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154,374 Commits over 4,536 Days - 1.42cph!

1 Year Ago
floating city 2 flow polish, better connection to casino barge
1 Year Ago
halved vertex AO intensity on chicken cages (material)
1 Year Ago
Merge from small_engine
1 Year Ago
Merge from outboard_motor
1 Year Ago
Merge from main
1 Year Ago
Merge from material_reserialization_tool
1 Year Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
1 Year Ago
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1 Year Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
1 Year Ago
Merge from naval_update
1 Year Ago
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1 Year Ago
merge from vm chainsaw update
1 Year Ago
merge from store_atlases
1 Year Ago
Fixed atlas issues in steam inventory screen
1 Year Ago
merge from main
1 Year Ago
Underwater fixes.
1 Year Ago
Splatting & sculpting
1 Year Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
1 Year Ago
merge from clamp_mipmap_reduction -> main
1 Year Ago
Clamp max mipmap reduction from 7 -> 3 (1/8th resolution) to match the lowest texture quality we expose in settings and prevent all textures from turning blurry when we run over our texture streaming budget
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
merge from fix_analytics_twig_cost
1 Year Ago
Fix wood spent on twig not included in analytics
1 Year Ago
- Various fixes for oil rig mission - Bonus rewards are now displayed in the mission complete screen if you achieved them - Various fixes and improvements for how rewards are displayed in the editor mission preview window~ - Bonus rewards can now also be non-items - Cleanup bits of MissionsHUD, moved UpdateTImeText to InvokeRepeating
1 Year Ago
merge from fix_turret_ddraw -> main
1 Year Ago
Remove ddraw left in when debugging
1 Year Ago
merge from main -> fix_turret_ddraw
1 Year Ago
merge from qol_scale_command -> main
1 Year Ago
Add `ent scale` command to test scaling of entities on vanilla servers
1 Year Ago
Reference count textures loaded by HttpImage, unload them when no longer referenced
1 Year Ago
metabolism_fast_fix -> main
1 Year Ago
Attempted fix for metabolism ticking too fast Swapped over to a double rather than a float
1 Year Ago
merge from modding_community_merges -> main
1 Year Ago
Fix compile errors again
1 Year Ago
merge from modding_cui_merges -> main
1 Year Ago
Fix incorrect codegen (I tested for compile errors before merging but ok)
1 Year Ago
merge from crosshair_customization
1 Year Ago
Fix import popup not being centered
1 Year Ago
Fixed sleeping players above-ground being killed by train tunnel PuzzleReset volumes by applying "Ignore Above Ground Players" bool to more prefabs. Prefabs changed: - corridor_straight_a_18m - corridor_straight_a_36m - corridor_straight_a_72m - train_tunnel_double_stop_a - train_tunnel_double_straight_a
1 Year Ago
merge from modding_cui_merges -> main
1 Year Ago
Add BasePlayer to front of `DragRPC()` and `DropRPC()` modded server hook methods
1 Year Ago
merge from modding_cui_merges -> main
1 Year Ago
Expose ability to set scroll view normalized position - horizontalNormalizedPosition - verticalNormalizedPosition
1 Year Ago
Only allow spaces between padding to follow with how Vector2Ex.Parse() works
1 Year Ago
Merge layout group PR #75
1 Year Ago
Allow the other way around and let any graphic object declare itself as the placeholder - a Text object sent after an InputField can define `placeholderParentId` with the ID of the input field to make itself the placeholder without having to ensure the child text is sent before the input field Rename placeholder -> placeholderId
1 Year Ago
Add support for input fields to assign a placeholder graphic manually - up to the server to ensure they send the placeholder text (or image?) before the input field is sent (can be same RPC, needs to be ordered correctly or will print warnings)