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106,957 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from nexus/map
2 Years Ago
Fix World.Nexus not being set in editor mode when the expected scene is already loaded Refresh the nexus map when opening the map UI instead of in Update (was testing only)
2 Years Ago
Click on a nexus zone to show details for it (player count for now) Mark the zone which we are currently playing on Don't scale the zone name/details when zooming into the map Add a button to show/hide the nexus map Disable the nexus map when the server isn't running as a nexus
2 Years Ago
Reapply monument_lighting_upgrade changes to LightGroupAtTIme
2 Years Ago
- Check every unloading tick that the wagon is still under the unloader - Moved most of the unloading code to the unloader itself - Do the whole unload with a single RPC, instead of one every 10%
2 Years Ago
Hide the ore completely if it's at 0% full
2 Years Ago
Slowed down jackhammer to match existing speed Fixed connect hostname.com without port Block map name in disconnect menu in streamer mode too
2 Years Ago
Main prefab backup & related files
2 Years Ago
GSD model/materials
2 Years Ago
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2 Years Ago
Ground plants color tweaks
2 Years Ago
Sunlight and ambient tweaks Post procesing tweaks and improved eye exposure adjustment Slightly darkened environment volume to compensate for brighter outside
2 Years Ago
Fixed ent repair & ent upgrade commands
2 Years Ago
Tweaked the LODs settings for the coaling tower collector assets
2 Years Ago
Made the fuel tank prop colliders tighter
2 Years Ago
Coaling tower collector
2 Years Ago
Merge from nexus
2 Years Ago
Added exposure eye adjustment for dark areas
2 Years Ago
Reverted weather profiles sky brightness to make shadows a bit brighter again Increased ambient color intensity closer to the original value
2 Years Ago
Fixed caustics / shore blend
2 Years Ago
Subtract 71745
2 Years Ago
Revert System.Memory back to cs41063 (4.5.5 -> 4.5.4)
2 Years Ago
Lighting iteration. Decal emissiveness WIP. Exhaust, dmg, impact & coupling WIP.
2 Years Ago
Tweaked ground plants and tree translucency settings to compensate for increased sunlight intensity Tweaked tundra and temperate grass splats to be darker to compensate
2 Years Ago
Slightly lowered sun intensity Environment quality tweaks to PlayerBuilding volumes Made environment volume transition time longer Tweaked remaining postprocess profiles to work with the new settings
2 Years Ago
merge from app_token_banning
2 Years Ago
Added the collector, fuel tank and bin back into the coaling tower external prefab
2 Years Ago
tp snapping wip
2 Years Ago
Fixed some bugs with wagon filling and emptying
2 Years Ago
Fill train wagons with charcoal, not Santa coal.
2 Years Ago
merge from launchsite_navmesh2
2 Years Ago
merge from tp
2 Years Ago
merge from main
2 Years Ago
Merge from spraycan_tweaks
2 Years Ago
Better sfx logic
2 Years Ago
Tooltips
2 Years Ago
Styling
2 Years Ago
Show edit history on signs Add a search filter to easily look up all content by a particular user
2 Years Ago
Fixed unloader yellow light flag toggle
2 Years Ago
Unloader can unload wagons
2 Years Ago
Rather than unloading all at once, have the wagons progressively unload as the animation plays. A little more complex, but if e.g. your wagon is destroyed while unloading, it'll make more sense that you receive half the loot.
2 Years Ago
Commit underwater_lab_glass and EngineUI.prefab because Unity really wants to change them after the downgrade
2 Years Ago
Unloadable wagons fill and empty. Properly setting ore visuals (not animated yet).
2 Years Ago
Added copyable player id/name fields to cassette info
2 Years Ago
Initial prototype
2 Years Ago
Subtract 71684 and 71722 - troubleshooting build issue
2 Years Ago
Clean up
2 Years Ago
WIP map of the nexus in GameUI
2 Years Ago
Increased default max sprays per player (25 -> 40)
2 Years Ago
Fixed free spray sfx only playing for local player