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126,618 Commits over 4,109 Days - 1.28cph!

1 Year Ago
gammagotchi scale change
1 Year Ago
Code won't be run in parser if lexer has an issue. Lexer now outputs to error stack. All expressions now output to error stack. Symbol table now outputs to error stack.
1 Year Ago
Fixed in game console not pushing stack messages correctly.
1 Year Ago
Remove corner conditional models from stone walls as they get in the way of voxels
1 Year Ago
Added splash damage to C4 against voxels
1 Year Ago
Merge from tutorial_island
1 Year Ago
Compile fix
1 Year Ago
Fixed voxels NREing or reseting when neighbor building block changes Various fixes and changes
1 Year Ago
Merge from tutorial_island
1 Year Ago
Increased the size of the global LOD grid to account for tutorial island placement, fixes everything on the island getting culled
1 Year Ago
Move islands closer to the edge of the map
1 Year Ago
Minor fixes
1 Year Ago
Add some logs to the MeshTerrainRoot process to try and catch what's going wrong in the build
1 Year Ago
Add the unity timeline package to the link.xml to prevent il2cpp from stripping the classes
1 Year Ago
Skin viewer scene edit
1 Year Ago
Skin viewer basic UI for loading info etc
1 Year Ago
Explosion post process
1 Year Ago
Tamagotchi LCD and input set up
1 Year Ago
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1 Year Ago
Contact shadows respecting shadow intensity (foliage) and no longer overly dark; tweaked settings
1 Year Ago
Setup stack system for messages and errors.
1 Year Ago
Fixed clothing items removing their bone setup in the skin viewer, causing them not to show
1 Year Ago
Added console and basic instructions to in game code editor.
1 Year Ago
Update new avatar meta guid
1 Year Ago
Merge from PlayerRIgUpdate/unity2021
1 Year Ago
Try applying skin to clothing in preview
1 Year Ago
Merge from tutorial_island
1 Year Ago
Added editor in game.
1 Year Ago
More bundle assigning for cinematic, removed terrain to mesh dll at runtime
1 Year Ago
Fix skin viewer lighting layer issues
1 Year Ago
Manually include the end cinemative in the asset bundle
1 Year Ago
Fixed ores appearing at the wrong scale on tutorial island (used wrong ore prefab) Fixed incorrect number of metal ores
1 Year Ago
m4 shotgun - added admire
1 Year Ago
Added scripting menu item
1 Year Ago
blah
1 Year Ago
Fixed insufficient cloth spawning on island
1 Year Ago
Added in game WIP version of the programmable chip. Removed strings for the time being. Prevented a couple of infinite loops in the parser.
1 Year Ago
gammagotchi model and textures
1 Year Ago
Fix walls not resetting when sent to pool Fix voxels being reset when a nearby building block is destroyed Fix splash damage being inconsistant with voxels Set health of building block to average health of all voxels
1 Year Ago
Fixes
1 Year Ago
Radial PostFX & ExplosionScreenBounceFade
1 Year Ago
WIP gammagotchi entity setup
1 Year Ago
New explosions
1 Year Ago
Done for now until we get Light.useViewFrustumForShadowCasterCull fixed for cascades
1 Year Ago
merge from building_skins_4
1 Year Ago
fixed missing construction skin on roof.traingle.gingerbread
1 Year Ago
Add 3x3 voxels to stone floor (since it looks nicer artwork wise to line up with the 3x3 tiles)
1 Year Ago
Fix destroyed entities NREing because voxel entities can technically be hit multiple times
1 Year Ago
Make the end of tutorial end via a wide trigger rather than a move point objective Make a new trigger type mission objective
1 Year Ago
Merge main -> HackWeek-SkinViewer