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106,885 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Compile fix
2 Years Ago
Fixed locomotive triggerparent not extending far enough to jump between engines
2 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Years Ago
Do the same fix for CardGameController
2 Years Ago
Fixed the coaling tower vacuum stealing a little ore if the output was not entirely full, but was near full, and additional ore was extracted from a wagon
2 Years Ago
Avoid NRE in a very specific case where the train car is decoupled while another is lined up to unload
2 Years Ago
Extended the locomotive coupling points a little further out from the main model
2 Years Ago
Do not allow dropping content into items that are inside locked containers (e.g. adding water to a water jug inside a locked container).
2 Years Ago
Fixed NRE in StopSounds if wagon was destroyed while unloading
2 Years Ago
Update the loot crates when the loot wagon is unloaded, to not say the bit about taking it to trainyard
2 Years Ago
WIP connection point details on the nexus map Fix look rotation is zero messages more Fix ferry only wanting to travel to full servers
2 Years Ago
Don't show Open interaction from the wagons anymore once they're empty
2 Years Ago
Prefab to make lines that connect between each slot
2 Years Ago
Changed some locomotive and workcart cabin lights to be based off whether the engine is on, instead of the headlights state
2 Years Ago
Hooked locomotive cabin lights up to headlights as well
2 Years Ago
Enabled GPU instancing on light mats, set up locomotive instrument panel emissive to turn on/off with headlights
2 Years Ago
Increased maximum length of replicated string variables to 1024 characters, will allow 4x as many server assigned radio stations
2 Years Ago
Increased size of radio station picker UI
2 Years Ago
basic setup for flash effect
2 Years Ago
Merge from modding_prefabs
2 Years Ago
Merge from main
2 Years Ago
Unloadable start/end sounds Fuel wagon hatch sounds
2 Years Ago
Fixed NRE on OrePalneRenderers
2 Years Ago
Re-enable TargetEntity in Feedback reports
2 Years Ago
Set up the updated ore hopper FX
2 Years Ago
shockwave addition test
2 Years Ago
hooked up flashbang effects/sound
2 Years Ago
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2 Years Ago
Flashbang boom draft/placeholder
2 Years Ago
flashbang logic and line of sight checks reduce flash effect if air bursted reduce flash by 75% when looking away
2 Years Ago
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2 Years Ago
Temp working files backup
2 Years Ago
flashbang progress
2 Years Ago
Updated furnace slots & ui formatting
2 Years Ago
Added alternative overlay mode.
2 Years Ago
Added sll
2 Years Ago
backup
2 Years Ago
Powerplant / refined environment volumes
2 Years Ago
Merge from main
2 Years Ago
Remove team system
2 Years Ago
Added some support lights and wires to harbors
2 Years Ago
Colors and tweaks to get it closer to the target look
2 Years Ago
vm molotov - 1st pass anim & animator setup with new functionality
2 Years Ago
Airfield / replaced heaters with ones that have heat sources
2 Years Ago
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2 Years Ago
Added new pet specific idle state. Back away in idle state too.
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Refactor the back away code so that it can be used in multiple states
2 Years Ago
Stick a sign on the ferry that shows the name of the zone it is travelling to next