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153,887 Commits over 4,536 Days - 1.41cph!

1 Year Ago
Move up #IF CLIENT
1 Year Ago
Codegen
1 Year Ago
Add ai data to all rhibs
1 Year Ago
Delete old mannequin folder - clone of the store mannequin folder under `TwitchDrops/` but unreferenced everywhere
1 Year Ago
fix rotatable painting socket angle values
1 Year Ago
Piper nigrum vines (27MB)
1 Year Ago
Decor DLC wallpaper (42MB)
1 Year Ago
Pilot ejector seat occlusion and normals (12MB)
1 Year Ago
Pilot hazmat (120MB, though unsure how many textures were used in end product)
1 Year Ago
Coconut gloves (20MB)
1 Year Ago
Coconut torso armor (25MB)
1 Year Ago
Enable streaming on mannequin textures (16MB)
1 Year Ago
merge from menu_optims
1 Year Ago
merge from menu_optims
1 Year Ago
merge from hackweek_crosshair_customization
1 Year Ago
Fix crosshair rendering below scope overlays
1 Year Ago
Fixed virtual scrolls not building correctly during warmup because of the disabled scrollrects
1 Year Ago
merge from main
1 Year Ago
Completely refactor dynamic stuff. Get rid of "mode", split it into 2 new toggle settings, that can be configured independently: "Dynamic Visibility" - whether or not crosshair gets hidden when aiming/alt-looking/etc "Dynamic Spacing" - whether spacing changes to indicate accuracy Hook them up to settings menu & crosshair code packing
1 Year Ago
merge from fix_streaming_wallpaper -> main
1 Year Ago
Enable texture streaming on wallpaper floors
1 Year Ago
merge from rotatable_paintings -> main
1 Year Ago
merge from main
1 Year Ago
Filled all the refs in all takeovers, removed the direct page reference field
1 Year Ago
Switched back store takeover page overlay references to GameObjectRef instead of using direct references
1 Year Ago
Increase voxel resolution in navmesh tiles overlapping monuments, instead of having a different navmesh for scientists
1 Year Ago
naval_update -> scientist_boat_ai
1 Year Ago
move colorpicker to separate assembly, refactor some jank third party code
1 Year Ago
Balancing forces like a fckn seesaw Target takes priority Avoidance is second unless its too close Wander forces as third
1 Year Ago
Fix chainsaw hit sounds not playing in first person
1 Year Ago
First pass on dynamic nav obstacles
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
merge from main -> naval_update
1 Year Ago
Merge from boat_building
1 Year Ago
merge from lop_entity_spawn_time -> main
1 Year Ago
Add `logentityspawntime` admin convar to print out spawn times on client - use `logentityspawntime_min` to control the minimum spawn times that are logged
1 Year Ago
Fix accidental negative collider on sail post
1 Year Ago
halloween floorpaper setup and wip textures
1 Year Ago
Fix getting stuck in the wander state if we exit seek without reaching our target
1 Year Ago
Make sure to not ignore non terrain colliders that aren’t oil rigs when generating the path
1 Year Ago
Update: UI_Store - drop UI_StoreItemOverlayPage references - resaved prefab Doesn't help with reducing RAM pressure, but allows us to take the next step of dnyamically loaded/unloaded bundles. Tests: Went to Abyss page in Editor. Built standalone, took a memory snapshot from main menu - offending assets still there
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
merge from fix_tags_levelurl -> main
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from parent
1 Year Ago
Include level url in server tags
1 Year Ago
Prepare migration of entities currently having a navObstacleComponent
1 Year Ago
Static versions of deployed/world model props, replaced in scene
1 Year Ago
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