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155,854 Commits over 4,566 Days - 1.42cph!

1 Year Ago
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1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
Compile fixes
1 Year Ago
naval_update -> pt_boat_gameplay_pass
1 Year Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from naval_update
1 Year Ago
ocean tropical shore stuff
1 Year Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
1 Year Ago
merge from painting_colourpicker
1 Year Ago
Final'ish.
1 Year Ago
Undergrowth material tweaks.
1 Year Ago
Tropical variant of Strangler
1 Year Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
1 Year Ago
Profile the shit out of everything
1 Year Ago
merge from optimize_auth_list -> main
1 Year Ago
Make a warning editor only to avoid tanking fps
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
merge from optimize_findbyid -> main
1 Year Ago
1 Year Ago
Final'ish spawn tables.
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
Replaced mesh cull with rendererLOD on casino barge decks
1 Year Ago
Casino baked LODs
1 Year Ago
floating city 4 latest
1 Year Ago
Merge from boat_building
1 Year Ago
merge from fix_boat_drift -> naval_update
1 Year Ago
Add parenting to NPCSpawner and set it up for ghostships
1 Year Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
1 Year Ago
Fixed deep sea marker not extending to the end of the screen
1 Year Ago
RPG7 - viewmodel and texture update
1 Year Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
1 Year Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Fix compile error
1 Year Ago
Fix scientists walking through the container on ghostship_d
1 Year Ago
Single 50cal anim update
1 Year Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
1 Year Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
1 Year Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
1 Year Ago
Merge: from main
1 Year Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
1 Year Ago
LoadingScreen toggles its soft mask
1 Year Ago
DeathScreen toggles its canvas too
1 Year Ago
exported latest rpg skin anims and rig
1 Year Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
1 Year Ago
Buildfix: add missing namespace using Tests: none, trivial change