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156,627 Commits over 4,566 Days - 1.43cph!

1 Year Ago
Merge from main
1 Year Ago
Warhammer store page
1 Year Ago
edited small engine anims as they were too subtle previously
1 Year Ago
Add PlayerBoatPrivilege derived from VehiclePrivilege, overrides looking at engine. Make LookingAtEngine virtual on VehiclePrivilege. Added PlayerBoat.GetParentPlayerBoat as an easy way for an entity to find it's parent boat.
1 Year Ago
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1 Year Ago
Recreate the left,right and single 50 cal entities with the new prefabs Get it hooked up like before
1 Year Ago
Fix NRE in server builds when scientists are talking to each other
1 Year Ago
- Create buffers with correct flags according to `buffer_upload_mode` - Set default buffer upload mode to be "indirect" (1) - Disallow changing `buffer_upload_mode` during gameplay
1 Year Ago
Update: refactor ServerUpdateOcclusionParallel to allow for experimental changes Tests: compiles in editor
1 Year Ago
added boat_construction_plans + boat_construction_plans_diff to differentiate itself from building plans colour more inline with icon
1 Year Ago
backpack unlock
1 Year Ago
Large backpack rarity
1 Year Ago
Play cannon fire fx when shooting the cannon, add effect recycle to cannon fx.
1 Year Ago
naval_update -> pt_boat_2
1 Year Ago
xmas ceilingpaper tweaks
1 Year Ago
Update: add a bunch of optimization TODO notes for UsePlayerUpdateJobs 2 Gathered from inspecting 330p server snapshot from a late-in-the-patch-cycle server. Will clean-up before merge. Tests: none, trivial merge
1 Year Ago
Fix cannonballs hiding the rpg prefab until they were moving rather than their own visuals. wtf
1 Year Ago
Add projectile info for cannonballs
1 Year Ago
iterations on the plank audio files
1 Year Ago
Added warhammer store page prefabs, using placeholder assets for now Added a scroll view to the store DLC page
1 Year Ago
RPG7 - adjusted weapon position on wild west DLC racks
1 Year Ago
texture import setting tweaks to xmas floor and ceilingpapers
1 Year Ago
RPG7 - weapon rack peg adjustment to fix clipping
1 Year Ago
RPG7 - world model collider and weapon rack adjustments
1 Year Ago
added gibs for the boat building platform and correct referenced them in .deployed prefab. fixed shading issues on platform
1 Year Ago
structure to query drag by angle from flattened pre-baked data (dummy data for testing)
1 Year Ago
edited vm rpg skin anims
1 Year Ago
Merge from boat_building
1 Year Ago
Fix steering wheel/mailbox issue (properly this time?)
1 Year Ago
enabled texture streaming (mips) on halloween wallpaper textures
1 Year Ago
Merge from parent again
1 Year Ago
moved rotation guides on wallpaper guides to the top so they're visible with new guide shader
1 Year Ago
merge from Project_Hammer
1 Year Ago
Fixed NRE on boot caused by chicken coops
1 Year Ago
artist pack branch
1 Year Ago
Buildfix: add missing CLIENT guards Tests: build all configs locally
1 Year Ago
Revert rotations on guide mesh now that the animation is fixed
1 Year Ago
updated anchor.deployed to now properly reference anchor gibs
1 Year Ago
wip xmas ceilingpaper
1 Year Ago
Fix steering wheel id
1 Year Ago
anim update based on feedback
1 Year Ago
1 Year Ago
Merge from parent
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from steering_wheels_fix
1 Year Ago
merge from main
1 Year Ago
Merge: from analytics_queue_rewrite - New analytics uploading backend, disabled by default (analytics.usev2) - New debug vars - analytics.log and analytics.dryrun Tests: unit tests, used both old and new analytics backends and monitored logs
1 Year Ago
Sail gibs
1 Year Ago
Updating small ramp rig skinning
1 Year Ago
disabling shadow casting on late LODs of casino CH47