reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Parent merge
1 Year Ago
Plugins manifest
1 Year Ago
Merge from main -> full_server_demos
1 Year Ago
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1 Year Ago
Merge from tutorial_island
1 Year Ago
Minor changes to tutorial island network bounds checks
1 Year Ago
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1 Year Ago
Fix bugs with attack heli rocket/flare firing lockouts
1 Year Ago
Merge from tutorial_island
1 Year Ago
Fixed clothing mission step not working (merge issue)
1 Year Ago
merge from htx
1 Year Ago
merge from main
1 Year Ago
Iterating Wood bullethole decal tweaks.
1 Year Ago
More fixes/iterations
1 Year Ago
Fixed efitor refl probe blinking occasionally in scene view
1 Year Ago
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1 Year Ago
Tweaked Rust/Standard template input ordering and show/hide port by link ID
1 Year Ago
Updated Workshop scene to have night time lighting
1 Year Ago
Added Rust/Standard template inputs for "Vertex Offset" (e.g. vertex animation), "Vertex Tangent" and "Vertex Normal"
1 Year Ago
Added template ability to set port actions via LinkId instead of Id or Name
1 Year Ago
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1 Year Ago
Skin prefab setup, screens showing tc information
1 Year Ago
Added softer whispy mat. Dev concrete mat fix. Prefab iteration.
1 Year Ago
Ignore EntityPosition & DisconnectReason when incrementing inbound count as those packets are unordered
1 Year Ago
Rock & concrete iteration/fixes
1 Year Ago
Fixed containers being changed on merge
1 Year Ago
Tutorial bear AI design update
1 Year Ago
1 Year Ago
Concrete hits
1 Year Ago
Merged main
1 Year Ago
Chicken AI design update
1 Year Ago
Truck prefabs update
1 Year Ago
merge from youtooz_deployables
1 Year Ago
merge from sled_repair
1 Year Ago
merge from default_nudity
1 Year Ago
merge from binoculars_rangefinder
1 Year Ago
Progress/backups
1 Year Ago
Potential UpdateHolsteredOffset nre fix
1 Year Ago
Protobuf, codegen
1 Year Ago
Merge from main
1 Year Ago
Attack heli: Reset flare and rocket timers if new inventory is loaded in
1 Year Ago
Attack heli: Added off-state dashboard lights so they don't visually appear suddenly when the light comes on green or red.
1 Year Ago
- Attack heli flares can now only be fired once every 30 seconds - Added small lights to the heli pilot controls that indicate rocket and flare readiness - Added a little ding sound when flares become available again - Improved attack heli rocket hit pos prediction marker accuracy slightly - If the attack heli hit projection doesn't hit anything, move the marker to the middle of the UI instead of taking the end point of the last ray - Added a couple of useful methods to ItemContainer
1 Year Ago
Add a cinemachine virtual camera to the end tutorial cinematic
1 Year Ago
Merge from tutorial_island
1 Year Ago
Change `write.PacketId()` -> `Net.sv.StartWrite( packetId )` so we can prefix the packet Id before the packet ordering VarInt
1 Year Ago
Include VarInt at the beginning of each outbound client packet to improve accuracy of demos
1 Year Ago
Add cinemachine package (2.8.9)
1 Year Ago
Manifest, codegen
1 Year Ago
Merge from main