reporust_rebootcancel

153,649 Commits over 4,536 Days - 1.41cph!

12 Months Ago
Add ClientIOLineEditor to allow for creating lines without requiring an entity.
12 Months Ago
merge from hackweek_crosshair_customization
12 Months Ago
Setup cannon pitch rotation, fix client side ammo display not resetting.
12 Months Ago
floating city save cleanup of the floating walkways prefabs
12 Months Ago
big tidy up of wallpaper folder so each pack has its own icons, materials, textures and skin assets folder. Removed any old now unsued folders. Renamed pack folders to include date of creation. Rebuilt skins list
12 Months Ago
split floating walkway prefab into 4 separate ones, updated scene increased the no build zone to encompass all the level area
12 Months Ago
Rejiigged hierarchy for barge painting
12 Months Ago
Add huge 3d text to sails showing their current state (open/closed) until we have anims.
12 Months Ago
Added WIP mannequin prop
12 Months Ago
More sail setup to match art
12 Months Ago
shifted t1 workbench around
12 Months Ago
merge form meta_shift
12 Months Ago
Remove a previous client side visual rotation hack for sail now we have art
12 Months Ago
Player updates for M39 and spray can item updates
12 Months Ago
Sail fixes
12 Months Ago
More cleanup and removing old code.
12 Months Ago
merge from drone_storage_slot
12 Months Ago
Quick commit before vert painting barges
12 Months Ago
Missed some files
12 Months Ago
drone height limits matched with player helicopters, uses the same set of HotAirBalloon convars that are shared between player controlled air vehicles already
12 Months Ago
- Added optional independent tiling and offset for the standard shader's emission map. - Added an emission mask with its own tiling and offset to determine where the emission should appear on a surface. - Improved formatting for the emission section of the material editor.
12 Months Ago
Merge from parent
12 Months Ago
Missions now reward more/better loot
12 Months Ago
Sail deploymennt guide mesh setup
12 Months Ago
PlayerBoat cleanup
12 Months Ago
More dirt added to blue containers
12 Months Ago
Updated sail prefab with artwork
12 Months Ago
merge from main
12 Months Ago
merge from menu_optims
12 Months Ago
Halloween Wallpapers - Initial setup
12 Months Ago
merge from meta_shift
12 Months Ago
Spike trap damage pass
12 Months Ago
Merge from parent
12 Months Ago
Merge from main
12 Months Ago
merge from main
12 Months Ago
Spawns
12 Months Ago
Ground spawns.
1 Year Ago
Avoidance direction will now favour towards a target if we have one rather than picking a direction from the outside edge in
1 Year Ago
Boats can now stay close or stay at a distance to a target: Opens up the ability for single boats to engage closly with the group staying a bit away
1 Year Ago
Fixed reticle in settings preview not getting scaled correctly when not connected to a server Get rid of IndependentScale, just do it myself
1 Year Ago
▌ ▇▇▅▍▅ ▆▍▆▉ ▉▌ █▄▊▆▅█ ▊▋▅▊█▅ ▊█▌▌▌▆▇█▌▍ ▌▇▄▆ ▍▌▋▅▄▅▆▋ ▊▅ ▌▇▍▉▅ ▍█▅▍▆█ █▇█▄▄▆▅▄█▅▇▅▍ █▋▄▄▊▇▌▍▌ ▋▍█▆▋▆▌ █▊ ▇▌▋▉▉▆▄▍ ▌▄▋▅▍▉▅▄▅█▍█ ▉▊▇▉▊▊█▊ ▌▉▍ ▅▄█ ▍▇ ▅▍▆▋ ▍▊█▋ ▅▊▋▇▇▅ ▊▋▌▍ ▅▋█ ▆▌▌▌█▅▇▅▉▅ █▊▌▍ ▆▅▆█ ▌▅▊▇ ▍▌▄▇▊ ▍▅ ▆▄▇ ▅▍▍▄ ▇▌▉▉▅▉▊▉▆▋█▆ ▇▊▊ ▉▆▊▋▌▌▄▋▅▉ ▇▄▇▄ ▅█▍▄▅ ▌▇ ▍▇▍▄▋█▉▇▌▇▉▉ ▉▉▄▉▅▅▅▇ ▅█▄▌▉▇█▅ ▆▉▆▆▋▇▊▍▊▋▄██ ▇▆▅ ▌█▋▉▄▍▋▌▍█ ▅█▇▅██▍ ▇▅▆ ▅▆▋▆▍▅ ▌▇▄▋▌▋▅▌ ▍▄▉▍▅▆▋▇▇ ▆ ▅▅▉▉▆▊ █▄▆▄ ▍▉ ▋█▉▌ ▅█▌▅ ▊▇▇█▅ █ ▌▍▆▌█▌▍ █▅ ▌▉▆ ▅█▆▋ ▉▅▍█▇ ▅█▆▅▇█▅
1 Year Ago
▇▅▊▌█▆▌█
1 Year Ago
progress on guide mesh rendering improvements
1 Year Ago
Refactor targetting checks into Check class Dont target fresh players: Onland In helicopters Too far above us
1 Year Ago
Fix color picker events, upgrade components to look more rust-y
1 Year Ago
Walkway LOD/COL progress
1 Year Ago
Various cleanup/refactoring/optimization bits Get rid of allocations, stop settings preview crosshair updating while menu is closed Add convar to reset crosshair back to default Fix compile error
1 Year Ago
w_hmlmg updates - re-skinned updated uv'd model & re-exported w_hmlmg_rigged - set updated rigged model to import mats (as per new workflow) - set mats on .entity to revert to receive updates - rebuilt .worldmodel prefab due to existing model used not being linked
1 Year Ago
Add colourpicker to workshop skin editor, switch skin editing rows to FlexElement
1 Year Ago
UI pages cache their scroll rect components and disable them when invisible