor wallpaper pack brandings alpha
1 Year Ago
ferry terminal puzzle wire update
1 Year Ago
merge from main
1 Year Ago
fixed arctic research base bp fragment spawner
1 Year Ago
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1 Year Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat
1 Year Ago
Actually fill the RHIB with scientists when you attach
1 Year Ago
Use Path.Join and log the path after cfg creation
1 Year Ago
Use StringBuilder to build the cfg
1 Year Ago
Improved logging for when a command isn't a variable, when a command is read-only, when command defaults are out of sync, when no default value was found
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
Update HttpImage component to cache downloaded images by url in the temp folder
1 Year Ago
Merge from naval_update
1 Year Ago
Redo #if DS_CONSOLE_ENABLED regions to fix compile error from server console
1 Year Ago
Allow finish building when area is empty
1 Year Ago
merge from optimize_windows_console -> main
1 Year Ago
Update scene control buttons to RustButtons with updated styling
1 Year Ago
merge from modding_custom_icons -> main
1 Year Ago
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1 Year Ago
Casino mesh progress Prefab update
1 Year Ago
Manually add protobuf & codegen
1 Year Ago
Integrate crosshair code functionality into the settings menu UI. Buttons to import/export/reset crosshair with new custom popup dialogs: https://files.facepunch.com/cipeaX/2025/September/18_21-51-YellowSwallow.mp4
1 Year Ago
Cherrypick CS113020, CS113021, CS113022, CS113025 (hackweek_modding_improvements/item_icon) - allows modded servers to use server images as item icons rather than having to make a workshop item for each one
1 Year Ago
merge from modding_dropped_item_names -> main
1 Year Ago
Dropped items will use the Item.name that the server networks instead of always using the ItemDefinition's name
1 Year Ago
Backup
1 Year Ago
merge from modding_ddraw_perms -> main