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158,369 Commits over 4,566 Days - 1.45cph!

12 Months Ago
M92 - Texture updates
12 Months Ago
Hide chat log for autoswitching if the channel didn't change
12 Months Ago
Fixed portal renderer toggle convar not working Moved a bunch of replicated convar to client only
12 Months Ago
scientist_boat_ai_improvements_3 -> naval_update
12 Months Ago
12 Months Ago
scientist_boat_ai_improvements -> naval_update
12 Months Ago
- Better AI attacking turret distance checks - Better turret DOT checks
12 Months Ago
- Ensure when leaving a state the correct target is cleared - Fixed a bug when leaving RAM states - More debug logs - Ensure when leaving seek state that we clear active target
12 Months Ago
Fixes
12 Months Ago
- Rewrite and cleanup of pursue behaviour - Multiple NRE fixes - Better print outs
12 Months Ago
12 Months Ago
The big one - deleted old models, materials and viewmodel anims, moved new models and materials to main folder medical syringe with new model and anims all functional
12 Months Ago
Fixed fireball yellowification.
12 Months Ago
Removed InitBounds hack in deep sea portal UpdateRenderer
12 Months Ago
Fixed floating city losing their global networkness on save restore
12 Months Ago
- Wrap floating cities in the same avoidance triggers as Oilrig
12 Months Ago
merge from naval_update
12 Months Ago
fixed worldmodel outline not showing
12 Months Ago
merge from main -> puzzle_reset_changes
12 Months Ago
Add 'BoatAIAvoid' Triggers, this will stop the boat ai from 'crashing' into areas with lots of small obstacles - Wrapped Oilrig - Wrapped Large Oilrig
12 Months Ago
Ignore new multi command behaviour for binds, they already handled chaining before.
12 Months Ago
front 50cal view model camera animations - block out
12 Months Ago
lowered research costs to be in line with new workbench values
12 Months Ago
- Better 'get' and 'give up' targetting detection - Fixed target claiming possibly happening on the same boat thats trying to get rid of the target - Standardised check system - Applyed it across all targetting logic
12 Months Ago
Fix client boat building blocks after paste
12 Months Ago
All consumables can no longer be used when both hands are occupied (driving a mountable that blocks item usage) ^ This is a stopgap change until hotbar food eating is implemented Improved "disabled" menu option text to be more generic.
12 Months Ago
Minor mat tweaks for lighting behaviour. LOD1 popping improvements.
12 Months Ago
merge from main
12 Months Ago
Reworked the supply drop to fix the visual regression.
12 Months Ago
Add proper null check when dismounting weapon seats
12 Months Ago
Merge from parent
12 Months Ago
Compile fix
12 Months Ago
merge from boat_building
12 Months Ago
Updating rf transmitter deploy animation
12 Months Ago
Predict reload syncvar
12 Months Ago
Merged the initial dock & edit test to save us all the hassle of trying to dock boats.
12 Months Ago
- Apply head animations to be in reference to the starting head position/rotation
12 Months Ago
blowpipe animation updates
12 Months Ago
Merge: from spectate_dontfloodsnapshots - Fixes spectate not working in UsePlayerUpdateJobs 2 case Tests: tried to spectate occluded player
12 Months Ago
Bugfix: Ensure initial player snapshot gets sent to spectator in UsePlayerUpdateJobs 2 case Tests: on craggy with UsePlayerUpdateJobs 2, took 2nd player behind a hill to occlude, then tried to spectate them - confirmed that the first snapshot got sent.
12 Months Ago
Merge from horse_medsyringe_healing
12 Months Ago
Fix mission event for healing using wrong prefab ID
12 Months Ago
mini fridge corpse mesh
12 Months Ago
- Added a script to convert skinned mesh renderers to mesh renderers - Parking these extra changes right now (for a few days)
12 Months Ago
Merge from parent
12 Months Ago
viewmodel camera animations for rear 50cal
12 Months Ago
merge from tax_convars_rename
12 Months Ago
Ensure the wind turbine transmission also rotates. Rotates in the opposite clock direction (as it would in real life)
12 Months Ago
mini fridge added gibs and updated lods updated deploy and item prefabs adjusted slot count to 30 (temp needs gameplay pass) updated bounds update manifest
12 Months Ago
Restored missing entities.RemoveAll in copypaste after filtering prefabs