reporust_rebootcancel

154,179 Commits over 4,536 Days - 1.42cph!

1 Year Ago
Stop the boat driving if the driver gets doinked
1 Year Ago
Driver no longer has a gun out
1 Year Ago
Reduce number of feelers Prioritise forward direction Try to avoid flicking between similar directions
1 Year Ago
Floating city casino progress / finalized LOD0 Split the casino into multiple objects and setup prefabs for them Updated casino barge
1 Year Ago
Fix commands being sent from the console thread instead of being queued to the main thread
1 Year Ago
merge from main -> optimize_windows_console
1 Year Ago
Fifth attempt at avoidance logic
1 Year Ago
Fix broken bounds on the rhib storage drybox
1 Year Ago
Remove mounting debug code
1 Year Ago
Setup RHIB specific scientists Fix bounds on the new RHIB (actually play impact effects) Manifest
1 Year Ago
Merge from parent
1 Year Ago
Cherry pick boatai ddraw compile fixes
1 Year Ago
BoatAI ddraw compile fixes
1 Year Ago
Add override for custom workshop icon, more UI tweaks to update styling and improve UX
1 Year Ago
Remove VehicleWorld colliders from hull pieces
1 Year Ago
merge from meta_shit/loot
1 Year Ago
Sculpts & clifffs. Backup.
1 Year Ago
Fixed small spike trap desc typo
1 Year Ago
Fixed clipping fuse at ferry terminal s2p
1 Year Ago
merge from ui_animators_optims
1 Year Ago
Compile fix
1 Year Ago
merge from main
1 Year Ago
merge from ui_animators_optims
1 Year Ago
Death screen toggles its animators when not visible
1 Year Ago
anim event updates
1 Year Ago
Bugfix: ensure ui/store.bundle gets unloaded after all changes - UI_Store opens the first tab during warmup, outside of OnOpen, which unbalanced subscribe/unsubscribe calls. It also never closed the tab when itself being closed. Addressed both. Tests: clicked through tabs, then closed shop - no asserts fired. Need to test in bundle mode, that'll be next.
1 Year Ago
Bugfix: fix some items showing empty icons Tests: navigated through all tabs of shop and inventory - everything seemed present
1 Year Ago
merge from naval_update/deep_sea
1 Year Ago
Added a convar to disable the deep sea: deepsea.enabled
1 Year Ago
Moved default config generation from Bootstrap to server command `server.writeserverdefaultconfig`. Run codegen. Tested in editor.
1 Year Ago
Merge: from fix_missing_takeovers Images still missing - digging deeper Tests: navigated to store
1 Year Ago
Update: run Update Paths and Assign Bundle on MenuUI2_Store_General grids Tests: none, will test in parent branch
1 Year Ago
emissive tweaks to dia de los muertos
1 Year Ago
Doorway, low barrier, low cannon wall, low wall collider changes
1 Year Ago
Halloween Wallpaper - adjusted wood luminance levels
1 Year Ago
merge cannon_code to naval_update
1 Year Ago
Hull_square collider size changes
1 Year Ago
merge from naval_update
1 Year Ago
Clean up logging and include empty defaults in the cfg
1 Year Ago
added halloween bats and dia de los muertos wallpapers and build wallpaper skin files
1 Year Ago
Bugfix: warm up UI_StoreTakeover's Takeovers in more cases - Reimplemented warmup of StoreFeatured/General/Limited to first spawn empty tiles and fill them up once tab is opened Turns out, we can open tabs of store without opening store itself, resulting in an access to uninitialize takeovers. Couple empty item icons remain, will fix next. Tests: navigated to the store and clicked through bunch of tabs and scrolled around.
1 Year Ago
Fix missing material on cannonball, replace old cannon projectiles with the new model
1 Year Ago
cannon size changes
1 Year Ago
merge new cannonball model into cannon_code
1 Year Ago
Fix cannon ammo staying active after firing
1 Year Ago
merge from fix_occupied_menu_option -> main
1 Year Ago
Add `killofftracktrains` convar that can be disabled so you can spawn trains off tracks for testing in the editor
1 Year Ago
Add texture size text, add scrollbar for editing panel, convert more components to FlexElement
1 Year Ago
cannon ball
1 Year Ago
Fix train cars showing "Occupied" when trying to loot the storage with a driver in the seat - caused by "Occupied" menu option not checking how far you are from the mount point