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155,882 Commits over 4,566 Days - 1.42cph!

1 Year Ago
Rust 12th Birthday Cake - Created optimized mesh LODS for world model and viewmodel. Updated projectile, wm prefabs.
1 Year Ago
merge from deep_sea
1 Year Ago
Fixed deep sea exit portal not working
1 Year Ago
Removed obsolete tags from floating walkway kits
1 Year Ago
Initial split of Terrain_CoarseHeight for deepsea, just blank texture for now
1 Year Ago
Merge from parent
1 Year Ago
Removed the random GiveUp text ddraw randomly telling me to give up in editor
1 Year Ago
Fixed IsInsideInnerBounds returning false when in the deep sea
1 Year Ago
Added Spike trap model component
1 Year Ago
reduced visible distance for casino indoor props, but took out some props to draw further to reduce popping raised interior culling volume because we should not see the interior furniture at street level (+1k batches otherwise) added a regular props_culled culling group for props on the outside to cull like other barges re-organised prefab categories to be in line with other barges hierarchies added some polygon surfaces inside the casino floors to help with automatic culling of objects below
1 Year Ago
merge from naval_update
1 Year Ago
Adding 50 cal rigs
1 Year Ago
Add a bunch of profiler samples to other things in OnPreCull() and code that uses CommandBufferManager to clarify profiling output
1 Year Ago
Casino structure prefabs: ensured world layer on mesh object converted renderers to use MeshLOD when possible RendererBatch added where it makes sense Draw distance pass to ensure pickup by HLOD, reduced draw distance on smaller elements of the building
1 Year Ago
merge from boatspawner_nudge_fix
1 Year Ago
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1 Year Ago
merge from iceberg_icesheet_barricade_fix
1 Year Ago
Fix typo in CommandBuffer.EndSample() name
1 Year Ago
floating_city_casino signs prefabs layers, missing mesh cull
1 Year Ago
Rust 12th Birthday Cake - Added subsurface profile bind to the world model prefab mesh.
1 Year Ago
Start with simple culling of frustum planes on main thread - cuts command buffer from 0.40ms -> 0.10ms (0.20ms on 2.5km render range?), increases creation of CommandBuffer from 0.10ms -> 0.13ms - add more profiler samples
1 Year Ago
Add sample names to the FillCommandBuffer_Depth CommandBuffer so you can see how long the WaterCamera part of the command buffer takes and how long specifically for lakes and rivers to render
1 Year Ago
Added SkinnedMeshBaker to player model, switches to a non skinned mesh at 10m (obviously too low but good for a/b testing) Added graphics.bakedSkinnedMeshes and graphics.RefreshAllAnimatorLods convars for testing Seems to save about 0.6ms/frame in an isolated bandit town
1 Year Ago
AnimatorLOD now has a BakedSkinnedMesh field, if assigned the skinned mesh will be baked and the LOD will switch to that renderer when the animator is disabled
1 Year Ago
Remove all Linq usage in PlayerModel (not really related to this task but should help garbage)
1 Year Ago
Subtract 133193 (cinematic_play_fallback)
1 Year Ago
Merge from naval_update/floating_cities
1 Year Ago
Made a visual only version of the chicken, spawning fully AI driven chickens to sit in a cage is pointless S2P floating city 1+2+3
1 Year Ago
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1 Year Ago
pt_boat_gameplay_pass -> naval_update
1 Year Ago
Compile fixes
1 Year Ago
naval_update -> pt_boat_gameplay_pass
1 Year Ago
Add client prediction to ServersideMountedWeapon aiming This means players can now move the turret around indepdently of the server Do reconcilliation on server receive state (if out of date enough) This is now just a checkbox on any ServersideMountedWeapon. Still requires some further improvements, but will work for now Also added seat caching to Mounted Weapons
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
Merge from naval_update
1 Year Ago
ocean tropical shore stuff
1 Year Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
1 Year Ago
merge from painting_colourpicker
1 Year Ago
Final'ish.
1 Year Ago
Undergrowth material tweaks.
1 Year Ago
Tropical variant of Strangler
1 Year Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
1 Year Ago
Profile the shit out of everything
1 Year Ago
merge from optimize_auth_list -> main
1 Year Ago
Make a warning editor only to avoid tanking fps
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
merge from optimize_findbyid -> main