reporust_rebootcancel

158,578 Commits over 4,566 Days - 1.45cph!

12 Months Ago
atlas B - textures and material
12 Months Ago
naval_update -> turret_head_animations
12 Months Ago
SoundDefinition can specify if a sound should stop when its parent is destroying instead of always finishing rpg7 viewmodel anim sounds stop on parent destroy
12 Months Ago
merge from boat_building
12 Months Ago
scientist_boats_ai_improvements_3 -> naval_update
12 Months Ago
Some more tuning: - Reduce group cohesion a little (they were a bit too stuck into groups) - Can jump to a new macro target earlier (makes them less stubborn) - Increase how far out they need to be before they will begin pulling towards the centre - Greatly increase the applied centre force (they cant get out of moving to the centre as easily)
12 Months Ago
Reynolds wander isn't working very well for us - boats seem to bunch up on the same map edges Rewrote all of the boat wander state: - Now pick macro and micro directions - Macro is a fixed target point (within deepsea bounds or in random direction) - Micro is the same Reynolds stuff but done simpler - Combine them together for a bit of a better approach Boats now traverse around the whole of the deepsea bounds rather than sticking to an edge. Much cleaner and more reliable
12 Months Ago
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12 Months Ago
Gibs
12 Months Ago
matrix display preview model added with initial textures to check visibility, added to display prefab
12 Months Ago
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12 Months Ago
Rust Birthday Balloons - Updated textures with few changes, higher albedo resolution on clumps, updated models shading for wind shader, raised speech bubble balloon to head height
12 Months Ago
default ttk values to 1.0
12 Months Ago
Added default values for instanced properties when using mesh instancing with particles
12 Months Ago
String meshes.
12 Months Ago
got test scene working properly
12 Months Ago
merge from ice_sculptures/sdf_sculpting
12 Months Ago
Remove displacement from hull pieces
12 Months Ago
Disable dynamic occlusion pausing until further fixes because it seems to be enabling static occlusion long before parenting is finalized, causing it to think the static position is 0,0,0
12 Months Ago
Update: LimitedTurnNavAgent sets npc's position via helper functions - ScientistNPC2 overrides it to optionally map on to the detached navmesh if it's on a ghost ship - LimitedTurnNavAgent uses navmesh positions to calculate steering to waypoint in FaceTarget mode (think it was the original intent anyway) There's a bunch more code that needs to be converted just to be safe with strong waves Tests: spawned ghost ship away from craggy, enabled AI, and ran around to different areas - scientist caught up, were able to shoot me
12 Months Ago
Texture size opt.
12 Months Ago
exported latest viewmodel flashlight refresh anims
12 Months Ago
Mummymask repose
12 Months Ago
Update: GhostShip spawns navmesh instead of NavMeshSurface - Disabled NavMeshSurface on GhostSHip prefab (will need to do it for the rest later) This stops NavMeshSurface constrantly running add-remove navmesh every server frame. Need to figure out how to tie it to NPCs Tests: visualzied navmesh in editor via gizmos, checked profiler to not see any more NavMeshSurface::UpdateActive calls
12 Months Ago
Added missing volume changes to stair prefab. Removed the old volume check implementation now it's not used anywhere.
12 Months Ago
merge from deep_sea
12 Months Ago
Disable deep sea in the AutomatedTests scene
12 Months Ago
Restored copypaste snap to zero height option (was lost in the merge)
12 Months Ago
Fixed more copypaste merge issues
12 Months Ago
Holster updates for bows and boomerang
12 Months Ago
Child RendererBatch disabling now handles entities with multiple RendererBatch correctly
12 Months Ago
tshirt repose
12 Months Ago
merge from boat_building
12 Months Ago
merge from new_bbs_volume_checks
12 Months Ago
12 Months Ago
Remove debug drawing
12 Months Ago
Setup bbs required volumes for all relevant boat pieces
12 Months Ago
Bow animation updates to fix bugs
12 Months Ago
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12 Months Ago
Added RequireBoatBuildingVolume. wip, allows fixing of building overlap, and is also a more efficient solution than the previous boat building station volume checks. Setup on initial first few test prefabs.
12 Months Ago
codegen
12 Months Ago
merge from gui_sculpting
12 Months Ago
Triangulated obj mesh
12 Months Ago
undid some questionable shader changes, need a way to supply a triplanar anchor for sculptures or it pans when rotating them in-gui
12 Months Ago
Burlap pants repose Male/Female + LODs
12 Months Ago
RPG 7 - Weapon rack tweaks (missing info in prefab)
12 Months Ago
codegen
12 Months Ago
merge from ice_sculptures/gui_sculpting - bit broken still
12 Months Ago
sculpture item not hidden
12 Months Ago
Jackhammer animation updates