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126,647 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Merge from main
1 Year Ago
Electrical heater: - Enabled snapping (had to rotate it to face forward) - Now makes sound when destroyed
1 Year Ago
Initial checkin of speedtreeintegration2 branch
1 Year Ago
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1 Year Ago
Added a setting to deployables that allows us to override the deploy guide mesh rotation
1 Year Ago
Enabled snapping on simple light and connected speaker
1 Year Ago
Industrial conveyor can now be placed upside down again
1 Year Ago
Fixed sprinkler guide mesh scale
1 Year Ago
Fluid Switch & Pump: - Enabled snapping - Fixed offset between the guide and the final placement - Updated destruction sound from wood to metal - Now rotatable
1 Year Ago
Fixed counter snapping pivot issues
1 Year Ago
Fixed components being flipped upside down when placed on walls facing south/north
1 Year Ago
Now supports objects with off-centered pivots Fixed corner points not added when aligning from rotated objects Fixed out of range error when having more than 64 components within 2-meter radius Fixed opposite normals check Fixed mesh guide 'flickering' between two snap positions
1 Year Ago
Fix compile error from namespace
1 Year Ago
merge from effects_pooling_warmup
1 Year Ago
merge from sprinkler_drain_fix
1 Year Ago
merge from cabooselights_fix
1 Year Ago
merge from reduce_server_tags/compact
1 Year Ago
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1 Year Ago
Heli strafing now sets up correctly with new parenting logic. Orbit strafing now recalculates moved target positions correctly
1 Year Ago
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1 Year Ago
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1 Year Ago
Implemented dynamic position target updates. Ground mask now checks for large vehicles (cargo, tugs) More accurate player strafe runs
1 Year Ago
set up vm minigun to use viewmodel renderer
1 Year Ago
set up vm paddle to use viewmodel renderer
1 Year Ago
Weapon rack setup for new size
1 Year Ago
Zones positions now properly follow parent
1 Year Ago
Fix all heavy scientists sharing the same loadout name when rolling loot
1 Year Ago
fixed scale issue on military flamethrower.worldmodel
1 Year Ago
Update reduce_server_tags/compact
1 Year Ago
Merge from main -> reduce_server_tags
1 Year Ago
Increase performance when updating zone scores
1 Year Ago
Fixed problem causing zones to spawned when they shouldn't be
1 Year Ago
Merged main into io_entity_snapping/fixes/2
1 Year Ago
merge from fluid_push_perf_improvement
1 Year Ago
merge from electricity_powerfixes/2/counter
1 Year Ago
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1 Year Ago
merge from chicken_costume_block_prompt_fix
1 Year Ago
Add a new tests folder to the community UI directory to store future tests Include ScrollTest
1 Year Ago
Implement Community UI PR - Adding Support for Scrollable Containers #54
1 Year Ago
Unsaved deletes
1 Year Ago
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1 Year Ago
Recorder presets dir
1 Year Ago
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1 Year Ago
Adjust priority of blocked by clothing prompt when wearing the chicken costume so it appears underneath prompts to open vehicle storage/push/etc Fixed blocked by clothing prompt appearing when the mount menu isn't visible, only affected mountables where we allow mounting while looking at specific colliders (eg. trains)
1 Year Ago
Added a proper localized string and icon when the player is killed by the moving shipping containers
1 Year Ago
Modify the map marker for the cargo ship so players can tell if it has already docked The map marker tooltip will now read "A Cargo Ship - Docking" while it is docked and "A Cargo Ship - Already Docked" once it has departed the harbor
1 Year Ago
Spawn the containers to be picked up when the cargo ship starts it's docking approach rather than when it docks, giving more time for players to get into the containers