reporust_rebootcancel

158,806 Commits over 4,566 Days - 1.45cph!

12 Months Ago
- Added RPC name under the info section of RPC packets - Added global filters for server/client realms - Added packet type breakdown of the top packets - Clean restyle of the net graph
12 Months Ago
Command block tests
12 Months Ago
Added the old console to the new developer tool prefab for now
12 Months Ago
Added indirect instancing for the ballpit spheres
12 Months Ago
create GO for the client's physics scene to just hold a terrain collider (Terrain component not needed as it can reference the same TerrainData), should be able to share the static ignore grid still as well
12 Months Ago
Baseline, bootstrap spawns EngineUI2
12 Months Ago
Merging fpbuild related changes to main branch
12 Months Ago
Add a network graph
12 Months Ago
Setting up EngineUI2_DeveloperTools prefab
12 Months Ago
Implemented a simplified version of the ball pit physics in a test scene
12 Months Ago
Auto auth player on placing steering wheel
12 Months Ago
console tools
12 Months Ago
12 Months Ago
Burlap shirt repose/lods
12 Months Ago
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12 Months Ago
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12 Months Ago
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12 Months Ago
plastic please
12 Months Ago
Renamed the prefabs
12 Months Ago
easel lods
12 Months Ago
Fix for texture issue on 3p m15
12 Months Ago
Add Invoke<T>, Invoke<T1,T2>, InvokeRepeatingWithHandle to use InvokeHandler without allocating garbage
12 Months Ago
WIP code, parameters, setup
12 Months Ago
handle client physics tick and interpolation in custom PlayerLoopSubsystems inserted to run after their respective default scene's ticks
12 Months Ago
Console Info Panel
12 Months Ago
Merge from parent
12 Months Ago
merge from automatedtesting
12 Months Ago
Merge from parent
12 Months Ago
Merge from parent
12 Months Ago
new console items ui
12 Months Ago
merge from SeparatePhysicsScenes
12 Months Ago
That's all folks
12 Months Ago
Almost done...
12 Months Ago
Even more...
12 Months Ago
More...
12 Months Ago
More...
12 Months Ago
Some more...
12 Months Ago
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12 Months Ago
merge from directional_foliage_displacement
12 Months Ago
merge from puzzle_reset_hotfix
12 Months Ago
merge from sort_fixes
12 Months Ago
merge from fix_terrain_nametags
12 Months Ago
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12 Months Ago
Fix displacement clamping
12 Months Ago
matrix optimized texture rez pass
12 Months Ago
Uploading in multiple parts because plastic can't handle... multiple files
12 Months Ago
Mark an additional 180 fbx's as non r/w - mostly viewmodel anims, some clothing and body parts
12 Months Ago
Move non r/w meshes into the private content bundle for server builds, removing them from the build Saves 360mb of memory on a freshly booted server
12 Months Ago
Merge from main