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106,886 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next
2 Years Ago
Only allow teleport or back off if target is owner.
2 Years Ago
Make the nexus map only show details for a zone when it's not ambiguous (zoom closer into one)
2 Years Ago
Added max control distance, load default AI state when out of it.
2 Years Ago
Set pet command max distances
2 Years Ago
Added ladders inside the ore train wagon to prevent players from getting trapped inside
2 Years Ago
merge from main
2 Years Ago
adjusted floating geometry to prevent flickering added workcart chair into locomotive cabin so player can be seated updated locomotive prefab
2 Years Ago
Fixed remaining edge cases of left / right confusion at rail intersection points
2 Years Ago
Unsaved
2 Years Ago
Fixed a broken radio station, added new stations
2 Years Ago
Minor fix
2 Years Ago
Don't have rear headlights on when train is not moving (Petur request)
2 Years Ago
Raised front and rear collision triggers on the locomotive
2 Years Ago
Enabled 3p head look when mounted on horses, helis, boats and sleds
2 Years Ago
Merge in the new coaling tower animation changes
2 Years Ago
Set up the new fuel wagon animation layer
2 Years Ago
Merge from content_reporting
2 Years Ago
Merge Trainyard Update to the new anims branch
2 Years Ago
Don't do clipping checks in locomotive cockpit
2 Years Ago
Only play train engine off sound if engine was on (or starting up)
2 Years Ago
Disable TargetEntity field in feedback (for now)
2 Years Ago
Removed floating headlight mesh
2 Years Ago
Merge from main
2 Years Ago
Merge from interaction_sounds
2 Years Ago
Fixed rotations on static desk prefabs
2 Years Ago
Hopefully fix island billboards spawning close-ish to shore on some maps
2 Years Ago
Cherry pick changes from misc_fixes_july22
2 Years Ago
Merge from main
2 Years Ago
Fix mountables with allowHeadLook set to true not applying head look if they used a custom animator controller
2 Years Ago
Fixed the train engine sound sometimes staying on after the engine turns off
2 Years Ago
Workcart mount/dismount sounds added to locomotive driver
2 Years Ago
fixcars tier 1 now just empties wagons, instead of refilling them (Paddy feature request)
2 Years Ago
Reversed the direction that's considered a "forward" shunt at the coaling tower (Paddy request)
2 Years Ago
New new smelting ui
2 Years Ago
Combined locomotive LOD groups into one
2 Years Ago
Set up locomotive control lever and IK. By necessity, introduces some clipping on the player's leg for now
2 Years Ago
Add a wip deployable trophy item
2 Years Ago
Merge Control Lever -> Trainyard Update
2 Years Ago
Merge from trainyard_update
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Oops, revert accidental change to Explosion3D_5.mat in previous commit
2 Years Ago
Merge Trainyard Update -> Control Level. Fixed up merge conflicts in Train
2 Years Ago
Fix error when viewing cassettes in UGC browser
2 Years Ago
Temp fx prefabs & related files.
2 Years Ago
Added liquid shader
2 Years Ago
Fixed train shunting not using the 2D distance
2 Years Ago
finished lods remade prefab
2 Years Ago
adjusted decal material cutoff from .25 to .55
2 Years Ago
S2P