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155,192 Commits over 4,536 Days - 1.43cph!

1 Year Ago
exported updated dragon rpg anims and created/added world model rig it to dragon rpg entity
1 Year Ago
fix door wreath/knocker guides not rendering
1 Year Ago
Add convar functions for setting favourite colours with one list command, improve help text for convars
1 Year Ago
Added Single 50 Cal Bullet, Empty Bullet and Ammo Link Model
1 Year Ago
properly render multiple guides at once with different states
1 Year Ago
fix_dumb_name -> naval_update
1 Year Ago
Rename 'Mouted' to 'Mounted'
1 Year Ago
Move useable by turret check to the serverside
1 Year Ago
Compile fixes
1 Year Ago
Lower wander strength to stop them running into walls
1 Year Ago
Update 50 Cal Model to include updated bullet belt
1 Year Ago
Added a "Clear Building Area" radial option to the boat building station. Destroys all boat blocks and deployables in the building area. Only usable when there are no players or finished player boats in the build area. TODO: Make sure to check for auth when I merge it.
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
Fix for oil rig notification not working on server restart 🤞
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
merge from charity_plushies_2025
1 Year Ago
Updated plushies desc
1 Year Ago
New avoidance update interval convar Codegen
1 Year Ago
Fix client sails not correctly restoring sail visual state. Change sail to use high wind anim.
1 Year Ago
Codegen compile fix
1 Year Ago
Iterations on the wheel movement sounds(start, stop, and moving loop) and rename file names.
1 Year Ago
merge from main
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
Adding blockout rpg world model rig
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
merge from naval_update/deep_sea/map_marker
1 Year Ago
Text and icon stays at the center of screen
1 Year Ago
Removed 50 Cal Dual Prefab Added and Setup Right Hand Side 50 Cal Prefab
1 Year Ago
merge fix_invisible_nametags to main
1 Year Ago
Added armor parts to the mannequin
1 Year Ago
MemClear query vis arrays before scheduling new jobs to fix nametags sometimes staying invisible after teleporting.
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
All mannequin parts, prefab tweak and added clothes
1 Year Ago
Update: AnalyticsTable - return EventRecord back to pool - amended test to check for pool usage Tests: ran unit tests
1 Year Ago
renamed to BakedShoreVectors
1 Year Ago
Potential fix for sounds not responding to volume controls in build
1 Year Ago
1 Year Ago
r/w and prefab LOD distance tweaks, enabling batching on props that can use it
1 Year Ago
More sail deployment tweaks
1 Year Ago
1 Year Ago
undid a bunch of stuff making shore vector baking a static func, it's completely unnecessary and we have everything we need in the scene already
1 Year Ago
initial shore vector baker
1 Year Ago
merge from blueprint_fragment_fix
1 Year Ago
fixed bed workshop obj broken normals cause by rotated transform
1 Year Ago
Get BoatAI down from 4ms every frame (for 12 boats) to around .2 ms for the same 12
1 Year Ago
Update: AnalyticsUploader now flushes it's queue on shutdown. - Updated tests to validate everything got flushed - Fixed missed gzipstream end block serialization tracking - Fixed ever-growing memory stream Next up need to add EventRecord pooling, then gotta implement remaining uploaders, and in theory it's done Tests: ran unit tests
1 Year Ago
Add sail collision sets for raised and lowered states. Toggle as required.
1 Year Ago
Merge from monument_notification_sounds
1 Year Ago
- Fix for cargo ship notification, now plays only on a triggered event spawn rather than any spawn - Add convar for reenabling monument toast notifications - Add debug convar to figure out what's going wrong with oil rig notifications - Protocol increment for modified RPC's