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106,893 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Fix error when viewing cassettes in UGC browser
2 Years Ago
Temp fx prefabs & related files.
2 Years Ago
Added liquid shader
2 Years Ago
Fixed train shunting not using the 2D distance
2 Years Ago
finished lods remade prefab
2 Years Ago
adjusted decal material cutoff from .25 to .55
2 Years Ago
S2P
2 Years Ago
fixing a bug with coaling tower LOD3.. coming from an other prefab S2P trainyard
2 Years Ago
Molotov cloth flame flipbook (squared frames and thus overly much deadspace on this preliminary version)
2 Years Ago
Launchsite / added more light switches to different floors in the rocket factory building Reduced light_fixtures_EM_Cold emissive because it was causing extreme bloom in the rocket factory building
2 Years Ago
Updated prefab of the marketplace
2 Years Ago
Added more light switches to harbors
2 Years Ago
Fixed vertex painting values for the marketplace
2 Years Ago
molotov art implemention fixed fireballs not always using their assigned velocity cringe effects CC:petur
2 Years Ago
manifest update
2 Years Ago
Coaling tower FX fix for the top part of the chute
2 Years Ago
updated locomotive prefab -disabled BoxExtras Collision entity under DetailedColliders to enable smooth traversal
2 Years Ago
Increased distance between rail sidings slightly to prevent locomotive crash issues in corners
2 Years Ago
Fixed edge case of left / right confusion at intersection point of trainyard connection rail with main rail
2 Years Ago
updated decal sheet to include "Cabin Access" + signage as a visual indicator for players to access locomotive controls added a couple more decals to the black tank under the locomotive to indicate where to refuel.
2 Years Ago
Fixes for loot wagons, anims for fuel wagons, updated animator with added layer
2 Years Ago
removed middle line dirt smear from molotov cocktail
2 Years Ago
Added rust with vertex painting to the marketplace
2 Years Ago
Added portacabin prefabs used in the powerplant
2 Years Ago
Tweaked trainyard puzzle building material and made it dirtier Tweaked plaster_a texture and removed some tiling details Added an inverted version of concrete_f_mask_single texture
2 Years Ago
Add colour codes for team id 3000 (blue) and team id 4000 (yellow)
2 Years Ago
Fixed steep cliffs around trainyard sometimes preventing rail to connect to it on both ends
2 Years Ago
Updated train mesh -whilst not being able to see the mesh flickering, i've adjust the offset to the problem areas highlighted by Paddy
2 Years Ago
Fixed trainyard rail transition being incorrect on the client (client map cache needs to be cleared for this to apply)
2 Years Ago
tweaks to AIZ and navmesh for small/large oilrigs
2 Years Ago
Fixed missing rad tea WMs
2 Years Ago
wooden signs colour tweaks to make them look more like the older wood colour
2 Years Ago
scrap tea now yields more scrap and lasts longer
2 Years Ago
fixed rowboat small stash culling at 10m
2 Years Ago
updated boomer firework desc
2 Years Ago
Fixed armoured double door hatch sound
2 Years Ago
resized Hitch and Trough loot panel
2 Years Ago
Fixed incorrect team ID lookup for events when determing colour of player nametag
2 Years Ago
merge from wooden_signs
2 Years Ago
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2 Years Ago
Test map edit to support shunt testing
2 Years Ago
Locomotive/WorkCart fuel interaction improvements
2 Years Ago
Merge from ugc_virtualscroll
2 Years Ago
Remove debugging
2 Years Ago
UGC panel now uses a virtual scroller for better performance on servers with excess amounts of UGC
2 Years Ago
Removed PrefabInformation script from the large wood box. Fixes the loot panel title being blank.
2 Years Ago
Unsaved changes. Manifest update
2 Years Ago
Gave Coaling Tower outputs titles: "Tank" and "Skip"
2 Years Ago
Cleaned codegen without running generate again :(
2 Years Ago
Renamed clientperf_detailed to clientperf_frametime