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106,879 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Moved molotov fx temp files into a new subfolder to declutter /effects
2 Years Ago
Fixed "Unloading while shunting a workcart under it, breaks the vacuum/unloading"
2 Years Ago
Molotov ground progress backup
2 Years Ago
Set up locomotive driver in new seating position
2 Years Ago
Fixed items not going into slots Fixed error when opening non-furnace
2 Years Ago
Fixed locomotive not saving
2 Years Ago
Once the wagon is empty, it's useless, so destroy it after it's emptied completely, but with a few minutes of corpseSeconds time, so it's really more like the decay speeds up a lot. Allow fixcars to bring them back to life.
2 Years Ago
Fixed trains being mountable when not on the platform (due to platform trigger removed on client - TriggerParent has an IServerComponent tag
2 Years Ago
Fix duplicate inbound/outbound zones
2 Years Ago
disabled crafting of molotov/flashbang added molotov worldmodel
2 Years Ago
icons, description, models
2 Years Ago
shatter sounds
2 Years Ago
flashbang,viewmodel update
2 Years Ago
1st pass flashbang.viewmodel
2 Years Ago
fixed molotov appearing as grenade
2 Years Ago
Replaced another heater in airfield with a proper variant Fixed shadow issues in the airfield office building
2 Years Ago
Slight offset gymnastics to shift the point light away from its particle.
2 Years Ago
FB boom emission issue fix 2/2
2 Years Ago
Tweaked some LOD distances and LOD materials in harbors to make transitions less jarring
2 Years Ago
Disable commands on client: monuments, rendermap, renderlabs, rendertunnels
2 Years Ago
bang fx fixes 1/2
2 Years Ago
cleaned up flashbang code added tinnitus effect
2 Years Ago
127.8% more flashy flashbang
2 Years Ago
Fixed prefabs
2 Years Ago
Never run asset warmup in the background on PCs with 16GB of RAM or less Ignore assetWarmup = true if warmupConcurrency is <= 1 (pointless combination)
2 Years Ago
Merge from flash
2 Years Ago
Tidy up and bug fixes
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Disable "g" map Disable respawn map
2 Years Ago
Properly list nearby islands on the zone map
2 Years Ago
anotha one (still missing some stuff)
2 Years Ago
boom iteration backup
2 Years Ago
Hooked up flash effect
2 Years Ago
source/target nav type checks, added debug spam
2 Years Ago
Pushed some sphere tank LOD distances further to reduce pop-in Added a spec map for the sphere_exterior_LOD material
2 Years Ago
tweaked liquid material values, removed old unused textures and materials, set up view and world model liquid values, removed vertex alpha flame on wrong bits of cloth
2 Years Ago
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2 Years Ago
Removed some unused code, prep for detecting target location type
2 Years Ago
some more cleanup
2 Years Ago
Include TargetEntity as a string, not a uint
2 Years Ago
wip refactor
2 Years Ago
merge from /misc_fixes_july22
2 Years Ago
Show genetic code when purchasing plant clones via a vending machine (in-person or via drone)
2 Years Ago
Compile fix
2 Years Ago
Fixed locomotive triggerparent not extending far enough to jump between engines
2 Years Ago
Reworked radio streaming LOD system to fix connected speakers playing distorted audio if player leaves range of root boom box Improved audio sync when playing radio through multiple connected speakers
2 Years Ago
Do the same fix for CardGameController
2 Years Ago
Fixed the coaling tower vacuum stealing a little ore if the output was not entirely full, but was near full, and additional ore was extracted from a wagon
2 Years Ago
Avoid NRE in a very specific case where the train car is decoupled while another is lined up to unload