reporust_rebootcancel

154,116 Commits over 4,536 Days - 1.42cph!

1 Year Ago
Fix serialized fields defined inside SERVER or CLIENT causing reimports - HotAirBalloon - Client - Projectile - InstancedDebugDraw - AutoTurret - PanelLight - SpatialBiomeFog - VolumeClouds - WorkshopWeather - FPSLogger
1 Year Ago
Missing plank item changes from earlier
1 Year Ago
Add support for spawning the new scientists, but lets stay with the old ones for now
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Swap avoidance Physics.Spherecast to GamePhysics.TraceAllUnordered, should be a bit more reliable Further simplification to avoidance code, not 100% sold on it so im commenting out for now
1 Year Ago
Replaced the original wall collision mesh rather than importing a copy so I dont break static wallls using the original. Tests fine in editor on deployable and bandit town walls
1 Year Ago
Make the cannon handle spin depending on the height of the back block, raise/lower the back block as the cannon rotates
1 Year Ago
Replace old model with the new LODed model. Adjust: cannon hand IK, pitch clamping to fix the cannon clipping into itself, mount anchor offsets.
1 Year Ago
Update: UI_StoreTakeover.AssignStoreBundle utility to assign it's icons to ui/store.bundle - Ran Assign Store Bundle on all takeovers Tests: inspected meta changes
1 Year Ago
Rebase on /main
1 Year Ago
Speed up motion list execution 30x by caching matrices and checking them for changes.
1 Year Ago
Update: ItemStoreTakeover - stores paths to icon textures - Updated StoreTakeoverDrawer to visualize sprites from paths instead of ItemStoreTakeover fields - ran update paths on relevant prefabs Not decoupling sprite fields from ItemStoreTakeover just yet - gonna do it as a separate submit Tests: interacted with prefabs in the editor, confirmed that it's rendering correct images and paths are present
1 Year Ago
merge from deployable_cannon
1 Year Ago
Suppress warning in prefab preprocess for when we're running in CLIENT and SERVER, otherwise it shows up as unreachable code.
1 Year Ago
Rework cannon reloading: - Don't start reloading if we have no ammo - Cancelling a reload restarts reload progress
1 Year Ago
Anchor icon
1 Year Ago
network++
1 Year Ago
meta_shift/loot -> /main
1 Year Ago
Fix NRE when shooting ballistas and canons
1 Year Ago
fixed missing blueprint fragment world model outlines
1 Year Ago
Toggle all the cart button animators when the store is not visible
1 Year Ago
Fix tile being added on background thread instead of main thread after refactor, fix tile being added twice
1 Year Ago
Advanced BP fragment typo fix
1 Year Ago
meta_shift/loot -> main
1 Year Ago
Updated hackable crate loot table, more variance Reduced slots, dynamic loot container Added title
1 Year Ago
Sails and anchors can not be raised or lowered during boat building.
1 Year Ago
created 3p chainsaw idle breathing anim and applied to its override controller
1 Year Ago
4k sail textures
1 Year Ago
Added debug.printanimators to print the status of all the animators in the scene
1 Year Ago
merge from naval_update
1 Year Ago
Use timers for anchor/sail
1 Year Ago
Manifest
1 Year Ago
Merge from parent
1 Year Ago
broom flag for sail
1 Year Ago
Merge from main
1 Year Ago
/meta_shift/loot -> main
1 Year Ago
Updated water treatment plant, radtown satdish and sphere tank puzzles
1 Year Ago
meta_shift -> main
1 Year Ago
radtown puzzle wire update s2p
1 Year Ago
updated dome puzzle wires
1 Year Ago
ferry terminal s2p
1 Year Ago
merge from store_atlases
1 Year Ago
Fixed arctic and floor wallpaper pack brandings alpha
1 Year Ago
ferry terminal puzzle wire update
1 Year Ago
merge from main
1 Year Ago
fixed arctic research base bp fragment spawner
1 Year Ago
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1 Year Ago
Allow head look (lets the scientists actually target things) whilst they are on the boat