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156,745 Commits over 4,566 Days - 1.43cph!

1 Year Ago
Revert yaw clamp on cannons
1 Year Ago
Fix typo, add shortname to material information
1 Year Ago
Resize boat building station netting area to support max size boats of 10x5. Reposition colliders, volumes, buoys.
1 Year Ago
merge from Halloween_25_Update/PH/storepage
1 Year Ago
Skin viewer halloween fixes and tweaks
1 Year Ago
iterations and re-import plank sounds
1 Year Ago
remove texture size warning for material rows, it seems we already downscale to the correct size ¯\_(ツ)_/¯
1 Year Ago
Skin viewer now supports skin with no item defintion (like underwears) Added mummy wraps
1 Year Ago
Updating binoculars rig mat
1 Year Ago
Fix cannons letting you breathe under water
1 Year Ago
Fixing material names for syringe rig
1 Year Ago
Fixed skull trophies name text material in the skin viewer
1 Year Ago
Bugfix: ServerOcclusion - remove destroyed players from lastPlayerVisibility cache We were leaking baseplayers and it was slowing down hash lookups Tests: 2p session on craggy, 2nd player disconnected, killed their sleeper - lastPlayerVisibility was empty for the remaining player
1 Year Ago
Casino big wheel room
1 Year Ago
cleanup left note for possible change to how angles are populated if it proves a performance issue
1 Year Ago
Added halloween items to the skin viewer: pumpkins, skull trophies and skull spikes Tweaked some other items
1 Year Ago
merge from directional_drag
1 Year Ago
floating city 4 latest
1 Year Ago
added command to print DragByAngle table of a boat you're looking at (admin only)
1 Year Ago
merge from boatspawner_nudge_fix
1 Year Ago
Removed empty RealmedRemove component from hull_square
1 Year Ago
Possible fix for the nudge fix not working
1 Year Ago
reduced ray count slightly and only recaching BoatBuildingBlocks if the list is empty
1 Year Ago
M15 pistol - changed emissive materials to use UV1, optimized emissive texture size, fixed world model AO
1 Year Ago
better ray batching, as always it's bottlenecked by Verify - added GamePhysics.SortDeferred which returns the sort JobHandle, useful in this case where we're scheduling multiple parallel batches
1 Year Ago
Fix monster mesh rendering issue
1 Year Ago
Anchor collision primitives setup. Tweaks to volumes.
1 Year Ago
Modular boat - Fixed gaps in walls, fixed doorway block colliders not matching the art
1 Year Ago
mapped accumulated area to drag values, needs further balancing but adjusts between 0.8->1.5 rang currently - using batched casts, still a bit slow - substepping drag values between angles for continuous values
1 Year Ago
Updating medical syringe refresh rig fbx
1 Year Ago
Disable the large vehicle colliders around BBS netting
1 Year Ago
Adding viwmodel rig for binocular refresh
1 Year Ago
merge from naval_update
1 Year Ago
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1 Year Ago
S2P on FCs after farm changes
1 Year Ago
Added a few more chainlink fences around the farm
1 Year Ago
merge from Project_Hammer
1 Year Ago
merge from boat_building
1 Year Ago
Merge from texture_streaming_delay_fix
1 Year Ago
Scale foliage based on distance density falloff to reduce visible pop in
1 Year Ago
Compile fixes
1 Year Ago
Merge from floating_cities
1 Year Ago
Cleaned up some LODGroups from various floating city bits
1 Year Ago
Added another NPC to the second farm entrance NPC's now remember if you've paid, persists through server restarts S2P floating city 1+2
1 Year Ago
Merge from parent
1 Year Ago
Run the deep sea terrain config when in island scenes (See DeepSeaEditorScene component)
1 Year Ago
Merge from small_ramp
1 Year Ago
Only allow interaction when looking at the base of the bridge
1 Year Ago
Merge from naval_update
1 Year Ago
Fixes