reporust_rebootcancel

155,943 Commits over 4,566 Days - 1.42cph!

1 Year Ago
Added documentation + tips button that opens link to the wiki
1 Year Ago
Update(editor): StoreBundleTool - scan for already-assigned-to-bundles resources - fixed timer reporting invalid times for sections of code Tests: ran it, doesn't find any diffs with my manual assignments from last month
1 Year Ago
Added ui.printTexts to debug the active dynamic texts
1 Year Ago
Editor tool to find and remove incorrect / leftover entity tags
1 Year Ago
Show required propulsion items in boat building UI
1 Year Ago
deep sea specific ocean materials, tropical shore only in deep sea
1 Year Ago
Update(editor): StoreBundleTool - add proxy path scanning from existing prefabs Tests: ran the code, checked some of the paths. gotta implement comparison to fully validate
1 Year Ago
Improved UI for bulk import and download buttons
1 Year Ago
Rename error Invalid_NoSails to Invalid_NoPropulsion
1 Year Ago
Fix for "Cannon deployment guide incorrect"
1 Year Ago
Small engine icon
1 Year Ago
BBS icon
1 Year Ago
tropical shore fade range
1 Year Ago
Plank deployment fixes
1 Year Ago
added unskinned windmill for test for ian
1 Year Ago
- Correct reload time estimations (across the net) - Better client predicting aim lerps - Fix powerbar sticking
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on supplies barge set dressing
1 Year Ago
Update(editor): StoreBundleTool - add support for array traversal Tests: ran the tool, it found all annotated fields
1 Year Ago
Update(editor): StoreBundleTool - properly implement reflection shortcutting Tests: stepped through how it's accumulated. will test more later
1 Year Ago
merge from engine_forces - initial implementation only, stub functions instead of EntityFuelSystem at the moment
1 Year Ago
split up RequiredItems and PropulsionItems in boat building requirements, hooked up engine power to UI through interface
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on medical barge set dressing
1 Year Ago
Set all tooltip texts to dynamic
1 Year Ago
Fixed settings and server browser scaled texts not marked as dynamic
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on food barge set dressing
1 Year Ago
Double all block health contributions
1 Year Ago
Remove inventory eat button and hotbar select from example item (apple) and template
1 Year Ago
Small engines can only be placed on hull blocks. Added support for RequireHull to SocketMod_BoatBuildingBlock.
1 Year Ago
Update(editor): start of StoreBundleTool - automates bundle assignment for properties with ProxyPathFor attrib - starting with assembly scanning Idea is to scan the assembly, detect all the relevant fields, resolve them and assign referenced assets to the bundle Tests: ran it, doesn't find all fields yet
1 Year Ago
Merge from engine_forces
1 Year Ago
disabling shadow casting on prefabs shadowcasting overrides on farm barge set dressing
1 Year Ago
dummy logic for fuel consumption in force application
1 Year Ago
Only update SDF Scale when lossy scale has changed by more than 20% (from last TMP version)
1 Year Ago
increased engine thrust, as strong as 2.5 sails
1 Year Ago
Added Is Scale Static field to RustIcon editor
1 Year Ago
merge from main
1 Year Ago
disabling shadow casting on prefabs
1 Year Ago
handle steering adjustment with COM centerline properly
1 Year Ago
texture update
1 Year Ago
Merge from engine_forces
1 Year Ago
RPG7 - copied files to independent rpg branch
1 Year Ago
added static camera prefab version foor barge hierarchy and groups refactor reducing popping due to culling volumes cleared double rendererbatch scripts on some prefabs
1 Year Ago
Simple reloading (just ignores the reload bar for now) Lerp client turret rotation when predicting (since we dont have snapshots to smooth it out)
1 Year Ago
improving culling selection on farm barge for reduced popping
1 Year Ago
merge from main
1 Year Ago
initial engine forces - steering derived force direction - separate convar for position influence, much weaker than sails
1 Year Ago
improving culling selection on medical barge for reduced popping
1 Year Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base
1 Year Ago
improving culling selection on supplies and prison barge for reduced popping
1 Year Ago
Engine basic functionality but no forces applied yet.