reporust_rebootcancel

106,957 Commits over 3,836 Days - 1.16cph!

2 Years Ago
Merge from media_projects
2 Years Ago
Merge from main
2 Years Ago
Show a crosshair when in free spray mode
2 Years Ago
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2 Years Ago
Fixes from code review, gibs is enabled again on ent kill
2 Years Ago
Coaling tower collector
2 Years Ago
merge from main
2 Years Ago
Merge torch despawn + backspawn despawn
2 Years Ago
Merge from main
2 Years Ago
Merge repairable windows + ownerid fix
2 Years Ago
merge from shopfront fixes
2 Years Ago
Moved some files around
2 Years Ago
Tweaked sky brightness, contrast and fogginess on some weather profiles
2 Years Ago
Environment quality / further reduced impact of building environment volumes Slowed down transition time
2 Years Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
2 Years Ago
Merge from main
2 Years Ago
Better rail terrain blending
2 Years Ago
merge from misc_fixes_june22
2 Years Ago
Manifest and codegen
2 Years Ago
Tidied up settings files
2 Years Ago
Moved attenuation factors
2 Years Ago
AI designer spam fix
2 Years Ago
vacuum tube anim updates, removed test anim
2 Years Ago
Merge from lookup_opt
2 Years Ago
Moved a lot of material properties away from the material and controlled by code.
2 Years Ago
Additional cliff terrain checks to prevent spawning on rail in certain edge cases
2 Years Ago
Added coaling tower logo Updated coaling tower prefab
2 Years Ago
teleport tests
2 Years Ago
merge from contact_reporting
2 Years Ago
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2 Years Ago
Painted train topology in trainyard on rails
2 Years Ago
Merge from main
2 Years Ago
Slightly lowered sky brightness Slightly lowered ambient and reflection intensity Reduced the effect of environment volumes Slightly reduced ambient color brightness Tweaked weather clear sky brightness
2 Years Ago
Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
2 Years Ago
More WIP ore wagon code
2 Years Ago
merge from main
2 Years Ago
Derailed the trainyard static trains
2 Years Ago
Track the 5 latest unique players to make modifications to each paintable entity
2 Years Ago
Better audio styling
2 Years Ago
Loosen decay prevention rules for ore wagons that have been emptied
2 Years Ago
Settinmg wagon ore level and material WIP
2 Years Ago
Add support for inspecting all frames of neon signs
2 Years Ago
First pass support for showing audio clips from cassettes with play/pause/delete controls
2 Years Ago
Scaled ore wagon LOD levels to match the other parts of the mesh (using CopyLODValues)
2 Years Ago
First pass on a panel in the server admin UI to display all user generated content on a server Currently works with all painted entities (signs, pumpkins, neon, etc) Displays the painted content as well as a delete button to delete that content
2 Years Ago
Merge from main
2 Years Ago
Merge 2019 Revert -> Trainyard Update. Reverts the branch to Unity 2019.4.7f1.
2 Years Ago
Removed temporary prefabs
2 Years Ago
Trainyard scene
2 Years Ago
Re-updated the test map terrain to its latest shape