reporust_rebootcancel

145,266 Commits over 4,444 Days - 1.36cph!

1 Year Ago
pooling_test_command -> main
1 Year Ago
merge from adobe_floor_split
1 Year Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
1 Year Ago
pooling_test_command -> main
1 Year Ago
Wrap whole thing in client block instead
1 Year Ago
Compile error
1 Year Ago
pooling_test_command -> main
1 Year Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
1 Year Ago
merge from main
1 Year Ago
Settings keybinds tab
1 Year Ago
adobe floor models split for ceiling wpp
1 Year Ago
cleanup
1 Year Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
1 Year Ago
vine_pooling_nre -> main
1 Year Ago
Ensure vine renderer is not null
1 Year Ago
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Can put wallpaper outside on triangle foundation too
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Wallpaper tool stack size and category, craft one at a time
1 Year Ago
When creativemode.freeplacement is active, outside wallpaper isnt removed
1 Year Ago
Can put wallpaper on foundation outside
1 Year Ago
Removed ConVar logs when changing DLSS settings
1 Year Ago
Remove turntables from Wallpaper Starter Pack view
1 Year Ago
removed some jungle procedural components from empty procedural map
1 Year Ago
Floor and Ceiling pack page setup
1 Year Ago
Merge from parent
1 Year Ago
Merge from main
1 Year Ago
Cherry pick from 121916 (add spinning wheel to scene, setup)
1 Year Ago
Assign icon in cocoknight.head.skin to fix error when trying to generate data
1 Year Ago
Make SteamInventoryGen.CollectFromSkins null icon error clickable so you can click to jump to the relevant skin file
1 Year Ago
merge from Placeholder_UIsounds
1 Year Ago
merge from Missing_Physimpact_sounds
1 Year Ago
merge from adminui_fireworkpattern_fix
1 Year Ago
Merge from main
1 Year Ago
Add spinning wheel to render scene, setup.
1 Year Ago
Merge from main
1 Year Ago
vine_swing_dismount_fix -> main
1 Year Ago
Fix vine visual stopping moving when a player dismounts mid air. Finished flag to ensure we have completed our swing
1 Year Ago
sticky_vines_fix -> main
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
Weather progress
1 Year Ago
merge from wallpaper/floor
1 Year Ago
Various clipping fixes across different skins
1 Year Ago
Remove vines the second a tree gets killed, rather than keeping them hanging around for a few seconds
1 Year Ago
Attempted fix for vines sometimes staying around (rendering) when the tree is killed Force leaving queue and disabling the renderer when entering/leaving the queue
1 Year Ago
On deploy, switch to the entity we're looking at
1 Year Ago
merge from wallpaper/floor
1 Year Ago
simple_snow_usage -> main