reporust_rebootcancel

126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
Slight chance of a very slight increase or decrease on rocket clip per strafe
1 Year Ago
minigun wip - re-exported base viewmodel file (w/ meshes) - re-exported viewmodel anims - clip naming updates - updated masks - added worldmodel prefab and setup
1 Year Ago
Heli will drop out of strafe at a random distance threshold rather than a constant one
1 Year Ago
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1 Year Ago
Variable rocket aimcone now placed in a varied range
1 Year Ago
Nicer start/stop detection logic. Remove the ghost flag effect prefab and related code. Misc cleanup.
1 Year Ago
Added a chance that the heli will go to random map positions over cycling monuments
1 Year Ago
Deploy timer
1 Year Ago
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1 Year Ago
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1 Year Ago
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1 Year Ago
minigun prefabs wip
1 Year Ago
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1 Year Ago
minigun prefabs wip
1 Year Ago
Convars
1 Year Ago
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1 Year Ago
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1 Year Ago
Screens display protected time, resource cost per 24h and building block count LOD setup
1 Year Ago
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1 Year Ago
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1 Year Ago
Remove poolable
1 Year Ago
Remove some now unused client code. Increase the source timeout duration.
1 Year Ago
Applied the bulk of the changes from rework
1 Year Ago
Minigun folder setup wip
1 Year Ago
Remove save/load
1 Year Ago
Limit networking. Enable debug rendering.
1 Year Ago
Collider removed component changes
1 Year Ago
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
1 Year Ago
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
1 Year Ago
Minor cleanup
1 Year Ago
Remove unused component
1 Year Ago
Removed keyboard and mouse interaction (not needed in the current iteration)
1 Year Ago
Merge from main
1 Year Ago
Support multiple SkinViewer objects at once
1 Year Ago
Merge from main
1 Year Ago
Vendor compile fixes
1 Year Ago
Merge from Main
1 Year Ago
merge from new_vendor_map_ui
1 Year Ago
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1 Year Ago
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1 Year Ago
Backups
1 Year Ago
WIP tutorial ending cinematic - updated with new animations and timeline
1 Year Ago
Store chunkId in header file
1 Year Ago
Fixed tutorial npc crossfades not working Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
1 Year Ago
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material Adjusted harbor_2 hlod settings to include roads Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
1 Year Ago
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
1 Year Ago
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1 Year Ago
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1 Year Ago
Merge store-ui -> Main
1 Year Ago
Parent merge