reporust_rebootcancel

158,223 Commits over 4,566 Days - 1.44cph!

1 Year Ago
merge from deepsea_terraintexturing_leak
1 Year Ago
properly destroying leaked deepsea shorevector / coarseheight / waterheight textures when re-generating
1 Year Ago
Updated RPG store video
1 Year Ago
handle uninitialized heightmap properly for shorevector gen (happens with scene camera in some cases)
1 Year Ago
RPG steam icon
1 Year Ago
Fixed RPG store page using the wrong atlas
1 Year Ago
HeavyPlatePants repose/lods
1 Year Ago
HeavyPlateJacket repose/lods
1 Year Ago
small engine fuel always accessible from pie menu, proxy func changes the order if you're looking at the fuel access collider to prioritize it
1 Year Ago
merge from engine_improved_fuel_access
1 Year Ago
More optimisation and geo reduction to floating walkway kit pieces (ongoing WIP)
1 Year Ago
halved shore vector generation time in editor with batched water depth queries (250ms off the time to get into playmode) - we should jobify the DistanceField stuff as well, but this is a quicker win
1 Year Ago
merge from floating cities
1 Year Ago
merge from naval update
1 Year Ago
Fixed mission giver NPC position in FC3 and 4 S2P all FCs
1 Year Ago
Merge from parent
1 Year Ago
fixed paddling pool static and its water plane not culling adjustments to culling distances of following static entities art: boombox, blackjack table, bandit sentry (also uses single drawcall AK47 now instead of 4 mats world model), recycler, slot machine, spinner big wheel, playing card tables ridiculous spinner wheel dropbox drawing distances fixed arcade machine static, bunch of optims
1 Year Ago
Merging main to main/fpbuild_jenkins
1 Year Ago
Updating flare rig joints
1 Year Ago
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1 Year Ago
FC barge 3600/4200 shadow proxies
1 Year Ago
disabled shadow casting on some outliers from floating walkways set prefabs
1 Year Ago
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1 Year Ago
Merge from main_merge_31_oct_try_again
1 Year Ago
Delete duplicate DDrawCommand file CopyPaste updates Reapply junkpile water changes
1 Year Ago
Fixed wonky 3P chainsaw orientation.
1 Year Ago
Merge from shiplighting
1 Year Ago
Merge from foliage_instancing
1 Year Ago
Merge from (parent) naval_update.
1 Year Ago
Added lighting to the 4 variants with bespoke tweaks.
1 Year Ago
Spotlight.on.cool flare tweak.
1 Year Ago
Merge from main (attempt 2, same as last time but kept destination changes on copypaste)
1 Year Ago
Merge from main (deeply cursed merge) Manual changes in: GameManifest-Generate.cs CopyPaste.cs BaseNetworkable.cs BaseEntity.server.cs - could not merge at all, ran text merge GeneralEditorPrefProvider.cs - could not merge at all, ran text merge GameUI.Hud.Map.prefab - kept source changes, will need to redo naval map changes JunkpileWater.cs - complete nightmare, kept source changes and will redo naval changes
1 Year Ago
Merge from foliage_swap
1 Year Ago
Merge from main
1 Year Ago
Override the lerp, not the position
1 Year Ago
Add rotateAroundMuzzlePoint slider to ViewmodelSway component Add a overrideSwayOriginPoint field, can be used to modify the other side of the sway lerp (overrideSwayOriginPoint -> muzzlePoint with rotateAroundMuzzlePoint lerp value)
1 Year Ago
Removed swimScale and swimSpeed from riflebullet and snowballgunbullet Projectiles as it was contributing to trajectory mismatch projectile invalids
1 Year Ago
material color tweak to better track the unoptimised original look
1 Year Ago
First WIP prototype for component displaying box skins
1 Year Ago
fixed interior props cull group being disabled (was temporary)
1 Year Ago
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1 Year Ago
added walkway A ambience files
1 Year Ago
tweaked sec tower LOD3 alpha cutout enabled LightGroupAtTime on barges distance tweaks to lift killed shadows on sec tower spotlights
1 Year Ago
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1 Year Ago
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1 Year Ago
heavy_helmet_overlay_fix -> main
1 Year Ago
Fix binoculars + the heavy helmet from rendering weird
1 Year Ago
security tower a lod3 baked now
1 Year Ago
setup flashlight refresh vm anims