reporust_rebootcancel

156,890 Commits over 4,566 Days - 1.43cph!

1 Year Ago
Raised height of weapons vendor due to legs clipping (supplies barge)
1 Year Ago
merge from fc_shorevector_fixes
1 Year Ago
painted ocean topology onto shared FC terrain and rebaked shore vectors
1 Year Ago
handling null/empty heightslope and waterheight data in baked data properly (was trying to blit empty arrays)
1 Year Ago
Fix anchor visual state on entering network range or loading in.
1 Year Ago
merge from naval_update
1 Year Ago
Added tropical4 to the deep sea islands
1 Year Ago
merge from naval_update/island_scenes
1 Year Ago
Fix anchor not anchoring
1 Year Ago
Small boat crane (LODs and COL pending)
1 Year Ago
Added tropical3 to the deep sea islands
1 Year Ago
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1 Year Ago
Fixed anchor culling when lowered.
1 Year Ago
merge from naval_update
1 Year Ago
rebaked FC 1/2/3 so the data isn't infinity
1 Year Ago
merge from naval_update
1 Year Ago
Reverted landmark info component added to floating city, we won't use that for the map markers S2P floating city 1 2 3
1 Year Ago
Dont compare raw positions for state dirty
1 Year Ago
support minimum enforced shore distance on baked data to handle FC better
1 Year Ago
Fix rear turret being on the wrong camera mode
1 Year Ago
ClientIOLine slackLevels and originalPositions actually need to be serialised, moved them out of #if CLIENT
1 Year Ago
merge from naval_update
1 Year Ago
- Clean up texture streaming jobs - Fix wrong camera position in Streaming_FallbackSquaredDistanceJob - Add various debugging ConVars - Add "Indirect Instancing" UI Indicator
1 Year Ago
merge from naval_update
1 Year Ago
Fixed CLIENT SERVER serialized fields mismatch in - DeepSeaManager - SteeringWheel - ClientIOLine (was causing all monument prefabs to reimport) - PaintingFavouriteColorButton - PaintingFavouriteColours - RendererBatch
1 Year Ago
Force front turret to go into a neutral position when reloading (ugly right now)
1 Year Ago
Merge: from analytics_save - Adds a "save" event tracking when server creates a save Tests: triggered save in editor with logging
1 Year Ago
Update: add analytics save event Tests: ran an explicit save in editor
1 Year Ago
Chainsword engine now always starts, matches base chainsaw
1 Year Ago
New medical syringe anim set - first pass
1 Year Ago
Roll back recent inEyesView changes, not reliable enough
1 Year Ago
merge from oceansimulation_split - running two ocean simulations, all usage switches between based on position (like all other deepsea code) and batched queries gather indirect indices
1 Year Ago
1 Year Ago
Check for boat auth before entering edit mode
1 Year Ago
Fix npcs failing to land a shot when only the player head is sticking out, because of their distaste for landing head shots
1 Year Ago
1 Year Ago
fixed issues with batched ocean trace deferred jobs using AsDeferredJobArray for the rays in the IJobParallelForDefer OceanTraceJob as the indices now drive the deferred batch size and we still need a view of the rays list that is aware of the populated size in previous jobs. This maintains parallelism and a single set of job dependencies without needing a complete/sync
1 Year Ago
Commit progress - Setup bonus objective for underwater labs mission - Add persistent mission entities to MissionInstance, for tracking entities which exist outside of the mission and are not spawned as part of the mission. Entity info added alongside spawned mission entities in mission protobuf data - Small improvements for Divemaster and Hunter conversation dialogue - Fix NRE when opening dialogue graphs which contain speech nodes with several fail conditions - Small improvement for displaying mission list node - Add attribute and property drawer for ConversationData to display button to open graph view where a ConversationData asset is displayed in the inspector - Improved BaseMission editor inspector for objectives - String optimisation for MissionsHUDToDo - Conversation panel size no longer appears to quickly change after pressing a response and then waiting for server response
1 Year Ago
fixed WaterSystem NRE
1 Year Ago
Merge from boat_building
1 Year Ago
Merge from naval_update
1 Year Ago
merge from deep_sea
1 Year Ago
codegen
1 Year Ago
OceanSimulation split between deepsea and mainland - required extra indirection in most batched water queries but it's hidden away
1 Year Ago
merge from main
1 Year Ago
added rpg7 as skinnable of rocket launcher, set up skin.asset file
1 Year Ago
merge from 134460 - removbed SRGB from halloween wallpaper AO and adjusted other halloween wallpaper textures to compensate
1 Year Ago
Kreig shotgun now matches pump shotgun Pump shotgun ammo Magazine size 6 -> 8
1 Year Ago
Merge from map_work
1 Year Ago
Logs, compile fix