106,957 Commits over 3,836 Days - 1.16cph!
Coaling Tower script rename
Merge Main -> Trainyard Update
Eject all inactive entities from the ferry when departing so ferries can't accumulate junk
hapis island military tunnel AI setup tests
Set all environment volumes in stables and fishing villages to Building instead of BuildingDark
Lighthouse / brightened up some environment volumes
Added XOR switches
Made interior lights controllable via switches
Added devLocalCoord shader for Paddy
Added XOR light switches to the supermarket
Light up the spermket sign
Added some additional ambient lights
Replaced environment volumes with Building
Light switch prefab update / made status lights work again
Rebuilding the DLSS wrapper to use Streamline
Replaced gas station environment volumes with Building volume instead of BuildingDark
Added XOR light switches to the gas station
Added new light switches to airfield
Replaced a bunch of single light switches with XOR switches
Light switch prefab update
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Updated idle animation. Test using cinematic avatar for player preview setup.
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Merge from spectate_crosshair
Merge from starting_deploy_rotation
RefreshSignalLights on load only on client side
Kayak now faces away from the player by default
Mailbox, BBQ, medium battery and windmill now face towards the player by default
VehicleLight now supports multiple renderers, with potentially a different material index each. Set it up with the locomotive to set lights on the lower LODs. Updated all existing uses of VehicleLight. Some additional file cleanup.
Fixed items with a starting rotation getting that starting rotation applied again every time the item is deployed
Locomotive lights turn on/off
Fixed crosshair not appearing when first person spectating
Fixed unloading point. Signals lights are now functional.
Started to integrate the unloading system with the real coaling tower
Add support for "verticalOverflow" on text components, supports "Truncate" (default) or "Overflow"
Make default focal length 50, defaulting to 0 looks bad
Optimize IsServerBanned & remove debug code for versionTag
Expose physical camera settings to convars (admin only):
client.camphysical
client.camPhysicalFocalLength
client.camPhysicalSensor
client.camPhysicalSensorTypes
Add midiconvar.reloadbindings to refresh midi bindings if they have been changed in a text editor at runtime
Reattempt merge from misc_fixes_june22 + additional fixes
Light switch entity prefab
Updated light switch mesh
Light switch mesh and textures
Better environment volume setup for office_bld_a and watch towers. The doors facing the exterior will now have the building volume instead of building dark
Require multiple ping samples from the server before showing the ping warning screen so it is more reliable
Fix ferry stuck at dock after spawning in automatically