reporust_rebootcancel

154,405 Commits over 4,536 Days - 1.42cph!

1 Year Ago
merge from bed_improvements - beds are now community skinnable
1 Year Ago
Experimenting with atlas variants, so we can have a downsampled variant we can use for gallery miniature images instead of relying on mip maps Disabled mip maps on all store atlases and assets
1 Year Ago
Update: restore ItemStoreTakeover serialized layout - should allow to merge-and-upgrade all prefab changes, I hope. Will remove it post-merge. Tests: editor compiles
1 Year Ago
halloween floorpaper minor tweaks
1 Year Ago
▉ ▊▉ ▋ ▍▄█▋▌▊▍▋▄ ▋▆▊ ▇▇ ▄█▋ ▌█▇▌▍▅▍▇ ▍▇▇▍▋▋ ▇▌ ▅▆▇▉▇▉▆▅▆ ▌▆▇ ▇▅▋ ▉▅▊▋▅▆▍▄ ▍█ █▌▆ ▉▋▆▄▌▋▅ ▅▋▌ █▇▆▆▉ ▄▌ ▉▍▌▉▌▋▅▄▆▊ ▆▅ ▇▄▌▋▍▉█▊▆ ▉▊▍▊▋ ▇▅▇▌▍▇▍▄▍▉▍▋▋▄▄ ▍▉▄▍▍▇▋▊▊▆ ▋▅█▊ ▍▆▍▍▄█▄▋
1 Year Ago
▄ ▇▌▉▉▆ ▍▆▊▆ ▆▍▇▆▉▍▍▋▄▄▊▊▇▄▋▆▆▆▄▅▄
1 Year Ago
Create tooling to setup mesh LODs for terrain chunks.
1 Year Ago
▍ ▅▅▊▋▋ ▅▆▆▌ ▆▌▊▅▋█▆▆▍█▅▊▊▊▇▋▌▌▍▍
1 Year Ago
█ ▌██▆▌▋▋ ▄█▉▄ ▍▊▄▌ ▌▊▍▄▄█ █▆ ▆▄▍▅▊▅▅▋▉ ▊▊▅▍▄▅▍ ▍▊▄ ▊▍▍ ▌▅▋▉█▄
1 Year Ago
Steering wheel dismount position improvements for better mounting in tight spaces
1 Year Ago
Add test save with wall destroy bug epo
1 Year Ago
merge from main
1 Year Ago
Tests: add a unit test for AssetBundleBackend to check if out of order async works Napkin code, will clean later once decided that this branch is merged back Tests: ran unit test in editor
1 Year Ago
Boat block health increases
1 Year Ago
improved flow on floating_city_floating_walkways_B
1 Year Ago
set up hmlmg to be skinnable
1 Year Ago
halloween floorpaper wip
1 Year Ago
▅ ▇▄▌▌▇ ▇▋▉▄ ▊▊▊█▊▇▋▆▊████▅▄▇▊▋▇█
1 Year Ago
merge from main
1 Year Ago
merge from main #2 missing file
1 Year Ago
▄ ▅▆▄▄▌▉▋ ▄▉▋▉ ▍▇▌▌▄▋█
1 Year Ago
▉ ▆▅█▊▆ ▆▆▋█ ▉▆▌▋
1 Year Ago
Merge from main
1 Year Ago
merge from main
1 Year Ago
bed skinnable asset setup - need to test workshop
1 Year Ago
█ ▄▇▉▌▋█▆▆▍▉▅ ▅▋ ▍▉▅ ▇▇▅▍▋ ▉▆▍▆▆▍▇▊▊▋▆ ▄▊▅▌▇ ▆▌▇▆▍▄▌▋ ▄▌▉▉▋▋█▆▋▊▉▄▉▉▉█
1 Year Ago
Added a temporary separate (just for playtest) placement guide prefab for cannon so you can see it correctly. Rotated placement 180 degrees so you can place cannons facing outwards from on a boat.
1 Year Ago
merge from main
1 Year Ago
Merge from emission_mask_scrolling_and_blinking
1 Year Ago
Reserialized all materials from the Rust/Standard and Rust/Standard (Specular Setup) shaders to account for new emission feature shader properties
1 Year Ago
floating city 2 flow polish, better connection to casino barge
1 Year Ago
halved vertex AO intensity on chicken cages (material)
1 Year Ago
Merge from small_engine
1 Year Ago
Merge from outboard_motor
1 Year Ago
Merge from main
1 Year Ago
Merge from material_reserialization_tool
1 Year Ago
Added an option for processing all shaders and made the materials visible within the scene to ensure they get rendered to serialize new shader properties correctly on each material
1 Year Ago
▄ ▌▋▋ ▋▄▇ ▆▄▇ ▇▄▋▇ ▇▆▉▆▌▆▉▇▉ ▍▆▋▋ ▋▇▅▄▍▄▉▇▇▍▅▅▊█▆▊▍
1 Year Ago
moved interactive prefabs and NPC vendors into their specific barge prefabs removed the vertex stream rebuilder script from the prefab object in floating_city S2P
1 Year Ago
Merge from naval_update
1 Year Ago
▌ ▄▉█▄▋▊▆▆ ▅▌▇▊▆▅ ▉▄▉▊▌ ▋▌▉▌ ▊▌▉▄▊▇▌▇▊█▆▄▍▄▅▆▌▊▆▆
1 Year Ago
merge from vm chainsaw update
1 Year Ago
merge from store_atlases
1 Year Ago
Fixed atlas issues in steam inventory screen
1 Year Ago
merge from main
1 Year Ago
Underwater fixes.
1 Year Ago
Splatting & sculpting
1 Year Ago
Defer deleting images from HttpImage cache so we don't unload and then immediately load when refreshing UI (friends list, etc)
1 Year Ago
merge from clamp_mipmap_reduction -> main