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155,847 Commits over 4,566 Days - 1.42cph!

1 Year Ago
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1 Year Ago
Merge from naval_update
1 Year Ago
ocean tropical shore stuff
1 Year Ago
Tropical palm LODs slightly extended because the islands are small and we can afford it. Nudged trumpet tree canopy alpha clip a small fraction denser.
1 Year Ago
merge from painting_colourpicker
1 Year Ago
Final'ish.
1 Year Ago
Undergrowth material tweaks.
1 Year Ago
Tropical variant of Strangler
1 Year Ago
Change favourite colour convars to a single CSV convar, improve UI with buttons for dynamic sizing
1 Year Ago
Profile the shit out of everything
1 Year Ago
merge from optimize_auth_list -> main
1 Year Ago
Make a warning editor only to avoid tanking fps
1 Year Ago
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1 Year Ago
Merge from parent
1 Year Ago
merge from optimize_findbyid -> main
1 Year Ago
1 Year Ago
Final'ish spawn tables.
1 Year Ago
merge from naval_update -> deep_sea
1 Year Ago
Replaced mesh cull with rendererLOD on casino barge decks
1 Year Ago
Casino baked LODs
1 Year Ago
floating city 4 latest
1 Year Ago
Merge from boat_building
1 Year Ago
merge from fix_boat_drift -> naval_update
1 Year Ago
Add parenting to NPCSpawner and set it up for ghostships
1 Year Ago
Shrink ValidBounds back to 8km * 8km (old size) and rely on ValidBounds checking the DeepSeaBounds separately (we already added it but were both increasing the size & checking if the entity was inside the deep sea)
1 Year Ago
Fixed deep sea marker not extending to the end of the screen
1 Year Ago
RPG7 - viewmodel and texture update
1 Year Ago
Rust 12th Birthday Cake - Updated model asset, added textures and created subsurface profiles. Icon display updated.
1 Year Ago
Fix players nearby being teleported into the water below when a boat is purchased at fishing village For players to be "nudged" they now need to additionally intersect with a trigger instead of just being inside the nudge radius S2P fishing villages
1 Year Ago
merge from ui_overhead_optims
1 Year Ago
Fix compile error
1 Year Ago
Fix scientists walking through the container on ghostship_d
1 Year Ago
Single 50cal anim update
1 Year Ago
Add large vehicle colliders to the outside of boat building area to prevent other boats entering when in edit mode. Extra safety check for parent when destroying blocks/deployables in BBS menu option.
1 Year Ago
- fixed deep sea default ocean values - take shortest distance to shore when copying into overlapping data
1 Year Ago
Fixed another issue with boat items not being placeable in certain situations. Added option to Area/Sphere checks to ignore the forced large vehicle vicinity check.
1 Year Ago
Merge: from main
1 Year Ago
Casino remaining LODs CH47 static variant prefab Casino prefab fixes
1 Year Ago
LoadingScreen toggles its soft mask
1 Year Ago
DeathScreen toggles its canvas too
1 Year Ago
exported latest rpg skin anims and rig
1 Year Ago
Crafting, inventory, contacts, conversation and clan screens toggle their canvas when hidden Saves an extra ~0.05ms per frame
1 Year Ago
Buildfix: add missing namespace using Tests: none, trivial change
1 Year Ago
Merge: from analytics_track_menu_times - Client analytics now aggregates frametimes, lag spikes and gc events into InGame, MainMenu, Inventory, Crafting, Contacts and Map groups - Skip sending lag spikes and gc counts if there were none during performance logging tick Tests: observerd client_perf analytics ticks in editor with debug code
1 Year Ago
Clean: remove unused namespace using Tests: none, trivial change
1 Year Ago
Add bulk texture importing, to quickly load a skin within the workshop scene
1 Year Ago
Clean: remove debug logging Tests: compiles in editor
1 Year Ago
Optim: don't emmit lag spikes and gc counts if there weren't any during analytics ticks Tests: observed couple client_perf ticks in editor
1 Year Ago
Set some texts as non static in the server browser Restore the text caching in UI_Page, but only for non static texts
1 Year Ago
Fixed soft masks still wasting time masking when their root canvas is toggled