reporust_rebootcancel

157,456 Commits over 4,566 Days - 1.44cph!

1 Year Ago
merge from qol_backpack_gather -> main
1 Year Ago
Fully fix give notices not taking backpack items into account - was scheduling a second update 0.1s after that didn't use the backpack code in previous commit
1 Year Ago
Food will now no longer spoil if it is in the arctic biome
1 Year Ago
Try to fix it not including the backpack items in total item count pickup notice, but it's being weird in editor
1 Year Ago
Items collected when "gathering" will go to backpack automatically when main inventory is full - trees, nodes, corpses - collectables (hemp, stone on ground) - growable plants - doesn't apply when looting, only when gathering items from world
1 Year Ago
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1 Year Ago
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1 Year Ago
Fix compile error
1 Year Ago
merge from multiline_console
1 Year Ago
Fix unintended new lines after auto completing commands.
1 Year Ago
Setup floor.frame.triangle prefabs, sockets, added to boat planner.
1 Year Ago
Merge: from analytics_v2_expose_telem - Can view AnalyticsV2 stats via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: used above to check stats in editor
1 Year Ago
Buildfix: missing return path in NetworkReadEx Tests: ran "Test Compile Errors"
1 Year Ago
Setup floor.wood prefabs, sockets, added to boat planner.
1 Year Ago
Merge: from main Needs codegen
1 Year Ago
Update: AnalyticsV2 - Azure uploader will update uploading client if endpoint settings change Tests: changed settings and checked with debugger
1 Year Ago
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1 Year Ago
Manifest update
1 Year Ago
Compile fix
1 Year Ago
Clean: replace ClientVar + ServerVar with ConsoleVar Generates less commands, avoids duplication in console autocomplete Tests: ran stats command - it worked
1 Year Ago
Update: AnalyticsV2 - allow resetting stat tracking Tests: logged stats before and after reset
1 Year Ago
merge from Halloween_25_Update/PH
1 Year Ago
Update: AnalyticsV2 - expose stats via convars Available via analytics.stats, analytics.tablestats and analytics.uploaderstats Tests: enabled v2 analytics and ran above commands
1 Year Ago
Disabled some props from the GhostShip that will be in the lighting prefab instead. Transmission on the blue plastic fish crates. New signal light materials for red/green/white Working scene progress.
1 Year Ago
Card table world canvas culling based on distance
1 Year Ago
disable potato terrain rendering (shader level 1), level 2 new minimum terrain quality
1 Year Ago
Run anims on place/block change
1 Year Ago
Fix compile error
1 Year Ago
Final gen
1 Year Ago
rpc_improvements -> main
1 Year Ago
shadows render correctly
1 Year Ago
Generated new HLOD for floating city 1
1 Year Ago
building planner view model, new world model, materials, using reskinned wallpaper viewmodel
1 Year Ago
Added scene2prefab tags to casino and floating walkways to make sure they get picked up by the HLOD generator
1 Year Ago
switched HashSet to ListHashSet in BoatAI to get rid of enumerator alloc
1 Year Ago
Adding new v4 driiving anims to source
1 Year Ago
Ship lighting progress.
1 Year Ago
Fixed large backpack showing link to Krieg DLC in the repair bench
1 Year Ago
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1 Year Ago
removed some deeper profile markers from GJK, unnecessary overhead with little info
1 Year Ago
merge from boat_building
1 Year Ago
1 Year Ago
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1 Year Ago
Merge from naval_update
1 Year Ago
Start setting up improved npc grenades
1 Year Ago
merge from boat_building
1 Year Ago
moved a BaseBoat waterlevel test down a level so unpowered boats don't check it for no reason
1 Year Ago
burst compiling GJK distance methods directly, already compatible - not using jobs here as it would need a NativeReference alloc for no reason, we just want the go-fast button - verified compiling with burst inspector
1 Year Ago
Compile fix